This project will only be funded if it reaches its goal by .
Party Fowl: The Game of Drunk Ducks
Party Fowl: The Game of Drunk Ducks
Party Fowl: The Game of Drunk Ducks is an area control game on a modular board where the goal is to be the coolest duck at a party.
Party Fowl: The Game of Drunk Ducks is an area control game on a modular board where the goal is to be the coolest duck at a party. Read more
This project will only be funded if it reaches its goal by .
Party Fowl: The Game of Drunk Ducks is a card-based, light strategy game with area control mechanics on a modular board. Players win by playing cards that dominate specific topics of conversation, sabotage other players, and transform their characters into party legends and the coolest ducks on campus.
You play as students attending Duck University. It’s the week before finals, and you're fitting to get fowl! You’ll need to party carefully though; the social pecking order at Duck U is a real cluster-duck. Strategically move your duck around the house and start conversations that make you the life of the party. Just watch out for those basic hens and duck bois looking to sabotage your fun!
Box Contents (base game w/o expansions):
- Eight Modular Room Tiles
- Five Duck standees and scoreboards
- 30 Duck Face tokens
- 74 Card Party Deck
- 40 Card Keg Deck
- One Instructional Booklet
Look, we had a couple of beers and started designing board games: typical Friday night stuff. Somewhere along the way, a pun was made. From there, our memories get a little fuzzy (downy, even). When we woke up, three things were clear. First, the puns had gotten out of hand; we had come too far and there was no going back. Secondly, we had designed a fantastic game that the world needed to see. Thirdly, we had drunkenly emailed internet-legend KC Green, and his already considerable artistic talents were somehow even more acute when applied to anthropomorphic waterfowl.
If you just have to stick your beak into everything before giving up your ducats, rest assured that this board game has puns AND mechanics. But if finals week at Duck U has taught us anything, it’s that reading is lame! Watch the game explained in our helpful tutorial videos below.
If you're too much of a hipster for moving pictures, we guess it's okay to read about it.
Party Fowl is a card game for 3-5 players with area control elements on a modular board. Every game starts by building a unique floor plan: the “house” part of the house party. Ducks are notoriously bad at architecture, so the layout will be different every time.
Players take actions (Quacktions as we like to call them), moving their unique duck around the house, drawing cards, and playing cards. If you land in a bedroom where a high-falutin conversation about acclaimed film director Goose Van Sant is raging, play a card matching the Artsy conversation suite and score some cool points.
Overhear a debate on the deck about the coaching style of Bill Billachick? Play a Sports card and become MVP of the conversation.
Are the eggheads in the study discussing Fowlcoult? Drop some Philosophy (cards) on them!
It’s not just luck of the draw. Becoming the coolest duck in the room provides special powers that can used to further social domination.
Players can invest heavily in a single conversation and stake out their territory, or they can be flighty and pop in on a half-dozen topics.
They can boost their social courage with drinks from the Keg deck, manipulate the board state with Event cards, or spend their game sabotaging other ducks with Foul cards.
There are other fantastic features as well. Party Fowl could even be an immersive role-playing experience, depending on how comfortable your game group is with quacking and flapping their arms.
The game is done. It has gone through six playtest iterations. We’ve also tested multiple possible expansions. The art is finished, the layout is complete, all the component specifications are set, BackerKit stands ready to help with fulfillment, and we have a printer. There’s a game that’s ready to print-and-play the second this Kickstarter meets its goal. We just need your help to fund an initial print run and ensure we haven’t completely ducked ourselves.
We also need this campaign in order to increase the quality of the components, expand the game's mechanics, and add even more art to the product. Our initial goal is what we need to bring the game into the world, but our hope is that this campaign will make it the highest-quality, most-expansive drunk duck simulator the world has ever seen.
With your help, Party Fowl: The Game of Drunk Ducks can become a staple at conventions and gaming events for years to come. It can appear on the shelves of your friendly local game stores. It can have a dollar sign attached to it so we can finally say, “See, Dad, we do too have a real jobs!”
At this level, we upgrade to the highest quality cardstock and cardboard the printer has to offer. We will also double the number of playable ducks included in the box so you can truly pick the one that best represents your unique style.
Rather than a few cards repeated throughout the deck representing duck-themed cocktails and party fouls (with a U), we will make sure every drink and social taboo has a discrete, individual illustration by the legendary KC Green. If we reach this goal, backers can expect a completely-realized, rich fantasy world of birds with a penchant for binge drinking.
26K: Party Fowl RPG
Calling a bit of an audible here, but Caleb has been inspired by Grant Howitt's absolutely brilliant Honey Heist. At this level, Caleb will write, playtest, and distribute to all backer $10 and above a RPG microgame you can play along with the boardgame or separately. All Backers will received free download codes through DTRPG for the game if we meet this goal.
Can't have a party without being social! Spreading the good word about these birds helps make the game better for everyone, and we're thrilled to support that effort on our end if you're willing to signal boost.
- 420 (Nice!): We’ll send 5 randomly selected followers the Party Fowl sticker pack. Slap these birds on something eye-level!
- 690 (NOICE!): We’ll send 5 randomly selected followers Party Fowl t-shirts and a sticker pack.
- 1,000 (Real Rager): We’ll add a Kickstarter exclusive card to the game with a variant rule that affects the whole game.
- 1,500 (Internet Noise Complaint): We’ll add another Kickstarter exclusive card to the game with a variant rule that affects the whole game.
- 420 (Reported to the police): We’ll send 5 randomly selected followers the Party Fowl sticker pack. Slap these birds on something eye-level!
690 (Flagged by the NSA): We’ll send 5 randomly selected followers Party Fowl t-shirts and a sticker pack.
1,000 (Sold to Cambridge Analytica): We’ll add a Kickstarter exclusive card to the game with a variant rule that affects the whole game.
- 1,500 (Testify Before Congress): We’ll add another Kickstarter exclusive card to the game with a variant rule that affects the whole game.
#PartyFowlFace: Take a selfie with your best duck face and tag it #PartyFowlFace. The 5 best duck faces, as determined by engagement (likes and RTs), posted on Facebook or Twitter will receive Party Fowl t-shirts, stickers, and a copy of the game.
Caleb Stokes is the founder and owner of Hebanon Games, an indie RPG (and hopefully, board game) company. Red Markets is Hebanon Games most recent project before Party Fowl: it made $72,248 with 1448 backers last year before shipping on time. His first book, No Security: Horror Scenarios in the Great Depression, funded for $6805 with the help of 250 backers. Caleb has also participated in major Kickstarters as a consultant, primary author, and contributing freelance author. He’s a frequent contributor at Ross Payton’s Role Playing Public Radio, one of the longest running RPG podcasts online. He also co-hosts The Mixed Six Podcast with Spencer Harris, and this game is a direct result of their drunken ramblings. In short, he’s got enough feathers in his cap as a game designer and project creator that you trust your pledge under his wing.
Ducktor Spencer Harris
Spencer Harris (Ph.D.) co-hosts The Mixed Six Podcast (with Caleb and Ross Payton, of Role Playing Public Radio), a variety show covering board games, pop culture, and beer. He spent a number of years teaching persuasion, argumentation, and rhetoric at the University level, and now works as the Director of Operations for a custom web design and digital marketing studio.
KC Green makes comics (mostly), all from the quiet Massachusetts woods. He likes cartoons and it shows. He’s done work for Adult Swim, Cartoon Network, Mad Magazine, The Nib, and some work for a man who stalks skunks for a living but he rudely quit that job and doesn’t care about the man or his skunks any further.
Party Fowl: The Game of Drunk Ducks includes references to alcohol and other adult behaviors. The game is not intended for children or family play. All Kickstarter account holders must be at least 18 years old to back this or any other project, and Party Fowl will include explicit disclaimers on the box requiring all purchasers to be legal adults.
Risks and challenges
The game is completely designed and playtested. Backers can expect a print-and-play draft as soon as the funds clear. At most, we can expect a few months of additional development time if we hit all our stretch goals. Component quality and art upgrades have already been priced and have contracts prepared. Expansions are play-tested but have yet to be assigned art. No stretch goal will be proposed unless it has already been completely designed save art assignment.
In short, regardless of the way this campaign grows the game, everything should be ready to begin the proofing and print process within weeks of campaign’s end.
The biggest risk and challenge, as with all Kickstarters, is actually getting the physical rewards to backers. To that end, we are taking every precaution. We will be charging shipping through BackerKit after the completion of the campaign, and these charges will be issued as near to the date of shipping as possible to allow for the unpredictable adjustments in international shipping rates. We will also be splitting our print shipment of games in two and sending a few pallets to an international fulfillment service in Europe, thus reducing costs for backers outside the US. Finally, we are limiting our physical rewards to the game itself. All stretch goals add to the base game and should require no additional packaging. There are no stickers, no t-shirts, no complex apps; it’s just drunk ducks in a box on your doorstep.
Another challenge is the so-called “fulfillment hell.” While all rewards are currently out and distributed to backers of Hebanon Games’ last Kickstarter, our last project is still putting out stretch goals and will be doing so for some time to come. However, a long tail of supplemental releases is the standard for any lengthy RPG title, and that was the plan all along for Red Markets. Board games work differently, especially board games with a limited scope (Gloomhaven we are not). As such, our rule for stretch goals is, unless we can do them quickly and ship them efficiently, we won’t be doing them at all. We’re limiting the scope of this project, even it if slows our overall funding. We have no desire to be one of the Kickstarters that trickles to your doorstep years after you’ve forgotten backing it.
That said, we’ve done this enough to know that printing and distributing games can be a tricky, unpredictable business. The prediction for my last was for it to be completed and released in three months time. To my horror, that turned into nine months. Thankfully, though, I’d promised backers to ship within a year, and we were still three months early.
We’re firm believers that early is better than late, even when late is understandable. That’s why we’ve placed such a lengthy deadline on this project. We expect you’ll have your games far before the listed date, but we don’t want you to share those expectations lest disappointment arise. If our generous timeline causes some people to decide not to back the project, that’s a shame, but we would prefer losing a few customers to breaking promises.
That’s pretty much it for risks and challenges, aside from “black swan” futures. If the ducks gain sentience and rise up to seize the means of tabletop game production, all bets are off.Learn about accountability on Kickstarter