by Radiant Entertainment
May 4, 2013
What are the chances of getting a siege weapon engineer class or a wall builder class so we can get their delicious fruits? In other words could we see some stretch goals that are going to make the class system in this game completely insane and intense. Maybe even some fun/crazy classes like witch doctor or shaman, I want this game to be a life vortex because im completey ready to surrender myself to its charm. Village drunk class would be siiiiiick fun :D
I had only just heard about this other game that blizzard announced a couple months back, 'Hearthstone'. Does it concern you at all that it might raise a fiasco similar to that of Bethesda and Mojang with the Scrolls "trademark"
I imagine the reason it's at 400k is that for co-op to work, they'd have to figure out how they want to approach the network code, if they want to have it as a local host base, or server host base (or both), and what to do in a server environment if only a couple people are logged on. In that case, they need to figure out how to handle the players that aren't online, do they simulate in radius "x" of an active player's beings (possibly leading to other player's people being simulated while they're away)? I can see there being a whole host of concerns to deal with when they hit full co-op.
When I backed this I did not realize the goal for Co-Op was 400k thats kinda depressing, being I got the 45 dollar pledge in hope of playing with my friends. But granted I do understand that creating a Co-op game is a bit more work then a single player, but I dont see why its so high up there, even with the rest of the goals, but I do look foreword to playing the game and the game does look good : )
It seems like I get a new update from you guys daily regarding how fast this is getting backed. That is awesome.
@Filip in time I'm sure they'll do it :)
If people continue to pledge daily at their current rate, this game will reach the $400,000 needed for co-op.
Yeah guys, videos could be nice. Some kind of tutorials how to craft things, customize or how to settle a working village (or whatever else)
kind of agree with zeph grey, co-op would be spectacular. i bet youd push alot more buddy backers!
matthew is right! WE WANT MORE VIDEOS!
I'm so anxious to play this! I keep hoping for new videos on Youtube to slake my thirst but it's not working!
Kind of a downer that co-op is so far down there... =/
My ADD is getting to me, is it possible to edit this update and capitalize the C in congrats XD
@DJC Hey thanks, no idea! I'll enjoy playing with that. :)
@Angus - the "trending toward" on Kicktraq isn't very accurate since it basically uses the daily average to make that calculation. The first few days and the last few days of a Kickstarter are when it gets the biggest daily funding, so that number will quickly go down in the next few days - if you look at the pledges and backers by day it's already going down. A bump in funding may occur if someone with a big audience does a spotlight for the game. We'll have a better idea when the project has been running long enough for the projection tab to work.
I'd say reaching $300k is probably a safe conservative bet, but $400k is definitely reachable.
I'm so incredibly excited about this project! If you take a look at http://www.kicktraq.com/projects/1590639245/stonehearth/ It shows that, at current projections - we'll reach our Furthest current Stretch goal! I don't want to jinx it though!! Remember - share it with everyone - get the word out there!
Would it be possible to get a physical copy of the game? Could be perhaps a single run just for kickstarter?
Eh? I didn't know Stoneheart was a stand-alone from the Elders scrolls series...
Do you know what would be cool daedra armor and weapons
I'm more interested in the magma smith.
Everything is better with magma.
@David: The editor is 3rd party. It's Qubicle Constructor.
Moving fast - Politicians and ninjas are almost certain now :)
Question: will it be possible to buy the t-shirt seperately?
That would be sweet
Any chance of stand-alone editor to play with before the release/beta? Let people see how easy it will be to create new assets.