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$460,657
pledged of $800,000pledged of $800,000 goal
3,157
backers
Funding Unsuccessful
The project's funding goal was not reached on Sat, February 22 2014 7:40 PM UTC +00:00
Visionary Realms, Inc.By Visionary Realms, Inc.
First created
Visionary Realms, Inc.By Visionary Realms, Inc.
First created
$460,657
pledged of $800,000pledged of $800,000 goal
3,157
backers
Funding Unsuccessful
The project's funding goal was not reached on Sat, February 22 2014 7:40 PM UTC +00:00

The Summoner

Posted by Visionary Realms, Inc. (Creator)
25 likes

Role: Utility/DPS

Style: Manipulator of the elements. Master of conjuring. The Summoner is a diverse support class and capable of high damage through use of nukes, dots and a strong focus on pets.

Specializations:

  • Primal Mage: Specialist in elemental Damage over Time spells. Capable of creating a wide library of crafted elemental versions of enemy creatures.
  • Elementalist: Direct damage is their focus. As they grow in power so does their companion: a sentient core of magic that can be shaped into a customizable juggernaut.

Summoners are masters of reaching through the dimensional rifts to pull items from other worlds into existence or create a portal allow you to travel long distances in a flash. Able to summon many things ranging from provisions to weapons, Summoners can be mobile resource centers. But they can do more than that. Summoners are manipulators of the elements giving them the ability to create elemental copies of creatures in the world or shape the body of a sentient magical core. A summoner and his or her pets are powerful foes whose versatility ensure they are always ready to go.

Primal Mage: The Primal Mage uses an assortment of elemental combinations to deliver a steady flow of damage over time to their enemies. A collector of sorts, the Primal Mage uses elemental prisms to absorb the elemental energy of their foes. With this they are capable of creating elemental doppelgangers that will become more valuable the more the summoner uses them. It is even said that these magical beings can evolve when they become powerful enough. Only so many of these doppelgangers can be carried around with the Primal Mage so it is important that they pick the right doppelgangers for whatever adventure they are going on at that time. Controlling these creatures takes practice but the most powerful Primal Mages have been seen with up to three creatures by their side at a time. Collecting essences is only a part of what the Primal Mage does. Through their study of the alchemical arts the Primal Mage has learned how to fuse magics allowing them to mix their doppelgangers together to produce more powerful versions.

Elementalist: The Elementalist can harness and focus the powers of the elements to deliver critical strikes of damage. Their attunement with the elements has given them the ability to find concentrations of elemental power that has gained sentience. This core bonds with the Elementalist and it is through this bond that they gain the ability to manipulate objects, giving them a body. This body can be molded and shaped by the Elementalist as their bond grows stronger, allowing them to help the core grow from a whirling tornado of items to a juggernaut-like creature whose arms, legs and head can be modified, changing the powers they can use. Building and attaching various body parts allow the Elementalist to customize their companion. In combat this powerful construct wreaks havoc on the Elementalist’s enemies and when things get rough they can link with each other, allowing them to cast spells in tandem, duplicating the power of the Elementalist.

Xandarra, Véronique Mahé, and 23 more people like this update.

Comments

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    1. Shane Schrupp on

      This sounds incredible. I've always wanted to see a class where the pet is the focus and the player uses their power to augment the pet. This sounds like it's approaching that idea.

    2. ThreeBeastSmile on

      Oh, I'd like to add. Thank you so ****'ing much for this concept!

    3. ThreeBeastSmile on

      Well shit. There it is. Not a master of material beasts but arcane ones. Still makes it a beastlord in my books though. Thee pets out at a time, three! I'm in micro-management heaven! Make them look the business - and I'm sure they well... seriously, not just bears but magical beast etc goddamn it I can't contain myself right now - and that's me perma-subbing. AWESOME. Oh right... foxes... yes... Foxman Primal Mage... do it.

    4. Quixa on

      I absolutely love this! Until now I was on the fence about throwing more money at the project because pet classes are by far my favorite main in MMO. But this... this is an EQ1 Mage on steroids and I couldn't be happier! Been hoping for something like this in an MMO for a long time. If you guys can make all the changes/evolutions as visual as this summary describes, I will be ecstatic! Thanks for the renewed excitement!

    5. Tony "Vhalen" Garcia on

      I think I would choose Elementalist and name my monstrosity of a pet, "Chunk."

    6. MadwitTY on

      So awesome! *_*

    7. Missing avatar

      Mavric on

      It is time to double my kickstarter.

    8. Eldaran_SoL on

      OMG this is awesome!!!

    9. Nelson Tavares on

      Magician reborn! No rod pooping please.

    10. Per Kristian Brastad
      Superbacker
      on

      Oh, Primal mage for me.. gotta catch em all... and mix em, and and and.... Well, I just have to figure the rest out...

    11. Xandarra on

      That will do nicely, thank you. Primal mage for me I think. :)

    12. Missing avatar

      Raphael diSanto on

      "building and attaching various body parts...."

      I don't know whether that's gross or awesome :D