Stonehearth 1.0 is Here!
Hey everyone, now that we’ve stuffed in our last few features and a ton of performance and bug fixes, our game is finally complete. Team Stonehearth is proud to announce that our cozy, quirky, and sometimes epically heroic building simulation game is finally ready to leave Early Access and go 1.0.
This has been an incredibly long journey for everyone on the team, and especially a long one for all of you Kickstarter backers. I think it’s safe to say that building Stonehearth turned out to be way more difficult than we all expected. For many of us, this was our first game, and the things we learned about game development and about ourselves and each other could probably fill at least 99 Leather Storage Chests(™). Every day though, Tom, Tony and I, and later Albert, Chris, Brad, Yang, Doug, Winnie, Linda, Allie, Malley, Nikki, Richard, Justin, Ana, Morgan, Angelo, Luke, Max and Aaron found in the game--in its tone and in its radically weird tech--something precious, something that made us all want to get up every single day to bring it to life.
We also found all of you. You gave us a chance to build this game, we will be forever grateful. In the years that followed the Kickstarter, we gathered so much energy from interacting with all of you. We found inspiration in the things you built, from mods to templates to villages. We gained so much strength from your enthusiasm for what this game could be, that even through the game’s darkest hours, when we were, multiple times, over multiple years, on the verge of giving up, we managed to persevere until we’d built something we could legitimately feel proud of.
For more of our thoughts on wrapping up the game, please see our Desktop Tuesday from this week, Building Cathedrals.
So what comes next? Well, the game is done, but the story isn’t quite over yet. On Thursday, 7/26, we will have one last all-day stream on our Twitch channel, www.twitch.tv/stonehearth starting at 9:00am PST and running until 7:00pm PST. This stream will be focused on all the beautiful things you have built in the last five years, and we hope to see you all there.
Also, pets! Your Kickstarter pets--the mammoth, the dragon whelp, the kitten, puppy, and a few more, are now available for download from your Humble Bundle download pages. To find your Humble Bundle page, which also contains your download codes for the game (if you haven't already gotten it), see our faq from 2013 here.
You can also search for the pets mod itself and it will appear in your Humble Bundle library looking something like this:
To activate the mod, download it, save it to your mods directory, and you can turn it on within the game from the embarkation screen:
We hope you enjoy! What else? Well between now and a planned December 1.1 release, a subset of our team will continue working on performance, bug fixing, polish, the MacOS port, the artbook, the OST, and an expanded modding guide. They will continue to make pushes to the Steam unstable branch, though there will not be a new build on the stable branch or Humble Bundle until the 1.1 in December. The MacOS port will be on an unstable branch soon; more details as we get them.
We also want to do whatever we can to support your modding efforts (looking at you, ACE!), so if there’s anything you need from us, or if you’d like to report a bug or issue, please continue to find us on discourse.stonehearth.net.
We love seeing your save files, especially ones that reliably reproduce issues or that show off gorgeous cities and happy towns. It’s hard to say goodbye, so let’s not say goodbye. Instead--
Thank you all for everything, and Happy Re-Embarkation Day!
Love, Team Stonehearth