pledged of $800,000pledged of $800,000 goal
0seconds to go
Funding Unsuccessful
The project's funding goal was not reached on Sat, February 22 2014 7:40 PM UTC +00:00
Visionary Realms, Inc.By Visionary Realms, Inc.
First created
Visionary Realms, Inc.By Visionary Realms, Inc.
First created
pledged of $800,000pledged of $800,000 goal
0seconds to go
Funding Unsuccessful
The project's funding goal was not reached on Sat, February 22 2014 7:40 PM UTC +00:00

Recent updates


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Approaching the Final Kickstarter Hours

Posted by Visionary Realms, Inc. (Creator)

As we approach the last 24 hours of the Kickstarter, we wanted to give a shout out to all of our backers and community who have proved over the last 40 days that there is a market for a return to classic-style MMO gaming. Your support and actions have been inspiring for the past 39 days and we're all very much looking forward to hearing more from you over the next years to come as Pantheon heads into full development mode.

Over 3,000 of you heard the call and wanted to get on board and have already pledged over $400,000 to see this game made - no small feat and it speaks volumes about community for this game. We've already seen the interest, and now's the time to reach even further. We're going to continue to reach out not only within the next 24 hours, but beyond, to make sure that everyone hears about this game. We already know the interest is there - now it's a matter of what we can do to make the product appealing enough to continue pledging towards.

We still have a little over $375k that we can reach for within this last day on the Kickstarter, so let's all give it that extra push. Spreading the word through social networks, word of mouth and screaming from the rooftops will continue to get this project closer to completion. We've seen the passion in the community and if anyone can do it, we can.

For the final day we're also removing the caps off of the tiers - so if there's a tier you or your friends have been waiting for, now's the time! Also remember we have a whole load of addons to flesh out your Pantheon pledge.

As a little extra incentive, if we can reach the $800,000 goal before the Kickstarter closes, we'll offer ALL Kickstarter pledgers unlimited access to the post-Kickstarter development site for three months as an extra thank you. There you'll be able to interact directly with the team and become a part of the development of the game.

Thank you all again from the Visionary Realms team, and can't wait to see how the next 24 hours unfold! We're very proud of this community and are looking forward to many more good times ahead.

The Planes of Arcana

Posted by Visionary Realms, Inc. (Creator)

The fundamental elements that hold the fabric of existence together within the Pantheon universe are known as the Planes of Arcana. These intangible and abstract planes of magic were formed from the resonating forces that destroyed all life prior to the Planar Collisions. Each one of these planes is comprised of a specific arcane force that serves an important function in the universe. Unseen and infinite, these are not realms that can be visited, but their powers can be channeled through an array of complex and dangerous magical disciplines. Once tapped, they can be used like an artist’s palette to create masterful spells or imbue magical abilities.

The Known Planes of Arcana

Terminus Arcana
This magical plane touches every particle in the universe. It provides the seeds for teleportation as well as being the most destructive form of magic. Its origins are believed to rest with Nexus, the Lost Goddess.

Myraxys Arcana
Little is known about this forbidden magic, but some say it is the remnants of a dark universe that existed before time. This dark magic corrupts anything it touches and twists it into a force of malevolence.

Astral Arcana
All those that have perished within the universe have a spiritual echo that lurks within this necromantic plane. In some circles this is also called the Spiritual Arcana.

Vitalus Arcana
This rejuvenating life force is an aura that bathes every living thing in the universe. It is often the root of all healing spells and protections wards.

Psionic Arcana
The minds of every sentient being are part of this vast cerebral network. Enchanters are masters of this plane that they use to manipulate mental faculties.

Primal Arcana
Within every natural element of the universe can be found a spark of the primal arcana. These are the elemental forces both summoned and harnessed by mages.

Chaos Magic

Discovered by inquisitive and tenacious sorcerers, Chaos Magic is an unstable arcane force that crosses from plane to plane in a violent and erratic dance. By latching onto these radical arcane particles, mages have been able to tap into every known arcane plane. Although they allow greater access and manipulation of the Planes of Arcana, they are dangerous if not deadly to the minds and bodies of those who dare to harness them.

The Summoner

Posted by Visionary Realms, Inc. (Creator)

Role: Utility/DPS

Style: Manipulator of the elements. Master of conjuring. The Summoner is a diverse support class and capable of high damage through use of nukes, dots and a strong focus on pets.


  • Primal Mage: Specialist in elemental Damage over Time spells. Capable of creating a wide library of crafted elemental versions of enemy creatures.
  • Elementalist: Direct damage is their focus. As they grow in power so does their companion: a sentient core of magic that can be shaped into a customizable juggernaut.

Summoners are masters of reaching through the dimensional rifts to pull items from other worlds into existence or create a portal allow you to travel long distances in a flash. Able to summon many things ranging from provisions to weapons, Summoners can be mobile resource centers. But they can do more than that. Summoners are manipulators of the elements giving them the ability to create elemental copies of creatures in the world or shape the body of a sentient magical core. A summoner and his or her pets are powerful foes whose versatility ensure they are always ready to go.

Primal Mage: The Primal Mage uses an assortment of elemental combinations to deliver a steady flow of damage over time to their enemies. A collector of sorts, the Primal Mage uses elemental prisms to absorb the elemental energy of their foes. With this they are capable of creating elemental doppelgangers that will become more valuable the more the summoner uses them. It is even said that these magical beings can evolve when they become powerful enough. Only so many of these doppelgangers can be carried around with the Primal Mage so it is important that they pick the right doppelgangers for whatever adventure they are going on at that time. Controlling these creatures takes practice but the most powerful Primal Mages have been seen with up to three creatures by their side at a time. Collecting essences is only a part of what the Primal Mage does. Through their study of the alchemical arts the Primal Mage has learned how to fuse magics allowing them to mix their doppelgangers together to produce more powerful versions.

Elementalist: The Elementalist can harness and focus the powers of the elements to deliver critical strikes of damage. Their attunement with the elements has given them the ability to find concentrations of elemental power that has gained sentience. This core bonds with the Elementalist and it is through this bond that they gain the ability to manipulate objects, giving them a body. This body can be molded and shaped by the Elementalist as their bond grows stronger, allowing them to help the core grow from a whirling tornado of items to a juggernaut-like creature whose arms, legs and head can be modified, changing the powers they can use. Building and attaching various body parts allow the Elementalist to customize their companion. In combat this powerful construct wreaks havoc on the Elementalist’s enemies and when things get rough they can link with each other, allowing them to cast spells in tandem, duplicating the power of the Elementalist.

New Screenshots and Vu, Salim, Tony and Ben from Last Night's R&D Show

Posted by Visionary Realms, Inc. (Creator)

Vu's been making leaps and bounds with the environments in The Wastes this week.

Earlier we showed some screens of the new terrain details and some early work on shaders and lighting. Last night Vu continued the polish on the area in The Wastes, added in even more detail, some fog, more lighting and texture tweaks, and the result? See for yourself!

Also last night, Salim, Tony, Vu and Ben made another appearance on the Rob and Dan Show, streaming work from Vu's desktop directly to the audience. Meanwhile, the team answered questions from the Twitch channel about Pantheon: Rise of the Fallen. You can see the archive of the show below.

Post-Kickstarter Plans and Two More Dev Q&A Opportunities Today

Posted by Visionary Realms, Inc. (Creator)

Post Kickstarter

As we enter into the final week of the Kickstarter campaign we wanted to not only thank you for all the support you've shown over the past 35 days, but also to let you know what's coming up. We still have until Saturday to get the rest of those pledges in, so please help us spread the word, as you have been. We're very grateful for all the support that's been shown. 

Now, what happens after the Kickstarter? Whether the Kickstarter funds or not by Saturday, the plan remains the same: we will be continuing crowdfunding through our own website. Tom and his team have been building the site over the past little while, as you've probably noticed. The changes will all be in place by Saturday when the Kickstarter comes to a close. From the official game site you'll be able to pledge, much like you have been on Kickstarter, but with less percentage taken off due to fees deducted by Amazon and Kickstarter. So this means more of your money goes directly into the development of the game.

The reward tiers will be similar to those on Kickstarter, with some tweaking done. We've learned a lot about what you're looking for during this campaign and we feel we can deliver on getting you the kinds of rewards you want in a cleaner, easier-to-understand tiers. We'll also be able to add more rewards at any given time, without the new rewards affecting other tiers. This was something we've been unable to do too much of during the Kickstarter without a lot of confusion as to how specific tiers would affect the others. 

The new site puts a great emphasis on community and social interaction, much like Pantheon. You'll be able to connect with friends, see their status feeds, create guilds and groups, share images and videos, browse and participate in the wiki, toss around game ideas in the Think Tank,chat with friends in the IRC, post blogs, create events, participate in polls and surveys, and discuss topics on the forums. We feel this kind of community building is important prior to launching a community-centric game, so we wanted to give you the tools to do just that.

Additionally we have three subscription models in place for the new site when it launches later this week.

The free subscription will allow you to interact with friends and guildmates on the social hub portion of the site where you can create or join guilds or groups and interact with your social connections through the site. As a free subscriber, you'll also be able to see all of the public areas of the website and forums to keep up with what's going on with Pantheon.

The Supporter subscription will allow you all of the functionality of the free subscription and will include a special name color for supporters in the social hub, chat room and forums. As a supporter you'll also be able to reply and offer answers to topics in the Think Tank, which is a special area of the site where developers and community will be tossing around some ideas for feedback. The top messages get voted up, and potentially worked into the game! Supporters will be able to post on the non-public forums.

The Champion subscription will include everything the Supporter level has, with a new unique name color exclusive to champions, and the ability to post and comment in the wiki. In addition to all of this, champions will be invited to a weekly roundtable stream where they'll be able to participate directly with the devs while discussing the design of the game. Topics of the roundtable will vary from points brought up in the Think Tank, to discussions from the Champions forums, to design details of actual game elements. This subscription will get you more involved than ever before!

As we're putting the final touches on the site, please keep in mind that the site is not yet complete and should be considered to be in beta until it launches after the Kickstarter.

Two New Dev Ops Today

We've got two more shows coming up today where you can participate live on the air.

First, at noon Pacific: Salim, Tony and Ben will be visiting the folks over at MMObuff.tv once again to talk more Pantheon. 

Then, coming up at 4pm Pacific, another Developer Series live stream through The Rob and Dan Show on Twitch.tv. Tune in and watch Vu continue work on the game while Salim, Tony and Ben talk with Rob and Dan about the game and answer questions from the chat channel. As this is the first time Tony will be joining us on the show, you won't want to miss this one.

Lots more coming up this final Kickstarter week. We'll be spreading the word out as far as we can, and urge all of you to do the same. It's a big number we need to hit in short time, but there's a lot of passion out there. Let's bring it all home!

Ben de la Durantaye
Director of Communications
Visionary Realms, Inc.