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New turn-based RPG from the creators of Cthulhu Saves the World. Inspired by Chrono Trigger, Phantasy Star & Suikoden. PC/Mac/PS4/Vita.
New turn-based RPG from the creators of Cthulhu Saves the World. Inspired by Chrono Trigger, Phantasy Star & Suikoden. PC/Mac/PS4/Vita.
New turn-based RPG from the creators of Cthulhu Saves the World. Inspired by Chrono Trigger, Phantasy Star & Suikoden. PC/Mac/PS4/Vita.
6,414 backers pledged $132,689 to help bring this project to life.

Cosmic Star Heroine at Playstation Experience 2015! Beta plans!

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Cosmic Star Heroine is going to be at Playstation Experience this year! Not only that, but this will be the first time that we'll be showing off the Vita version publicly. There's a new article about the game up on the Playstation Blog and if you'd like to help spread the word, here's a link to the Playstation Blog article on Twitter.

As you may have guessed with tomorrow being the start of December and the beta not having started yet, Cosmic Star Heroine has been moved back to early 2016. We're very pleased with how the game is turning out, but underestimated the amount of time necessary to make it. We know how disappointing it is to back something on Kickstarter and not receive it by the estimated date and are working hard to finish it up and get it in your hands as soon as possible.

We haven't finalized the price but we're leaning towards $15. Given the quality & the length (around 20 hours of tightly paced RPG goodness), we feel this would be a great bargain for players and give us good potential for success. On Playstation, the game will be cross-buy (PS4+Vita) and PC will get you Windows+Mac+Linux.

Other than some of Dave's Enviro-Hack variations, the art & animation for all of the playable character abilities is done! This includes the two-character combo abilities. Program abilities should be done later today and item abilities will be finished soon thereafter. Then, the main thing left to do is enemy animations and we'll get started on the beta.

For the beta, we're planning on rolling it out in two stages. The first stage will contain the first few hours of the game, up to the point where you first gain access to a world map. This includes a town-like area, one small intro dungeon, and two larger "dungeons" (the demo we've shown off at places like E3 includes part of one of these larger dungeons to give you an idea of size). Then with the second stage, we'll make the entire game available. We think this method will work well - give backers a nice taste of the game early on (and an opportunity to give general feedback) but not overwhelm backers with a constant string of content updates to the beta - play the start of the game and then play the entire game a little later.

We're expecting to have the first stage of the beta start in January! Thank you for your patience; we hope the wait is worth it!

Forar, Nathan Roberson, and 34 more people like this update.

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    1. Bornagaincannibal on December 1, 2015

      Sounds great, make it shine!

    2. Missing avatar

      Adam B Caverhill on November 30, 2015

      Disregard! That's what's happening! Cool!

    3. Missing avatar

      Adam B Caverhill on November 30, 2015

      Please, take your time, I'm dying to play it so...even a short demo would be like, super excellent but I may be underestimating the time it would take to put on out, haha.

    4. ThePalmtopTiger on November 30, 2015

      I'm not too concerned about the delay. Release delays are fairly frequent, and I'd rather you guys did more polishing than rushing to get it out on time.

    5. Imaria on November 30, 2015

      I rarely expect to receive anything on-time from Kickstarter, and I've come to realize I prefer it that way. Blindly pushing to meet deadlines, quality aside, is something better left to big name publishers. You've made constant and clear progress, which allays the usual fear that the timeline is being missed for irresponsible reasons. (If anyone wants to see even more updates than we normally get here, I highly recommend following them on twitter. I don't even own a Vita and I've been interested in how they've been working to perfect its framerate.)

      Given the vastly increased scope of CSH compared against your earlier games, I can only be excited about what's coming. You definitely still have my faith & patience.

    6. Michael C. Neel on November 30, 2015

      Exciting news!

      Question on the Cross-play - does this mean if we put "Vita" in the survey as platform choice we'll now be getting a PS4/Vita cross play version?

      Second question - will streaming from a PS4 to Vita (remote play) be supported? Just curious really.

    7. Missing avatar

      Neo on November 30, 2015

      Hi! What about GOG codes for backers? :)