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WASD TeamBy WASD Team
First created
WASD TeamBy WASD Team
First created
€17,862
pledged of €30,000pledged of €30,000 goal
453
backers
0seconds to go
Funding Unsuccessful
The project's funding goal was not reached on Sun, October 1 2017 8:00 PM UTC +00:00

A few questions … Christian Huberts

Posted by WASD Team (Creator)
3 likes

Christian Huberts is one of our authors and that’s why we let him answer some questions, so you get to know him better – a bit.

I work as …

… a mighty cultural scientist! I also sail the freelancing seas somewhere between the game studies atoll™, expert island™ and the culture journalism lagoon, forever searching for a better term to replace ”walking simulator” with.

For me, video games are …

… a glorious waste of time. Everything else is work. And they’re so much more than that: a field for aesthetic experimentation, a product and mirror of their time, an overrated cultural object that still represents the future of modern culture.

The most embarrassing moment of my gaming career was …

… me in eighth grade, betting my friend five Deutsche Mark that there was no Game Boy version of Mortal Kombat III. He used to tell a lot of made-up stories and I was absolutely convinced this was one of them. I mean, Mortal Kombat III, on the Game Boy? How was Motaro supposed to fit on that tiny screen? And how were you supposed to tell Sub-Zero and Smoke apart in grayscale? Plus, I used to read all these gaming magazines and none of them mentioned Mortal Kombat III coming to Game Boy. If anybody knew about this, it would have been me. I was 16 years old and already acting like an expert. Of course, there was a Mortal Kombat III version for Game Boy and I learned to shut my big dumb mouth sometimes.

The best game nobody has played is …

… Killer7. Before Suda51 started plastering generic action games with embarrassing punk platitudes, he used to produce real punk. Killer7 is outrageous. Its controls are nightmare on rails. There are no textures anywhere. Enemies laugh as you gun them down or they blow themselves up. The plot is a mess of Japanese national trauma, occultism, shinto, terrorism and media theory. If Alejandro Jodorowsky made video games, this is what they would look like. I wrote a chapter about Killer7 for an anthology, which nobody read either.

Games journalism should …

… do whatever it wants. Or better yet: take video games seriously as a cultural artifact interconnected with society at large. One central question should always be: what can this object tell us about the world, that has not been put into words before?

EricJ, Mathias Micheel, and 1 more person like this update.

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