Share this project

Done

Share this project

Done
Red Markets is a game of economic horror, where the world has ended and the rent is still due.
Red Markets is a game of economic horror, where the world has ended and the rent is still due.
1,448 backers pledged $72,248 to help bring this project to life.

December Update

17 likes

We're a week or so early this month, but I don't want to leave all you loyal Takers without an update.

Nobody said managing the Ubiq network was easy
Nobody said managing the Ubiq network was easy

Rewards

The dice tins are done. I'm putting dice in them right after I finish typing this. I'm going to wait to mail them until after the holidays, though. I don't want all Sara's hard work handcrafting a dice tin to be wasted as the package gets lost in glut of Amazon boxes. Backers at the dice tin level should expect a survey for addresses after the new year. Regular dice packages will ship with the book late next year. 

Black Friday joke? Too easy?
Black Friday joke? Too easy?

Editing, Layout, and Art Direction

"The History of the Loss" is done and off to editing. Laura's got her work cut out for her on this one...literally, considering how over the word count I went. We might have to find some way to get the unedited version of the text to backers at some point; a lot of stuff is going to have to stay on the cutting room floor to make the art budget and page construction work. But it's done. "The Loss" section is all I have left to write.

The first setting chapter has also been completely art directed, and contracts have been sent to artists for all the pieces. Overall, the art for "Playing Red Markets" is completely done, the art for "Running Red Markets" is 75% finished, and the art for the setting stuff is already starting to roll in from some of our faster doodlers (all the art in this post is from the "History of the Loss" chapter, incidentally). I couldn't be happier with the work from the art crew. As you can see from these updates, this book is going to look cool.

Kyle and Kat are slugging away on two sections at once. With all the art complete, Kat has taken to working on Playing the Market by herself while Kyle works ahead on the Running the Market chapters. Hopefully, tackling 2/3rds of the book simultaneously puts it in your hot little hands faster.

You have no idea how many times I tried to throw this Aberrant at my group and they always ended up picking a different job.
You have no idea how many times I tried to throw this Aberrant at my group and they always ended up picking a different job.

Writing

Like I said, History is done. I finished 65K words between September and December while teaching full time. Believe it or not, I'm disappointed I didn't get more finished, even though I can look at the numbers and realize that's patently ridiculous. Anyone who has ever dealt with a paper load should look at that number and be proud. I deserve a friggin medal. 

I've been more excited to write "The Loss" chapters than anything else in the book, which is worrisome considering how much longer History ended up than intended. However, there's a lot less info to convey in those sections, so I think I can hit a more reasonable word count. Not wanting to leave that to chance though, I'm taking a little break over the holidays to get my head right. The character of Banhammer has a very different voice than Gnat, and I need to make sure he's more terse than ever. I need a bit to get into that Hemingway-esque headspace before I tackle the final chapter.

Ross, on the other hand, is booking right along with Best Practices. It should be done and in my paws by the end of the year. I can get starting editing that, and it'll be the first of our supplemental releases. To that same end, I've also been working with Chris on getting our worldmap together. The geography of the Blight is basically going to be my writing prompt for "The Carrion Economy," so I should be ready to go on that section once my corebook responsibilities are complete.

I thought about sitting on this image until the book's release, but it's just too cool. James really captured how awful the first days of the Crash must have been.
I thought about sitting on this image until the book's release, but it's just too cool. James really captured how awful the first days of the Crash must have been.

New Podcast: The Mixed Six

I took a strange journey into writing RPGs. I came to the hobby late in life, through a podcast meant to promote Ross's fine work in the field. Oddly enough, I mimicked the game writing part before I ever got into the podcasting side of the RPPR equation. It's something I'm trying to remedy now.

I've wanted to try starting my own pod for awhile now, if only to provide an income that allows me to write a little more often. A podcasting release schedule is steadier income than the Kickstarter planning/product release cycle, and it's something I'm doing every week anyway. If I can make enough money to quit adjunct teaching and just work one full-time job while running Hebanon Games, it's going to speed things along quite nicely.

So to that end, we've started a new podcast called The Mixed Six.

The Mixed Six is a variety podcast structured around beer reviews. For every 10-15 minute segment, we start with a quick beer review. From there, we launch into a wide variety of topics: anything ranging from movies, board games, politics, sports, philosophy, etc. The more "lubricated" the hosts get, the headier the topics become. Basically, while we share a mixed six of beers, the listeners get a sampler of six bar conversations. 

While we talk about games a lot in each episode, it's a variety podcast meant to appeal to an even wider audience. But if it's not your thing and your'e just here for the zombies and economic horror? Don't worry. I'll still be doing RPPR podcasts as often as ever, and it doesn't effect the production of Red Markets in the least. I was drinking with Spencer before this Kickstarter even launched, and I'd be doing so anyway if we hadn't decided to put a microphone on the table. 

All that The Mixed Six is meant to do is provide me with a little salary so I can prioritize working on my creative projects. I pull no income from the KS money so generously donated by Kickstarter backers; every cent of it is going to art, editing, layout, printing, distribution, packaging, etc. And while I think that's the way to go artistically, it's not sustainable in the long term economically. If I'm ever going to get to a place where I can write full-time, something like The Mixed Six is going to take me there. 

But hey, all of you have already been super generous. If you don't feel like backing the Patreon, our first two episodes are up for free at themixedsix.com. We'll also be dropping free episodes there at least twice a month. So if becoming a patron and a backer isn't your thing, no hard feelings. I hope you enjoy the free podcast.

Give us a listen, if this seems like your thing.
Give us a listen, if this seems like your thing.

Conclusion

Things slow down during the holidays, but I'm happy to report the progress we've made this month despite the busy lives of our freelancers. I hope all of you have wonderful, productive holidays as well

Stay warm and keep your powder dry, Takers. The frost won't freeze the dead forever, and we'll be back at work again sooner than you think. 

Daniel Whitmer, Colin Taylor, and 15 more people like this update.

Comments

Only backers can post comments. Log In
    1. Neal Dalton
      Superbacker
      on December 18

      Maybe the stuff that gets cut could end up as a PDF supplement like a Lies My Teacher Told Me.