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A sandbox strategy game with town building, crafting, and epic battles!
22,844 backers pledged $751,920 to help bring this project to life.

Stonehearth Alpha 10 Released!

Posted by Radiant Entertainment (Creator)

Dear Backers,  

Our latest release, Stonehearth Alpha 10, is now available! You can download the new build from your Humble Bundle page. If you're using Steam, the game should automatically update.

Alpha 10 is is our heftiest release yet, adding some major gameplay features and a ton of performance improvements and bug fixes. We’re now very close to a release on Steam Early Access (soon… soon), and this is a giant step in that direction.

Here are the major features of this release:


At long last, we've added lakes and ponds to the world generation. You can dig moats, channels, and the like – the water behaves largely as you would expect. Of course, there’s still much more to come with this feature: rivers, behavioral improvements, using water as a resource, and more. 

Multi-story buildings

We’ve made major upgrades to the building system. You can now create multi-story buildings (time for the tower of your dreams?) using the slab, wall, and roof tools – check out the new building designer interface.

There are other building improvements as well – new building patterns and materials, and smarter hearthling behavior around construction.

Combat Improvements

Chapter Two of the Goblin Campaign is here – if you're able to defeat the first camp, the goblins will return with new enemies and new characters. We've also beefed up the goblins across the board, especially the boss. Finally, the undead now wander randomly at night. Sleep well.

UI Improvements

Based on your feedback, we’ve updated several key UIs in the game: the main menu, the building editor, and the citizens management pane (click on a hearthling and the camera will focus on him or her – get to know your townspeople!).

Performance Improvements

Your settlement can handle twice as many hearthlings as Alpha 9 – now up to 40 settlers can populate your village. Mining large regions and building long roads will occupy much less CPU time.

Jeffrey Williams, Minion92, and 72 more people like this update.


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    1. Martyn Iannece on

      I was just digging through my Kickstarted projects and I noticed that I backed this two years ago.Did I dream there was going to be a Mac version? Did they scrap it?

    2. David Jonathon Simpson on

      When will the steam beta be around?

    3. The-Art-Of--War on

      Love the game so far guys! Keep up the great job! Coming along well and I'm so happy for you guys!

    4. urbanworkbench on

      Having crashing issues on save in steam on Parallels. Is this expected to be fixed in a future release?

    5. Steve Adamo on

      so. much. joy! :D

      *waits for the 5'oclock whistle to blow*

    6. Larry Barriere on

      The only issue I really came across in the previous build was that if your people got too far away from resource dropoffs or homes, they weren't able to do anything. They'd just stop and do nothing. Has that been resolved?

    7. Tyrone Biggums on

      So, when will it be complete? I've played it a bit but don't want to get burned out on it before it's done. Like what I played though. I am really excited for the whole game!

    8. Radiant Entertainment Creator on

      @Henrik Mac and Linux support won't be too far apart from each other.

    9. Missing avatar

      Henrik Steen on

      Many of us are waiting for the Linux version as well. Will that be at the same time as the Mac version, or is that even further ahead?

    10. Radiant Entertainment Creator on

      @Daniel, no Mac support yet I'm sorry to say. Our timeframe for Mac is around the end of this year.

    11. Daniel Klevebring on

      Does it work on Mac? If not, what's the timeline?