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Red Markets is a game of economic horror, where the world has ended and the rent is still due.
1,448 backers pledged $72,248 to help bring this project to life.

February Update

Posted by Caleb Stokes (Creator)

Hello Takers!

I love reading about all the games going on out there! Scrolling through Facebook, Reddit, and the LifeLines forums and hearing about all the awesome campaigns is one of my most reliable weekly joys. But I suppose I'm overdue for an update. We haven't been resting on our laurels over here.

Writing and Development

What have we been up to? Well, we're writing. I'm working on the novella. I've learned that I take fiction far too seriously. I probably won't be doing it again in the future for that exact reason; I wrote 200K in game text faster than this 45K of novella. It's slow but there is still progress. I'm also working on the first of our enclave/job supplements. When that's done, it'll serve as a template for our other stretch goal supplements. Finally, I'm editing Best Practices and getting it ready for layout. Laura is working on the Carrion Economy as we speak. 

Tom Abella, Adam Briskin-Limehouse, and Laura Briskin-Limehouse have done a great job assembling a quickstart version of the rules and playtesting an intro scenario. The text is in layout now. We're just waiting for a few more pieces of art. This packet will be available for free online, so every backer should expect one in their backerkit account eventually. The hope is to have it available as a POD pamphlet through DTRPG as well. Expect this in a few weeks. Hopefully, the quickstart packet will solve the problem some of us have been having with players daunted by the sheer size of the book. 


The QuickStart packet is just one aspect of the full-court press to get ready for GenCon, which is...still like 200 days away. This convention gets more ridiculous every year, and the job of getting a game ready to premiere there is no small task. I've been shuffling inventory, scheduling panels, learning to run a booth, securing housing, and completing the dozen other little administrative tasks required just to get to Indy. I'd be lost without Adam and Laura's help, but it's still an enormously time-consuming task. 

Thankfully, things are going well. We'll be running at least 13 games of RM through the IGDN showcase room, and plenty more are being scheduled through general event submission. There will be dozens of RM games going on throughout the convention, and those are just the ones I know about.

If you plan to run with a crew at GenCon, I'd suggest holding off reading the Quickstart packet until after the convention. We're going to be running through the quickstart en masse at the convention in order to get as many new people exposed to the game as possible, and I wouldn't want to spoil the job for you. But don't worry if you feel like you're a little too much of an original Moth to mess with an entry-level job. I'll be assembling a packet of GenCon-exclusive jobs in the Bust-mode for experienced groups that want more of a challenge, and it will be available to any Market that wants a copy. If everyone at the table decides they are hardcore enough to chase after the big bounty, just be sure to guide any "newly hired" Takers through the system as best you can. Letting the new guy go Vector in the first leg really hurts the bottom line. 

I'll also be at Origins in June, but events, seminars, and games get pulled together for that convention only after GenCon is squared away, despite it occurring sooner. I'll post another update about where you can find me in Columbus when we get closer to the date, but as of now I only know I'll be there. 

Uh...this isn't from Red Markets. Or is it?! No. It's not. Still a game you should check out though.
Uh...this isn't from Red Markets. Or is it?! No. It's not. Still a game you should check out though.

Other Hebanon Games Stuff

Other than that? I only work well when I'm working on two things at once. I'm still plugging away at my palette-cleanser card game called Party Fowl. We hope to Kickstart this summer. For being such an admittedly silly idea, I'm really proud of how it looks (KC Green art!) and plays. You can hear more about the game and its development on my podcast: The Mixed Six. So far, I've only used my share of the Patreon money to buy more Red Markets art (that's how business works, right?), so giving us a listen is a good way to support the game's continued development. 

Let me know if you have any questions. Thanks for supporting Red Markets!

Scott Henderson, Torrain, and 18 more people like this update.


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    1. Missing avatar

      Robin Gonzales

      Dang, Caleb, you're a demon among demons for all the work you've done. Even with the help.