“Everything you know about them, everything you ever hated about them, it is all wiped away as you are dazzled by their uncanny charm. Their will becomes your own and you will gladly die for them. When you see one, if you still control your own mind, then heed my advice…..run. Run as far away as you can and don’t look back!”
Style: Master of crowd control. Proficient at buffing, stunning, mesmerizing and charming the enemy to do their bidding.
- Beguiler: Assists the group through stuns and mesmerizing multiple enemies. Maintain and use mesmerized enemies to power your magical strengths.
- Phantasmist: Control groups of charmed enemies. Manipulate their behavior and force them to adhere your commands like a general commanding his army.
Enchanters are controllers; manipulators of the mind and soul. Through use of illusions they are capable of infiltrating enemy strongholds, bypassing city security and even hide in plain sight. On the battlefield, they focus on dominating their enemy and changing the course of battle to flow by their will. Enchanters are eager to find victory but are not proficient at direct combat. They buff and strengthen their allies with planar magic while stripping the enemy of their powers. The Enchanter can attack the willpower of an enemy, thus giving them control of their minds or mesmerizing them.
As a Beguiler, they will stun the enemy's attack to give their allies additional time to defend and react. When times are tough and the group is engaged by multiple enemies, the Enchanter can mesmerize them and hold them in place, making them unable to act in any way. In this state, the Enchanter may tap into their planar connections and use their magic source to power themselves or their allies. Though the enemy magic source is limited and cannot fuel the Enchanter forever, there have been cases where Enchanters were able to tap deeper into the source for additional power, thus causing an overload which would lead the enemy to explode, damaging all around them. If the enemy is still mesmerized, then the Enchanter can redirect the blast to other enemies and avoid damaging allies. If it is not mesmerized then there will be dire consequences.
As a Phantasmist, the Enchanter is capable of charming multiple enemies at once, thus creating a small group to follow them. With this small army under their control, they may command them to do as they please. Whether it is to defend a rally point or attack the enemy, the charmed ones will do so without hesitation. The Enchanter may choose what to do with each charmed pet. They can split them apart to perform multiple acts or focus them on a single one. The power of the charmed pets is derived from the first one that is charmed. Thus, the more charmed, the less powerful each one is.