What to Expect from Stonehearth Alpha 1
Hi guys. This is a bit of a long update, but I wanted to let you know exactly where we stand as we near our first release.
As you probably know, we’re planning our first release this December. Thanks to your help with the Kickstarter and beyond, we’ve come a long way from our initial prototype. We are steadily making progress on the game week by week, but we are also challenged by some big, hard problems like coordinating multiple AIs and building game systems that are both powerful and also flexible to mod.
We’re proud of what we have accomplished so far, but features that we had hoped to have finished by now, like construction, are still works in progress. To be perfectly clear, we are still very confident that we can build these features. It’s just taking longer.
We thought very hard about whether to hold back on a release until these key features were finished, or to release what we have now in its incomplete state. We’ve decided to release what we have now, for two reasons:
1. We want your feedback, both on the things that we’ve finished and on priorities for what you would most like to see next in the game.
2. We promised a release this year, and we believe in sticking to promises. We know a lot of you are excited to get your hands on the game, even at this early stage.
We will release this first version of Stonehearth in the second half of December. Based on our progress, we’re officially calling this the Stonehearth Alpha release, or more specifically Stonehearth Alpha 1.
What’s in Stonehearth Alpha 1?
The alpha releases will be available to everyone who pre-ordered the Stonehearth “beta”, either through the Kickstarter or the Humble Bundle store. For you Kickstarter backers, this is everyone who pledged $30 or more. You’ll have the option of a direct download or installing through Steam. We’re still working out the details on Steam, so that may come a little later.
Here’s what’s in Alpha 1:
- Random world generation
- Ability to choose where you want to settle
- Harvesting resources (wood, berries, etc) and storing them in stockpiles
- Basic crafting, with one profession: the Carpenter
- Day/night cycle
- Your citizens will eat when they get hungry and sleep when they get sleepy
- Basic construction of walls and houses
This will be an Alpha quality release. There will be bugs. It is missing major features, like the ability to save your progress.
Stonehearth Release Plan
Going forward, we will update the Alpha frequently. When new features are ready, big and small, we will push them into the game immediately, so you’ll get access to them right away. You can expect these new features to be buggy and sometimes incomplete, but they will get better over time. The goal is to get your feedback early and often.
We’ll keep releasing this way all the way up to the finished, polished game.
For those of you with a lower tolerance for bugs, we’re working on a way to offer somewhat more stable releases at a slower pace. We’re still figuring out the details on this one, so stay tuned for more info.
Thanks once again for your support. Despite the setbacks, we’re all incredibly pumped to finally get a release into the wild. We can’t wait for your feedback, and we look forward to taking this Alpha release and building it into the fully featured game that we’re all dying to play.