This project will only be funded if it reaches its goal by Wed, August 1 2018 3:59 AM UTC +00:00.
What is Neoclassical Geek Revival?
Neoclassical Geek Revival (NGR) is a fantasy roleplaying game. Many reviews of it have been completed over the years, but the core purpose that differentiates it from things like retroclones (beyond that it is not an OGL game) is that it is focused on player driven shenanigans. It has different mechanics for class, conflict, stealth, magic, and experience which create a wildly different play experience while maintaining the old school adventure vibe.
Some examples of play are foundhere
"This is possibly the best FRP I've read in decades, as much for what it simplifies as for what it enhances." - Kyrinn S. Eis, Alternate Reality Games
"When playing the game quite a few things stand out to me as brilliant" - The Magician's Manse
"My opinion? Neoclassic Geek Revival is WIN! Buy a copy!" - Paolo Greco, The Lost Pages
"Overall rating: 9½ out of 10 stars." - Anthony Hunter, Sleeping Griffon Productions
"I would definitely recommend NGR." - Murky Pool Roleplaying Advice and Fiction
"It was this introduction that made me fall in love with NGR and Kowolski’s distinctive writing style." - James Maliszewski, the Black Gate
There are also special versions which features art by a number of different artists. Scrap Princess, Dyson Logos, Alex Mayo, and Chris Huth all have or will have their own versions. Luka Rejec is the next artist to unlock via our stretch goals.
What is the Adventure Omnibus?
Getting a hard copy of one of Zzarchov's adventures has usually been reserved for those published by another company or getting lucky with one of his rare small print runs. Zzarchov has created a compendium of all his dual stat NGR/OSR adventures in one large volume that is nearly 300 pages in size. This includes "The Roots of Bitterness" which is not available for sale and Down in Yon Forest which is only available seasonally. Included in the Omnibus are the following adventures:
A Thousand Dead Babies
"It is efficient, engagingly written, mechanically solid, and there's a sense of...anticipatory and ominous giggling?" - Playing D&D with Porn Stars
"This would also be a good module to use to introduce your non-D&D friends to D&D" - Goblin Punch
"The highest compliment I can give to any product is that I intend to use it in my own campaign...and I intend to find a cool little spot on a map for Corroc and wait for the day they players wander to that neck of the woods." - Gothridge Manor
"I can't wait to run it myself." - Dyson Logos
" I love this thing. Simple. Short. Sticky." - Bryce Lynch of TenFootPole.org
"this is probably one of the darkest modules I know." - Endzeitgeist
The Gnomes of Levnec
"The Gnomes Of Levnec is a dank twisted little affair which I imagine will leave adventures some how feeling dirty no matter how they handle it. Well done sir, well done." - Scrap Princess
"Good adventures about gnomes are rare, but this one by Zzarchov Kowolski checks both boxes. It's short, peculiar, and perfect for an old school D&D game; I'd happily drop it into a campaign with an evil smile on my face." - Gnome Stew
"First impressions...this is a adventure is disturbing and hilarious. I got a lot of entertainment reading it." - Gothridge Manor
"you will begin to fathom the warped genius of the module's writer." - Hero Press
"There were a few times I caught myself laughing during the read through, and immediately knew I'd slot this adventure into any upcoming low level campaign." - Dreams of the Lich House
"I smiled, I cringed, smiled some more and nearly did a dry heave (well, maybe not that far, but certainly more than a cringe)." - Tenkar's Tavern
"a fantastic “so you are lost in the woods” table. Based on the map, and the awesomeness of the table, I would make sure that I roll on that table the first time they head into the woods. And at least one more time." - Take On Rules
"The Gnomes of Levnec is a great little adventure that is worth getting to read, get a new table idea, or possibly screw with your players some. I think it is totally worth it, even at almost $6....which is saying a lot for me." - Frugal GM
"I’m a fan of this though. I will sometimes say a product is pretty close to my cutoff line, either pro or con. Not this one." - Bryce Lynch of Tenfootpole.org
"The Gnomes of Levnec is an amazing 1st-level module (or 0-level funnel for DCC) that manages more in its couple of pages than many modules with twice that page-count" - Endzeitgeist
Scourge of the Tikbalang
"No one writes adventures like this." - The Cuticle Chewer's & Well-Pisser's Fantasy Report
Under the Waterless Sea
"There is very little art in the scenario, but somehow there are two pictures of the penis tower in addition to a vertical map of it." - Fictive Fantasies
"All in all this is interesting, well made and value for money with a good amount of sandbox and possibly replay value." - Thomas W.
Trail of Stone and Sorrow
"Personally, I believe it warrants your support with a donation." - Paul Baldowski
"it's highly engaging and strangely challenging" - Ahimsa (Knight Owl Publishing)
"Zzarchov Kowolski provides an interesting, fun sidetrek here, one that has a truly intriguing fallout potential" - Endzeitgeist
The Gem Prison of Zardax
"after trying to think of different ways to make dungeons with interesting metapuzzles for year, the Gem Prison of Zardax created a set of tools that made it really easy to think up fun variants. So, yeah, recommended." - Playing D&D with Porn Stars
"So basically a great quick adventure that you can use for probably a single night with the recommended party level. " - Quiet in the Dungeon
The Price of Evil
"This generator is very well done and its got tons going for it. I'm a fan of generators of this type in general and this is an especially well done style of product. " - Swords and Stitchery
"anyone and everyone running a horror game should buy this product." - Stefan B
The Temple of Lies
" It’s a nice little urban adventure". - Bryce Lynch of TenFootPole.org
The Roots of Bitterness
This one had a very limited release so there aren't many reviews about.
Down in Yon Forest
" Now, I really enjoyed this module, due to completely different reasons than most Christmas modules; because it is kind of anti, but without resorting to a full-blown inversion or spitefulness; it is a tale of the holidays in a world, where the meaning behind such a celebration may well spell the difference between life and death." - Endzeitgeist
What is City of Tears?
The City of Tears is a desert themed dungeon adventure clocking in at 64 pages. It is set in the burned out basement of the Sultan's palace after a plague killed the entire population of a the titular City of Tears. Now bandits and scavengers camp outside the gates and the haunted lower levels of the Sultan's palace are the last source of valuables. This adventure also features enough details of the surrounding area that it would be a great start to a new campaign. It features art by the talented Jez Gordon, maps by Dyson Logos, and layout by Jensen Toperzer.
Who are we?
Zzarchov Kowolski is an award winning game designer from Ottawa, Canada. He has a number of roleplaying game adventures published by Lamentations of the Flame Princess, ZERO/Barrier, DIYRPG, and by his own private label. He also developed the Pioneers of Mars board game. Zzarchov is the author of all the works in this project. Joshua Rottman is a project manager from Ottawa, Canada. He has managed the previously successful Pioneers of Mars kickstarter and runs Neoclassical Games. Joshua will be handling the business and logistics aspect of this project.
We have a few stretch goals planned. We will be revealing a new stretch goal each time the previous goal is unlocked.
$1000 - Everyone who backed this project receives two random PDFs of existing published NGR Adventures. ACHIEVED!
$1500 - GM's toolkit. All backers receive updated version of the content generators "Hark! a wizard!", "Rampaging Monsters", and a brand new collection of "Seed Tables" for generating wilderness encounters. ACHIEVED!
$2500 - Everyone who gets a full art version will now the additional option to choose a version featuring the works of the talented Alex Mayo (Harlem Unbound, Hubris, and many others). This is only an option, you could still choose say Scrap's version if you prefer, or hell go to the Add On section and get multiple copies by multiple people if you'd like. ACHIEVED!
$4500 - All backers at the Storyteller level or above (more than $25) will receive an additional existing published NGR Adventure PDF. ACHIEVED!
$10000 - Everyone who gets a full art version will now the additional option to choose a version featuring the works of the talented Chris Huth (The Pale Lady, Call of Cthulhu 7th Edition, and many others). ACHIEVED!
$15000 -Going to be honest here, We didn't see us going this far. But coming down the pipeline is a new adventure for both Neoclassical Geek Revival and OSR roleplaying games titled "Oakfell Vale" by a new and upcoming writer, Michael Moscrip. This adventure is scheduled for release in December 2018 and all backers at the Storyteller level ($25) or above will receive both a PDF copy and an at-cost PoD coupon for the adventure upon its release if we hit this target. ACHIEVED!
$25000 - Everyone who gets a full art version will now the additional option to choose a version featuring the works of the talented Luka Rejec (Fever-Dreaming Marlinko, Misty Isles of the Eld).
+$5 Additional copies of Neoclassical Geek Revival
Backers at the "Veteran Adventurer" level or greater can receive additional PoD coupons for the full art version of the main version of the rules for an additional pledge of $5.
+$300 Additional Premium copies of Neoclassical Geek Revival
Backers at the "Blackleaf" level can receive a premium version of the NGR Main rules for each artist's version for an additional pledge of $300. This will currently be the Art Free (Public Domain art) version, the Scrap Princess art version, the Dyson Logos art version, the Alex Mayo art version, the Chris Huth art version, and any new artists who are unlocked. Note that all artist's version have the same text. If some artists are ready at differing times you will be shipped books as they become available.
Why are you Kickstarting this?
To be blunt? Risk. It is easy for people to say they want things, but before we go into debt making something it would be a lot easier if we could confirm exactly how much interest there is. This allows us to offer these works at a lower cost and even to add some bonus stretch goals.
Risks and challenges
We are very aware of the dismal track record of tabletop rpg projects and we are determined to ensure we treat our backers fairly. To this end we have a number of safety measures to ensure you aren't left high and dry.
Some of our safety measures:
1. The electronic versions (PDF) are ready to go.
2. We've ensured that we are keeping our reward levels easy to manage and without a lot of bells and whistles. The only complicated backer level has a limit of 25 copies specifically so that we can complete that ourselves without any risk to the backers (beyond dual heart attacks).
3. This project is to be fulfilled through RPG Now/RPG Drive-Thru's print-on-demand with an at-cost coupon being sent to backers. This isn't ideal, but it means that even if every last penny was wasted on a $1500 dollar a day faberge egg addiction you would get your books.Learn about accountability on Kickstarter
- All gone!