Have I ever told y’all that I think you’re just really, really swell? I went to sleep and woke up to a stretch goal. This is awesome!
"Best Practices" is going to be a great chapter that adds a ton of value to Red Markets. I am so grateful we have enough funding to give it the treatment it deserves.
Le Corbusier (and if it funds, I promise to give it to an editor with a better understanding of gendered languages than me) details an enclave that survived off its pre-Crash privilege. But the old class protections don’t hold back the undead. As different factions try to claw their way to top of the enclave’s power structure, Takers serve as pawns in their political chess match…for a price.
As before, if we unlock Le Corbusier, every at Ubiq-level and above gets both unlocked enclave PDFs for free.
New Stretch Goal Unlocked: Pregens AND MBA Rules
The next stretch goal has two improvements for the price of one. Pregenerated characters are a must for any RPG, and, at a minimum, Red Markets will have some available online. But it’s always easier to drop into a readymade character when the stats are right next to a rich, evocative illustration. That kind of art costs, but this stretch goal will let us afford to print pregens in the book, with stats next to a full-page portrait of the character.
Now that I think about it, what a great place to include backer-designed character portraits...
While the pregens help new players get in the game even faster, the addition of MBA rules will keep experienced players engaged even longer. After mastering the core rules of Red Markets, the MBA varients can be used to make the economic conditions of the game even more varied and complex. The basic activity of Red Markets is being a Taker, but MBA players can diversify into market speculation, investment, and running small retail in the enclave. If you can think of a business model, the MBA rules can bring it into your game.
The RPPR Game Designer’s Workshop podcast has always been about keeping the design of Red Markets transparent and using the development to educate other aspiring game designers. We just dropped the episode about the how this very Kickstarter was designed. If you’re curious as to our price structures or why certain decisions were made, give it a listen.
That’s all for now. Thank you again for helping me make Red Markets the best RPG possible.