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New turn-based RPG from the creators of Cthulhu Saves the World. Inspired by Chrono Trigger, Phantasy Star & Suikoden. PC/Mac/PS4/Vita.
New turn-based RPG from the creators of Cthulhu Saves the World. Inspired by Chrono Trigger, Phantasy Star & Suikoden. PC/Mac/PS4/Vita.
6,414 backers pledged $132,689 to help bring this project to life.

Cutscene Previews & More!

Posted by Zeboyd Games (Creator)

Happy New Year!

The beta isn't quite ready yet, but since last we posted some of the things we've done include:

  • Redid the NPC engine (results in reduced load times when switching between areas - especially noticeable on the Vita version. Also makes it faster & easier to add NPCs as we're working on scenarios saving us work in the long run).
  • Got a bunch of maps ready for prime-time (animated & with proper collision detection)
  • Made several cutscenes for the game
  • Got a tricky sequence in the opening scenario working (was a pain to get working but is hopefully worth it for making the opening a great way to start the game).
  • General bug fixes & engine improvements as we need them
  • General scenario in-game implementation

You can check out a few of the cutscenes we've made. Note, there's no audio in these previews (but there will be audio in the actual game):
Opening cutscene part 1
Opening cutscene part 2
Dominic Steele introduction cutscene

Also, here's an image from a nightmare cutscene later in the game. The Phantasy Star influences are strong!

In addition to these kinds of full-screen cutscenes, there are also cutscenes that occur directly in-game.

Bill recently did an interview with that you can read here.

In other news, we wanted to draw everyone's attention to two promising new Kickstarter RPG projects.

Shadows of Adam is a traditional RPG with some great pixel art. Very reminiscent of Final Fantasy: Mystic Quest in the best possible way. There's also a free demo you can try out.

Children of Zodiarcs is a Strategy/RPG with a CCG bent. Square-Enix approved. Already well past its initial goal.

We're working hard on getting the beta ready. Note, for the beta, we will be using Steam to allow for rapid updates and to ensure that everyone remains on the most recent build. This will not affect your reward of the game itself so if you're in a tier that gets access to the beta, you can try out the beta and still get a different version of the game for your actual copy.

As always, if you have any questions or comments, let us know! Back to work!

Imaria, JusticeBolt, and 40 more people like this update.


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    1. Alexander Duarte on

      Keeps looking better and better. Even though I picked the PC Version, I really considering the Physical Vita preorder if I get the chance.

    2. MadRubicante on

      Can't wait to get my hands on the game!! Those cutscenes look really good, it's awesome to get some peeks at the world you created!

    3. Jonathan Saini on

      These cutscenes looks amazing. My excitement level is so high right now!! I also love all the support you are giving the Vita version. Sincerely, Thank you Zeboyd team!!

    4. Missing avatar


      Awesome stuff, thanks for the update!

    5. Zeboyd Games Creator on

      Thanks for the comments! In general, getting Unity to pan things at native pixel resolution is rather difficult - I tried to brute force it to do so earlier and the result was unpleasant to say the least. I might give it another shot later if I can think of a good way to do it, but I think most people won't mind the slight mismatch (and some people might prefer the smoother movement).

    6. Thomas Happ on

      Awesome! A couple of technical type comments - when panning the opening cutscene, it looks like the camera is moving at a resolution higher than the art; it might tie it together better if it panning/translation happened in pixel increments (since the intro looks so much like a SNES/Sega CD kind of style). Also the gradient in the upper left of the nightmare pic looks mismatched because the drawing in the lower right appears palettized.

      The cutscene animation is great! I'm especially enamored with the Steel's boots stepping into the frame. Animating something that big at an angle like that always intimidates me.

      I love the Phantasy Star influences in this game. I'm excited to see what kind of lore your universe has in it.

    7. Shiru XIII on

      In love with this game I am.

    8. Abilash Pulicken

      The hype is strong with this one.