Murder at Devil Pines is 90's era federal agent vs. the supernatural inspired board game, with a twist! It comes from the mind of Zzarchov Kowolski (Pioneers of Mars, NeoClassical Geek Revival).
3-4 players - 20 minutes per round - Ages 10+
Players take a number of actions, ordering gear, managing their investigation, or collecting clues but only have a limited number of turns to do so. The Heat is on! There's a monster on the loose, the press is closing in, and your bureau chief is demanding answers.
When we first sat down to play the prototype of Murder at Devil Pines, we need we had something unique. It's a semi-cooperative game, where agents need to race around investigating who killed the local politician, how the sacrifice was made, and ultimately, stopping whichever monster has been let loose on this poor unsuspecting town.
Murder at Devil Pines is a unique cooperative social deduction game with a combination of engaging mechanics unlike anything you've ever seen. While working with your fellow agents to solve a murder may be nothing new, the introduction of a conspiracy card means that you have a chance to be part of the summoning of a monster. While investigating, if you figure that out, it is your solemn duty to aid the monster. Will the Fallen Angel call on you for redemption, or are you already a pawn of the Vampire? Each player has six turns, shown by the heat die, to figure this out. (Psstt.. You can name your own conspiracies in the KS)
Gameplay is straightforward. You take an action and then move, or move and then take an action. Actions consist of investigating, meaning picking up a green, red or blue skill die, rolling however many you've collected of that color, and then checking the reference card. "Calling it in" where you help or hinder your fellow agents by announcing how, who, or what, or making a raid on a cult compound, or monster lair.
Because of how easy setup is, and how quick gameplay is, this is the perfect game to share with friends. Its an excellent game to introduce non-board game players to. The rules are simple and clean. Action move, move action. You pick!
With our twist, there's nothing more satisfying than looking around at the other players at the board, watching their stunned faces as they realize you've pulled the wool over their eyes. "Josh, you mean, the monster was the Wendigo, and you just let it eat you so we wouldn't figure it out?" Self-Sacrifice!
Lastly, you can own your own crazy wall!
*Pictures are of the prototype
• 5 Death Cards • 5 Suspect Cards • 5 Cryptid Cards
14 Equipment Cards
125 Conspiracy Cards
4 colored pawns • 10 Blue dice • 10 Red Dice • 10 Green Dice • 1 Map of Devil Pines • 1 White Die
Our goal is for the average shipping costs for backers in the EU, US, Canada, Australia and China to be under 25 CAD with shipping for backers outside of these regions to come from the most cost-effective area for the lowest possible shipping price. If the price exceeds this cost, we will reach out directly to our backers.
Face of Cydonia
In order to help defray shipping costs for combined items, not to mention the alignment of the moon, Mars and Earth, we are prepared to offer copies of our initial Kickstarter Pioneers of Mars for 75 CAD
Thanks for reading, we look forward to sharing this next exciting adventure with you!
Risks and challenges
We are confident in the delivery of the game and have the experience to back that up. The only risk factor, which can always happen, is a delay in delivery which might occur due to unforeseen circumstances.
This is not a pre-order and the final product might slightly change in the process which will be dictated by improving the standard of the final product.
To minimize risk we have ensured that we have a complete working prototype with finished art and suppliers able to easily fulfill orders in our scale. This Kickstarter and its fulfillment are being managed by a certified project management professional (PMP).Learn about accountability on Kickstarter
- (30 days)