Get Your QuickStart Guide!
I didn't want to clog up your inbox with more updates until I had something concrete to show you, but there's a lot of casualties heading down the chute with Spring finally here. Time for the first of many exciting announcements.
Red Markets Quickstart Guide
Red Markets has a Quickstart Guide!
When this campaign got rolling, our fantastic editor and her partner (Laura and Adam, respectively) asked me when I would have a quickstart guide ready to go. When I replied "probably never," they kind-heartedly assumed I must not have heard them correctly. I knew the book was nearly 500 pages, right? I realized most people had to be convinced to read that much, surely?
I did. But I was also in the midst of having my life threatened by random Europeans, staring down the barrel of too many outstanding rewards, and preparing for the start of another school year. I couldn't fathom possibly getting the time to wrangle a condensation of the text together, not to mention writing and playtesting an initial contract for it.
They looked at me like I was insane...because I was. Then they went ahead and did it for me.
I...hadn't quite expected that. I should have though. They're great people!
Laura, Adam and Tom have done an absolutely fantastic job making a version of the game that is ready to play ASAP, and they've designed a great intro adventure for a fledgling crew of Takers. The least I could do is throw my hat into the ring late in the game. I contracted some new art for the packet and helped with editing. Kyle and Kat did some layout magic. And here we are, looking at a great product that will greatly enhance the playability and longevity of this game. We all owe Laura, Adam, and Tom a great debt for what they've done to support the Red Markets community. I am especially grateful, and I'm so proud to show off their hard work.
The quickstart guide features all the basic rules of the game, six pregenerated characters, tips for new Markets, a condensed gear sheet, a sample enclave, and an initial contract. Put together with the myriad of other player aides available on the Resources page, you can assemble a crew and get playing in a matter of hours.
If you backed the Kickstarter or preordered on BackerKit, you should be getting an electronic copy in your inbox in a matter of moments. Consider it part of the stretch goal rewards.
However, I'd still urge you to go on over to the DTRPG page for the Quickstart Packet. We're charging Pay What You Want for the digital file, but considering how much Laura, Adam, and Tom do for the Red Markets community, you should all want to pay a lot. The proceeds, incidentally, go to our three intrepid authors.
I'd suggest doing the same in a week or so once we get the POD version proofed and ready to go. It's a pretty little 45 pages, and I know I'll be buying quite a few to pass around the tables of new players I'll be serving this con season. Again, all proceeds from the POD go to our intrepid Takers, rather than curmudgeonly old Stokes with his 200K word counts.
Performance: A Red Markets Novel
The novel is done and edited. It's about 48K words. I'm currently working on getting it laid out in e-book and POD file formats. We'll start recording the audiobook after that, but you can expect the digital file in the next few weeks. Physical copies will be for sale on DTRPG, CreateSpace, and the IGDN booth at whatever conventions tolerate my presence.
Once we get the e-book out, we'll just have the audiobook left as far as core rewards go. From there on out, it's just digital stretch goals...which I can finally dedicate my creative time towards writing and editing now that I'm done agonizing over this tiny book.
I'm going to be at Origins, Gencon, and maybe a few more conventions in the coming months. We're running tons of events for Red Markets, and I hope to have some more things to offer (posters, t-shirts, other swag, etc) before I announce my full schedule.
Seeing as we're almost done here except for those digital stretch goals, I'll be launching a new Kickstarter in late May for my first boardgame. Expect me to nag you more about Party Fowl: The Game of Drunk Ducks in the future. It's tone is...um...a little less dark than Red Markets, to put it mildly. At least I finally have an answer for all those people accusing me of being unoriginal for writing a zombie game, and that answer is drunk ducks, apparently. I hope to see all of you fine Hebanon Games supporters there for some decidedly more light-hearted fare.
Personally, considering how wonderful this Kickstarter community has been and the superb support you've shown Red Markets, I think it's only fitting that the next game is going to be about a party...even if it does involve water fowl.
As always, thank you. Let me know if you have any questions or need anything.