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WASD TeamBy WASD Team
First created
WASD TeamBy WASD Team
First created
€17,862
pledged of €30,000pledged of €30,000 goal
453
backers
0seconds to go
Funding Unsuccessful
The project's funding goal was not reached on Sun, October 1 2017 8:00 PM UTC +00:00

A few questions … Eron Rauch

Posted by WASD Team (Creator)
1 like

Eron Rauch will be one of our new international authors and that’s why we let him answer some questions, so you get to know him better – a bit.

I work as…

an artist, photographer, designer, and writer. Whether it was documenting the labor of cosplayers or crafting album covers for experimental music, my work has often been about the diverse ways we build and perceive fandom and subculture. I started jotting down some of the things I’ve learned as someone with one foot inside and the other foot outside these culturally-balkanized places. Now, I regularly write about esports, video games, and art for sites such as Zam and Video Game Tourism.

For me video games are…

a vast, sometimes frustratingly provincial, and immensely under-explored tangle of cutting-edge technology, bodies, subculture, cash, work, futurist myths, and art.

The most embarrassing moment of my gaming career was…

since I’ve written about it, I suppose I can no longer hide behind my previous excuse that my most embarrassing moment in games should only be told after a few [lots of] beers: I spent a long time playing and making art in World of Warcraft. But that all came to an ignominious end when I was dumped for someone they met via the WoW guild I helped run. It was confusing and painful at the time, but it was sure as hell a potent way to understand the complex way that games, life, and art are all intimately intertwined.

The best game nobody has played is…

Kentucky Route Zero is spectacular. Yeah, it’s well regarded in the games community, but is utterly absent in the rest of cultural conversation. Which is my point: Huge swaths of the arts community would be absolutely enchanted by the way it builds a hallucinogenic and idiosyncratic world with a heady melange of Southern gothic literature, experimental theatre, and contemporary surrealist films. If you’re a games fan and grumbling about the obviousness of my pick, I’ll give you a freebie: go check out the video works of Hito Steyerl. Her recent piece “Factory of the Sun” is especially amazing for the way it reuses and comments on 3D mo-cap.

Games journalism should…

interconnect the social, commercial, political, and artistic currents of the ever-shifting thing we call video games into the broader sphere of culture, history, and society. It should also serve as a place where we explore diverse and unorthodox ways of thinking and talking about our relationship to video games, which will challenge our assumptions about the way we interact with the rest of art and life.

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