An epic planar high fantasy MMO from renowned EverQuest creator Brad McQuaid. Read more
This project's funding goal was not reached on .
"Eh! Where'd he go? Is he a cutpurse or a bloody magician?" - Voldrin the Trade Baron, right before Tundril the Planestalker phased in behind him and stole his purse.
Style: Proficient in most melee weapons, experts with daggers and poisons. Masters of planar edged weaponry, able to detect and sever planar connections of power.
- Assassin: Specializing in taking down their targets quickly, whether by poison or blade, an assassin embraces death.
- Planestalker: Masters of magical melee, planestalkers shift or phase in and out, as they sever the planar connections empowering their enemies.
The Rogue is an agile master of blades and subterfuge. More than just an average thief, the rogue has honed his skills and senses beyond natural limits. With unnatural perception the Rogue has learned to identify and tap into the many arcane auras that permeate the shadows of Terminus.
What is a Rogue?
The Rogue is a thief, master of deception, subterfuge and carnage. Capable of hiding in the shadows or sneaking past the untrained eye, Rogues are skillful in pickpocketing and infiltration. Though the world of Terminus is perilous, they have become quite proficient in evasion and have a keen perception of present danger in the area as well as traps. The Rogue may disarm traps, alter the trigger so they fire on enemies only, or simply create new ones.
As an Assassin the rogue and their targets dance with death. Once marked by an Assassin the target’s chances of survival are all but none. Their specialty lies in pointed and edged weapons which they use to great effect. When mixing poisons together Assassins can enhance their innate abilities further solidifying their role as a DPS specialist focused on bursts of high damage.
Planestalkers are rogues that have exposed themselves to the planar energies emanating from Terminus. By exposing themselves they have given up much of their influence on the physical plain but what they lose they gain in their ability to shift planes, manifest planar edged weapons and throw phased projectiles. By shifting onto another plane of existence Planestalkers can see the magical connections that every being has and sever them. Severing these connections will produce ill effects like lowering their target's damage or stopping their ability to cast spells altogether.