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A sandbox strategy game with town building, crafting, and epic battles!
22,844 backers pledged $751,920 to help bring this project to life.

Leaving the Nest

Posted by Radiant Entertainment (Creator)

Hey Everyone, 

For many years now, you’ve been asking us: when will Stonehearth be finished? And we’ve always answered--when it’s done! 

Well… as of today, we feel we’re finally there. Stonehearth has become a game that we on the team are genuinely excited to play. From all of your feedback, we believe that many of you have also had a few (or more than a few) wonderful experiences inside Hearth. Therefore, at the end of July, we will exit Stonehearth from Steam Early Access with our 1.0 release. Following that release, most of the team will move on to other projects, though we’ll provide support, modding guidance, and bugfixes through the end of the year.  

Really? It’s.. Done? I’m sort of... stunned!  

Yeah, it’s sort of a stunning statement, especially those of us who have been working on it for so long. But actually, yes. Stonehearth finally feels like the game we envisioned when we started on this journey. Most of the features we originally dreamed up at the time of the Kickstarter are implemented. The campaign at last has a beginning, a middle, and an end, and the world of Hearth is now full of allies, enemies, classes, systems, and encounters we consider worthwhile to experience. There is no other game in the world with a 3D builder like ours, and no other community builder that offers synchronous multiplayer the way we do. Finally, the game is moddable from top to bottom and its Steam Workshop page is full of content beyond our original imaginings.

Though it’s true that Stonehearth doesn’t contain everything we dreamed about -- the decisions we made on what to prioritize inevitably led to some systems not being as robust as we’d have liked--we feel that the game is ready for a larger audience to enjoy. With the launch of the new builder and multiplayer, we’ve tackled two of the three largest critical engine-related tasks (the stuff that only our team can really do). The third task is improving performance, which we are addressing now, and will continue to improve after release. 

But… It could be Even *More* Done!  

It’s true! However, many of the members of the team are ready to pursue other opportunities, for both personal and professional reasons. We first noticed this trend at the end of last year, but since we believe so hard in this game and in making something satisfying for all of you, we agreed to remain together until we collectively felt the game was in a good place. We believe we accomplished this with the launch of A24+/Beta. Though the prospect of moving on is quite difficult -- some of us have been working on Stonehearth for five years, long enough to have watched many of you in the community move on to different phases of your life: graduating middle school, high school, college, first jobs, first children, and more -- in the end, we wanted to bring the experience to a close on a strong, unified note, as opposed to a long fading out.

We remind ourselves that ownership of all games passes from the people who first created them to the people who play them. We’re confident that in your hands, Stonehearth will be well loved, and we hope that with the modding infrastructure we’ve built, you can continue to add your own dreams to it. To further enable this, after the 1.0 launch in July, we will continue work on our modding guide. If you have API requests, we will continue to work on those, along with performance and bugfixes, until December.  

What Happens Now?  

Since the beginning, we’ve tried hard to be a transparent team. Because we wouldn’t be here if it hadn’t been for your support, we’ve always felt that it was our responsibility to be as honest as we could with what was happening around us, and what comes next. So… here’s what happens next:  

  • The team is currently jamming hard on getting Stonehearth in a shippable state by the end of July 2018. Remaining features include: performance, bug fixes, Rabbit Clan, Glacier, Northern Alliance, Geomancer, Seasons, and Mac Support.  
  • At the end of July, we will remove the Early Access tag from the game and officially call it 1.0  
  • In August the majority of the team will roll off onto other projects or new life challenges.
  • Three members will remain to work on bugs and performance and mod support until December of 2018, when we will issue a point release (1.1) containing whatever bugfixes and aforementioned features that did not make it into 1.0.  
  • As it is unfair to ask a team of three to shoulder the community responsibilities once maintained by a group of fifteen, our participation on Discourse and Steam will be significantly reduced from August to December, and formal support for bug fixes, mod API requests, and questions will cease after January 2019. I expect that we’ll still stop by to marvel at your creations and hang out, but it will be as community members, as opposed to the game’s active creators.  
  • In that vein, Desktop Tuesday will continue until Tuesday the 24th, and the Thursday 6:00pm streams will continue until 27th of July. 
  • On the 27th, we will have an all-day community-focused stream to commemorate all the beautiful things you’ve built over the years.  
  • Stephanie will be streaming tonight, July 5th, 2018, from 6:00pm to 7:00pm (Pacific time) to answer any questions you may have, and will be hosting an thread on immediately following this announcement until tomorrow, July 6th if you prefer that mechanism of communication.  

We’re proud to have shepherded this pipe dream of a Kickstarter into its current state, and we’re grateful to have met and hung out and played with all of you along the way.

Cheering you on, from whatever adventures come for us next,  

Team Stonehearth (Stephanie, Chris, Albert, Brad, Linda, Allie, Nikki, Morgan, Justin, Ana, Malley, Angelo, Max, Luke, and Aaron)  

FAQ: All the Questions You’re Asking (and maybe some you’re not, but we have answers anyway)  

You said you wouldn’t abandon this game. What changed?  

Though it’s true that we can imagine an infinite number of additions to Stonehearth, we as a team realized that we could not commit to indefinite development, and so found a point at which we felt we could reasonably call the game complete. It’s not abandoned--it’s finished!  

Is Riot killing this game?  

Riot bought Radiant Entertainment in April of 2016, and gave us time and resources to bring Radiant’s first game, Stonehearth, to a state that the team could feel proud about. Though it’s certainly true that some of the external pressures on the individuals on the team come from opportunities posed by other Riot projects, and though Stonehearth is not a priority from Riot’s overall strategic perspective and therefore cannot be funded by Riot indefinitely, Riot leadership has always emphasized player focus as the company’s core mission, and therefore, wanted us to conclude the game in a way that did right by as many of you as possible.  

Why are we only discovering this news now, so close to release?  

We have, historically, not been great at dates, so we didn’t want to announce anything until we knew we were absolutely going to hit it. Well, we’re pretty sure now: the game is in a good place, the final features are streaming in, and we’re in a good place to make a July deadline.  

What about the Mac Port?  

We’re working on it! Engineer Angelo has made a lot of progress on this in the last few months. We expect this to be in your hands no later than our 1.1 release in December, and we will also release an unstable version as soon as we feel it’s ready for wider testing. At the moment, we expect the port to work on low graphics settings with any Intel graphics card Macbook Pro from 2014 and onwards.  

What about the Linux Port?  

I’m afraid it’s more work than our team can handle at this point. We’re going to cut this feature, and apologies to all of you who backed for this explicit reason. If there is no other way for you to play this game other than on Linux, and you backed for this reason only, please reach out to us via direct message here on Kickstarter and we’ll see what we can do to make it right. (Apologies if you have already; we've been drowning in mail, please send it again.)  

You say you are proud of the game, but from my perspective, it’s horrible. Why is this?

We could talk about this forever, and we’re really sorry you feel this way. If the game is unsatisfying to you, it probably stems from one of the following three major mistakes we made as devs, and that were only really obvious in retrospect. First: it turns out that games of this sort are just really hard to make with a team our size. Moddable, decomposable AI, pathfinding around destructible environments, dependency analysis around building--and more--are all really hard technical problems--hard to solve, hard to maintain, and hard to debug. Second, we allowed our focus on the technical things to distract us from the design of the game itself, which leads to a campaign and core loop that feel at times, uneven and clunky. A third mistake was to make our own engine, which meant that when it came time for our designers and artists to add content to the game, they really struggled to do so. By the time we noticed these were major issues, we were so deeply invested that fixing any of them would have taken a rewrite and maybe years to address, and so we built the best thing we could out of what we had. So one overall conclusion to all of this is that this was our first game, we were really naive *and* really ambitious, and as a result, the final game was flawed in proportion to our ambition.  

What is the game going to cost at 1.0?  

Since the game is a bit smaller than we originally intended it to be, we are going to set its permanent price to $19.99 around the time of the 1.0 at the end of July. We also feel this reflects the fact that if you backed during the Early Access period, you backed not just for the game, but also for a chance to see and influence the game in its development. Many thanks to all of you who have done so; it’s been a pleasure to be with you on this journey.  

What are you all doing next?  

Lots of different things! Though some people are moving on to other projects at Riot, others are leaving to pursue personal goals.  

I’m still very upset! Is there anything I can do?  

Many things! Stonehearth is a passion project for all of us, and we recognize that as backers and Early Access supporters, you’ve invested more deeply into this game than most people do on most games. If you’d like to ask more questions or talk more, leave us a note here in the comments, or on our forum at Since you’re probably here with us in Early Access because you’re passionate about the creation of games, I hope that you’ll be able to take something from our victories and hard learnings and go make something fabulous.Wherever we are, we’ll be rooting for you.  

And finally, for those of you counting, here’s where it stands with the Kickstarter Campaign promises:  

Mammoth Bonanza, Dragon Whelps, Kitten, Puppy 

Currently available from the Lvl 3 pet shop. KS supporters at the $15 level and above will receive additional access to all four pets via a mod that will appear on their Humble Bundle backer page. The mod will allow one of these animals, chosen at random, to be a starting pet for one of your settlers. 

Friendly Faction: Rabbit Clan 

This will be part of our 1.0 release, including a campaign and rabbit citizens. Many rabbits (Clan Amberstone) are NPCs and some may even join your town, but they are not playable as an independent faction.

Glacier Biome 

Currently available on the Steam Latest branch.

Mac & Linux Port 

 We’re working on the Mac port, and expect this to be in your hands no later than our 1.1 release in December. We will also release an unstable version as soon as we feel it’s ready for wider testing. At the moment, we expect the port to work on low graphics settings with any Intel graphics card Macbook Pro from 2014 and onwards. 

We have, however, chosen not to pursue the Linux port. We do know that it is possible to make a Wine wrapper that will enable the game to work on Linux, but if this solution does not work for you, and it is the only means by which you can play the game, please reach out to us through a direct Kickstarter message and we’ll see what we can do to make amends.

Pirates, Ninjas, Politicians 

After some discussion, we decided that this feature doesn’t really fit with the thematics of Stonehearth, so we have dropped plans to implement it.

Animal Trainer

A prototype exists, but we were never able to make it satisfying from a gameplay perspective. Cut from the game. 

Magma Smith 

We have investigated this, but whenever we think of something they would do, it seems to work better as part of the blacksmith or geomancer. Cut from the game.


 We did a lot of research and experimentation on multiplayer modes. PvP is simply not part of our vision for the game, its tone, and the experience you would get from playing with other people. This feature is therefore cut. We have made sure, however, that PvP can be modded in if someone wants it bad enough, and at least one PvP mod is available from Steam Workshop right now.


Will be in the 1.0 release.


Ents and stonelings are in. Fire elementals burninating the countryside proved to be more heat than we could handle, so those were cut from the game.


Currently available.


Will be in the 1.0 release.

Co-op Multiplayer

Currently available.


Candledark and Frostfeast were completed as mods by the amazing community members Froggy and RepeatPan. We’ve also included town celebration events as part of the town tier quests, completing a building, or re-embarking.

Alternate Planes 

This was not really a clearly defined feature, and we could add something to tick the box, but we did some experimentation, and didn't think any of the outcomes did it justice, so we’ve cut this feature.

Musical Score & Art Book

We will make these available to relevant Kickstarter backers through their Humble Bundle pledge pages some time before the 1.1 release in December.

3 Playable Kingdoms 

Two are currently available and The Northern Alliance is available on the Steam Latest branch right now, and will be available on the stable branch for 1.0 in July.


Cut from the game. Sorry about this one; we were daunted by the amount of work required to significantly re-imagine gameplay for subterranean dwellers.

And that’s it for this very long announcement; thanks for sticking with us--through this, and for the last five years. There isn’t anything we’d rather have done than take this journey with all of you.

For those of you unwilling to think or say goodbye just yet, keep watching Steam--we’ve got a few more treats coming in unstable pushes over the next few weeks, so stay tuned, and see you all, hopefully, on streams and in comments in the weeks to come.

mike smith, Justin Haslett, and 90 more people like this update.


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    1. Guerric Haché

      I'm sure this was a difficult decision, so thank you for communicating this clearly with your backers. Game development is hard and 5 years is a very long time, so I understand where you're coming from.

      In a sense, I'm glad there will be a clear-cut end. I don't like playing games that are under active development because I have limited time to play games, and don't like knowing that if I play a game now I'll either miss out on future features or have to come back later, preventing me from trying other games in that limited time. This way I'll know I'm having a complete experience if I jump in in January, and I can happily set it aside once I've had my fill.

      That said, it is bittersweet that the Riot purchase seems to have ended up being a short-term/long-term tradeoff, and it's unfortunate there wasn't enough time and resources to find a place in the game for cool features like festivals and dwarves and animal trainers. I'm not a huge fan of relying on fan mods to add these kinds of features, but I understand the motivation to do so, and having modding tools in general is great.

      I look forward to sinking my teeth into the release build, and thanks for your years of hard work and for being communicative to the last!

    2. Jason Frisvold

      Hrm. Bittersweet. And a good lesson when backing software-based Kickstarter projects.

      I get it, game development is really hard. And after 5 (5? wow.. ) years, the burn out rate increases. It takes a lot to work on the same project for that long and not want to just get it out the door.

      I like the idea of getting the source code out there, but I understand why that likely won't happen. It would be nice if the community could work to extend the project after release.

      The linux port being dropped is disappointing. And the Mac port being left til last, while pretty standard, has me concerned that it will be a port only and potentially something along the lines of a wrapped binary versus a native client. Time will tell.

      I wish all the goals were hit and the project would have turned out as envisioned, but it is a lot. I'm glad there's an end in sight, and that end is defined rather than just a fading away.

      I wish you all the best of luck at Riot. Rumor has it that Riot is working on a second game, so maybe this will be something exciting you can all sink your teeth into. Congrats (belated) on being acquired, and here's the the future.

    3. Stefan Lopuszanski on

      "The kickstarter pets, which will appear on start if you add the mod to your directory, will work in multiplayer as long as the host has the mod as well. Just send it over to them. It's true that the pets aren't exclusive because the mod can just be copied but the whole game has no DRM so there's no good way to DRM just the pets."

      That was the only reason I backed at the tier I did. You even said that it would be Kickstarter exclusive with no way to get it otherwise. "Right now we see them as KS only. We may have other pets available for other events later, though." Oh well... really disappointed about this whole thing.

    4. Stefan Lopuszanski on

      As others have stated, I'm really disappointed with this announcement and turn of events. Was hoping that with Riot's support this game would have blossomed into something amazing and unique and huge. Now it isn't even keeping the promises of the Kickstarter... that's really a shame.

      Will there be any type of compensation for those who believed in you from the start? Those who donated $50+ and who knows how many hours? Seems like the ball was really dropped on this one... =/

    5. Missing avatar

      Jeffrey Wickersty on

      If I had spent more than $15 on this, I’d be pretty upset at this announcement. What you’re doing is inappropriate to put it mildly. Suffice to say I’ll never support anything your company, or your company’s management, tries to launch again. Being late in a development cycle, especially for a game, is understandable. It’s tough work and things drift. But you’ve offered more discounts to non backers post-kickstarter, you’ve totally ignored stretch goals and features that people paid for, and now you’re just giving up mid-beta and throwing a 1.0 sticker on it because you’re bored and don’t want to waste anymore of that sweet cash that we all gave you.

      Shame on you. I’ll take that refund you mentioned “to make it right”. When can I expect it?

    6. Missing avatar

      Josh Phillips on

      So I was one who backed at the beta teir. You guys then went to steam with early access and called it Alpha and charged less than the beta teir I backed..... I messaged you guys about this and never got a reply. And you have e been radio silent here for a long time. All of a sudden the game is releasing and I was never given an opportunity per my pledge to test the game.

    7. Chris Brooks on

      The Steam key I received never worked. When redeeming it said, "The product code you've entered has already been activated by a different Steam account." I emailed in 2015 and never received a response. The redemption page said new keys would be provided at release. Is that true? Do I finally get a functional key?

    8. Slyde on

      You know, i've been here since the beginning, defending you guys when people came here to bitch, but seriously, screw you guys......

      Those 'promises' that you just decided to cut? Those werent just great "Wouldnt it be nice?" features.... they were UNLOCKED STRETCH GOALS! They were items that many of us backed the project for, or at least influenced us to buy it. To just say now that the team wants to move on, is a pretty shitty thing to do to us.

      And to add insult to injury, now you'll charge others less than you charged us?

      I dont usually bitch on KS forums, because this is a gamble and you get what you pay for, but seriously guys, you screwed us. I for one will never back another video game project, and you and this mess are completely the reason why. Well done......

    9. Vincent on

      Dissapointing to say the very least. Had high hopes, but to be fair, those hopes already died in the last two years

    10. Chisaku on

      Thank you for this journey! I hope we will see you around in one way or another. I did not read in too much about promised features, but I personally feel like I received what I backed for! :)

      5 years is a long time to work on something, so it's good that you are ready to move on. You've shown your work and given us updates. Thank you.

    11. Sly on

      As you aren't really delivering on what we actually backed, is there a way to get a refund?

    12. Missing avatar

      fakum12 on

      As a backer, do I need Steam to claim the game? Because I only backed the project because you said it won't be necessary...

    13. Timo Gurr on

      How about releasing the actual source code (minus the assets of course) of the game e.g. on Github to let the community keep Stonehearth alive, improve it and maybe port it to Linux?

    14. Gavin Reading Rainbow KS backer! on

      Oh wow, has it been that long? I haven't been keeping up on the news and updates. Apparently we've had access to keys for a long time now? Would you please write another Kickstarter update detailing game/key redemption? I backed at the buddy tier and have no clue how to redeem that for my friend and myself.

      As for the news itself, it seems bittersweet but overall par for the course for a KS game. Congrats on getting it done! Even if it is a shame about the cut content and death of the Linux version (quite common on KS) it's still great that a game is coming out the other side. I wish the team well on their future endeavors!

      My heart goes out to those backers who specifically pledged for Linux or any of the other cut content. You are wiser, poorer, and more disappointed for the experience, and for that I am sorry. Hopefully life moves on for you without too much additional salt in your wounds.

    15. Missing avatar

      Daniel Alvarado on

      It's said that we'll be getting our keys and bonus features from Humble Bundle... but how will this work exactly? I, personally, do not have a Humble Bundle account. Will I have to create one to receive this things?

    16. Missing avatar

      Callum Timpany on

      Im actually really disapointed by this, ive just started playing this game again with my friends on multiplayer, and its been quite enjoyable (despite the fact you make it up to the Orc invasion and that's pretty much it as the game constantly crashes, you better fix this before you abandon the game...).
      Your game was the one true hope i had of backing something on kickstarter that would actually be finished, thank-you for showing me this site and the idea is useless, i will not be backing anything again.

      Im just glad we have mod support as it seems the community will continue to develop the game through that, some have already made content that far surpasses your own (sure you had the engine to develop too, but the engine seems fundamentally flawed for multiplayer as it cannot cope).
      Best of luck with riot making endless LoL skins.

    17. Missing avatar

      zlorfik on

      Holy cow, not the dwarves! :[

    18. Digimortal on

      @Radiant Entertainment : When do I get my key to access the game?

    19. Mikkel Gerdes on

      I have had tons of fun. Played more than 40 hours and really looking forward to do another run with the final product. Great job!

    20. Driezzz De Lange on

      Sad to hear this is the end. So much potential. What happens to the BUDDY BACKER TIER? I only got my key but not the second one.

    21. Missing avatar

      Macade Vineyard on

      I am hugely disappointed at the news today. This had always been a game that i could point to as a successful kick starter project. the development time never bothered me. The changes that have happened in the dev time have always been of a nature that seemed obvious and right to make a good game. But the news today, this is just a publisher cutting a game that has little potential to generate additional revenue, and hey all those backers waiting for Linux. I mean all of the cuts you made sure some of them seem fair but other things are just... its like your just taking all the crap that is done or near done and shoving it in there and calling it good. hands in the air because we just don't care any more... "we want to move on" "other opportunities", well i'm sorry if i don't sound sympathetic but you committed to this thing, and now some one at the top is pulling a plug. This whole thing is just bad and very disappointing.

    22. Missing avatar

      Boyd Stephen Smith Jr. on

      Yes, I only use Linux. Yes, I backed this because of the Linux promise. You can't make it right, not unless you plan to release a Linux version, or refund my money with interest -- and of course you won't be doing this.

      Lesson learned. I won't be backing software on KS anymore, unless there's something usable on Linus before the deadline. (In fact, your campaign made me stop doing that years ago, this announcement just confirms.)

      Thanks for making the world that much worse.

    23. Tim Carpenter on

      After all the negative feedback, this weirdly feels like you've washed your hands with it. I really don't know how to feel about this but I *should* be happy. I've never backed software KS since and now have no plans to. I look back on this project and think of that beautiful shot of some villagers stood around the entrance tower of a city and I wonder if I can create such a scene myself.

    24. Ronnie Tucker on

      This game, and a couple of others, are the reason I never back games on Kickstarter now. They promise Linux support, and offer alpha/beta access, and only after backing it do they tell you that the Linux support won't be beta. Then, like this, it never happens.

      Shame on you for dumping this, after all this time, when it's not even half done. I was one of the people who backed it for the Linux support. Keep the money. I'm done.

    25. mrxak on

      I’m extremely disappointed, but I saw the writing on the wall when you sold out to Riot and the main developers started working on Riot projects instead of Stonehearth. Of course when people expressed their disappointment and fears then you shut down all discussion and made a bunch of reassurances that seemed hollow then but everyone complaining has been proven right now.

      Simply put, the game you are releasing at the end of the month is nothing like what your Kickstarter promised. Basic features will never happen. As someone else said, you’ve poisoned the well, and your failure with this project is why so many people don’t back games on Kickstarter anymore.

    26. James DeYarman on

      "What about the DM mode, and your friends adventuring with you or sending them on adventures where you control what happens or their encounters. Or sending NPC's out on quests to grow your town like in Majesty?"

      I can live without all of the features they listed that won't be addressed in the rushed beta, but this gameplay element is what originally sold me on the Kickstarter. It's been frustrating to follow development and see its omission go unmentioned for years in favor of more-complex-than-needed architecture tools.

      Guess it can't be helped at this point. Riot owns Radiant now and a 5-year old Kickstarter doesn't generate much income or news.

    27. John Dalton on

      Thanks for this comprehensive update. While I am disappointed and very :face_with_rolling_eyes: about the late Mac release and non-existent Linux release (as a rule I only back game kickstarters that promise to be multi-platform and DRM free, but you certainly aren't the only ones to have broken that promise), I think it's far better to draw a line under it and move on honestly than to fade away or release increasingly pathetic updates years later from the one person still trying to fulfil the project from a basement somewhere.

      Ultimately, it was 15 bucks and I'm happy to have spent that supporting all our mutual educations - plus I actually have a windows machine available now, that I will finally try out this game on once it's released!

      Best of luck to all of you in your future endeavours, and I do mean that sincerely.

    28. Missing avatar

      Andrew Whalan on

      *sigh* this is so disappointing. Sure things took longer than we all thought, but I really thought you guys were better than the others with your tenacity to keep hacking at it until it is done. I held out that Stonehearth and Radiant were an example that not all Kickstarters were either scams or groups that never finished what they started.

      The game is still really laggy even on a fairly high end PC and there's still a lot of glitches. It needs a lot of work, particularly around performance to be considered "done".

      I guess it just goes to show we should never support preorder/ early access/ kickstater games.

      This sort of thing poisons the well.

    29. Missing avatar

      Rico on

      I don't regret backing this game. It was nice lurking around the development and giving the game a try every time I caught an update.
      I am saddened to be let know the expected ending of dev support, feels personal (probably the case for the many of us that are commenting. We say what we don't mean to say when we are emotional.)

      Money-wise, I think I already received the worth of it.
      Kick starter projects aren't game stores, but fun and risky investments.

      Be sure to drop by every now and then! But please, do move-on to achieve your other personal and professional goals! We will see you gals/guys on other projects!

    30. Solaris on

      Thank for the lengthy update. I backed at $30 and feel I got my money's worth, if that means anything. Good luck to the team.

    31. Hal Motley on

      It's a long post and there's a lot to take-in. I appreciate that game development is not eternal (unless maybe for NetHack) and the Kickstarter came out years ago, back when Steam Greenlight was a thing.

      I for am disappointed in the lack of the GNU/Linux port, it wasn't the sole motivator so perhaps I'm ineligible for the undisclosed "amends" but it did entice me as a feature and I would like a further technical breakdown as to why it's infeasible when the game will apparently run on 4 year old Macs.

      I would definitely like Radiant to do a source code drop in a similar fashion to DOOM or some of the Double Fine games. The original Kickstarter video touted mod support and I think this game's shelf life would be greatly extended with the whole engine available to modders.

    32. Turk

      disappointing but not unexpected. You bit off more than you could chew and then sold out to Riot who has not produced anything other then LoL for years. You will be listed as yet another over ambitious and slow failure on Kickstarter. GL is whatever you move on to. I will hesitate to ever back anything you are on tbh,

    33. Missing avatar

      Julian Montague on

      Four years behind schedule.

      No Linux, PNP, Animal Trainer, Magma Smith, PVP, alternate planes, or dwarves. Only two elementals, only two (community-made) festivals.

      59% of reach goals met. And that's assuming the main game is as promised; I haven't played since 2013. In other words, a failing grade.

      I understand this isn't necessarily your guys' faults. Games are impossible to predict in terms of how long they're going to take and thus how much they're going to cost. It's simply sad to see another Kickstarter project fail. And a bit insulting to call this a "release."

      I'm not mad; just disappointed.

    34. Justin on

      In other words you've given up and dropped it in the trash. Ah well, at least there's something to play.

    35. Scott H on

      I pledged $15, I think I have gotten my $15 out of it even if all goals were not met. The Linux client should have been made, at least look at wrapping it in wine before completely saying no. Look forward to the final release of the game.

    36. Radiant Entertainment Creator on

      @KarlHedstrom, the mac version isn't out yet, but when it is, yes, you get your key via humble bundle, copy the steam key into steam, and then play the steam mac version.

      @DavidTucker, 90% of the source is actually available in the game right now; just rename the .smod files to .zip, unzip the game, and everything but the pathfinder and ai core and a few other systems are available to tinker with.

      Agreed that having a final date is really hard, but if people are moving on to other teams and adventures, we owe it to everyone to set expectations correctly, that they will not be fixing bugs on this after that time.

      @Evan, actually, all the mechanics are in; it's just a lot of content that's being poured in at the last minute. XD

    37. Evan on

      So basically you intend to whip out all of the interesting game mechanics at the last minute...

    38. David Tucker on

      This letter feels like getting dumped in a "It's not you it's me" fashion.

      Honestly this is a really mixed bag. It's great that you are moving on to future projects but to just totally cease all development by a certain date is really just wrong imo.

      I can understand that working on the same thing forever and only that thing would feel awful but if you love what you do then fixing a bug or two after the game is "completed" should not be an issue.

      I'd ask you to leave the source code but that's no longer possible now that riot owns it I'm sure.

    39. Karl Hedstrom

      I backed at the $15 level to play on my Mac. I do have a Steam account. I haven't played the game yet, do I play via Steam on my Mac or get a link for a download?

    40. Radiant Entertainment Creator on

      Also, I totally do hope that you read that chunk on the Kickstarter page about our years of collective experience and laugh, because that's pretty much what I do, now, in retrospect. Unfortunately, being good at making software does not mean you'll be good at making games, and though I don't regret spending five years learning this, I'm only sorry you all had to learn this along with us.

    41. Radiant Entertainment Creator on

      And to those of you who stuck it out and built something fun, thank you, from the bottom of my heart. You certainly changed my life by backing this project, and though it's not all the five million things that Tom and Tony and Albert and Chris and I originally envisioned, it is a real game now, which is one of the things we dreamed we'd accomplish. (--Stephanie)

    42. Radiant Entertainment Creator on

      We're not going to do a marketing push because it isn't a Riot game, it's a game by Radiant that Riot helped us finish, for you, really. So if you'd like to see your favorite streamer cover it, please let them know :)

    43. Radiant Entertainment Creator on

      Regarding releasing the game outside of steam, yes, you can also get it via Humble Bundle, and the game as a whole has no DRM, so if you want, you can also get it off a hacker site.

    44. Radiant Entertainment Creator on

      The kickstarter pets, which will appear on start if you add the mod to your directory, will work in multiplayer as long as the host has the mod as well. Just send it over to them. It's true that the pets aren't exclusive because the mod can just be copied but the whole game has no DRM so there's no good way to DRM just the pets.

    45. Radiant Entertainment Creator on

      We're very sorry about the linux port; I know there were a few people who backed because they were so psyched to see linux support on day 1. In the end, we traded it against fixing more building bugs, on account of the wine wrapper. If you're really upset, please DM us directly and we'll see what we can do.

    46. Radiant Entertainment Creator on

      Hey everyone, thanks for the comments. Lemme see if I can get to a few of them here:

      If you haven't yet gotten your key, please follow the instructions here:

    47. Cody Sharp on

      I think you guys did a pretty good job on this. I put in a couple of hours playing already and I think I only spent $20 to back the project originally. Very few of the kickstarter's I have funded have given nearly as many updates. I'm glad you guys were able to get the game in the state that it is and I do plan on trying it again later this year. Best of luck going forward.

    48. Choi Junwoo on

      Just another unfinished Kickstarter project.

    49. Noah Rusnock on

      Shame on you for dropping Linux!

    50. Missing avatar

      Ben Llewellyn on

      Since you're implementing the backer pets as a mod they aren't really exclusive. Anyone could just download a mirror of that mod and have the same perks for free that some people paid you significant money for.

      I also assume that this means they won't work in multiplayer? Disappointing.