Stonehearth Alpha 11 Has Arrived! With bonus award news.
The Stonehearth release rhythm continues pounding ahead! This time, we’re turning things all the way up to 11… Alpha 11.
With Alpha 11 out the door, last weekend we headed to Seattle for the gamingpalooza that is PAX Prime. Thanks to all of you who came by and introduced yourself – it was great to meet so many of our Kickstarter backers there. Plus, we walked away with a very cool award for Stonehearth: The Curse Award for Best Strategy Game.
We’ve had a really successful several weeks since our launch on Steam Early Access. Thousands of new Stonehearth players are setting their hearthlings to work – building and playing and battling those nasty goblins. Perhaps not surprisingly, our new influx of players has exposed a slew of new bugs that need fixing.
Fixing those bugs was a big priority for us in Alpha 11, which in turn means we’ve pushed a couple of things to the next release (stairs are coming!).
Even so, we were able to push a lot of new features into Alpha 11. Behold a few of the big upgrades:
New Embark Flow! (Now with portraits)
When starting a new game, you can now see portraits and roll (or re-roll) attributes for your hearthlings. (Mouse over the attributes to see descriptions.) You can also give your hearthlings new names and purchase initial starting equipment.
Crates (You’ve been waiting for this!)
Carpenters can now craft crates to store and organize your items. Crates come in two sizes and function much like mobile stockpiles. This means you can move them to where they are needed. For example, you can load up a crate with wood and then move it near a construction site. Or, put a food crate in your dining hall!
Backpacks for all (For more efficient hauling)
All hearthlings are now equipped with a backpack that can hold up to four items. This makes them much more efficient at restocking items as well as other tasks. You can see the contents of their backpack on the character sheet.
Preview of the Cook (Hearthlings cannot live on turnips alone)
The long-awaited cook profession has been enabled. There are only two recipes at the moment, but we will be adding many more later. Uncooked food now spoils after a few days, so don’t overproduce it! Prepared food lasts longer but will also eventually spoil.
Thanks to everyone who helped test the build and provide bug reports. More news soon – we’re already deep into Alpha 12, which should be emerging in a month or so.
As always, we’re grateful for your support.
-- Tom on behalf of Team Stonehearth