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An epic planar high fantasy MMO from renowned EverQuest creator Brad McQuaid. Read more

3,157
backers
$460,657
pledged of $800,000 goal
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Funding Unsuccessful

This project's funding goal was not reached on on .

An epic planar high fantasy MMO from renowned EverQuest creator Brad McQuaid.

A Big Thank You, New Pledge Tiers, and More

26 likes

Hello everyone! First I wanted to send a personal thank you to every one of our early backers for Pantheon: Rise of the Fallen. With the amount of emails and comments I've received over the years about how someone should make a game that returns to the roots of what made MMOs so popular in the first place, I knew there was a large crowd that wanted this game as much as we do. And with these pledges, you're proving that to be true. So, thank you, from the entire team, on getting this show started on the right path. Within 20 hours of launch we had already surpassed the $50k mark, which is commendable - and that's all you!

Also, for clarification to anyone who's wanting to pledge, the amount you pledge will not be charged to your credit card until the $800k goal is reached.

The Purpose of Kickstarter Funding

We've received some questions asking why $800k? Don't MMOs cost a lot more to make? Yes they do. Our intent for this Kickstarter is first to prove that there's enough of a demand for a group focused game that believes in the experience of the game instead of handholding, and to get the ball rolling on development. If we can get to the goal we will have proved that and will have enough to get this game started and be able to get our studio set up and operational. If we only get to the goal and little more, then we will visit other funding opportunities but first and foremost we wanted to make it possible to be completely crowdfunded so that you, the players, have more to do with what goes into the game than other powers would should we need to turn to those options later.

What Makes Pantheon Unique?

This question has come up a bit during our initial Kickstarter launch. What makes Pantheon stand out from the rest of MMOs?

To answer that, we don't necessarily believe that there's a lot of things wrong with today's MMOs. There are plenty of good games out there. But they are missing something that we are offering that no one else is - a return to classic-style game play that encourages more social interaction and rewards effort. We believe that the player should dictate how far they progress and not have everyone with the same quality of character, despite the amount of effort put in. To us effort = reward and there will be a difference between players that have a lot of dedication versus those who can only play a little. We believe that when players get together and put in a group effort, the rewards should match. We believe that content and encounters should be meaningful and memorable and not something that gets rushed through in a few seconds, leaving little impression on the players. We believe we can make a world players will actually want to live in again, instead of a game people play when they have some spare time.

We don't think we need to focus on all sorts of new mechanics and systems to accomplish that. While it's important that this game is modern, we need to balance that with some core elements of the past. We will have some new ideas in the game, for sure, and we're excited to tell you about them over the next few weeks, but when it comes down to it, we're returning to what made MMOs so popular in the first place - a whole new experience that can be savored and enjoyed with friends. Let's bring the MM back to MMO.

Sounds great Brad, but are those really screenshots of how the game will look?

No. We felt we needed to include screenshots of what we're working on so that you know we're serious about this. What you see now is all placeholder art, no engine filters, not even a single art pass. The models we're using now are placeholder as we work on the core mechanics of the game. We'll be surprised if you recognize the game in those screenshots after we're a bit further along in development.

New Pledge Tiers Added

One of the most prominent suggestions over the past 24 hours has been to add in some better tier options. And you guys have made some excellent suggestions! We've added in several new pledge tiers to offer more variety in rewards. And there are more to come! To have a quick look:

  • We've added in an unlimited tier at $55. This will get you beta access to the game. Right now in that price range your best deal is still the $45 alpha invite, but those won't last, so we wanted to make sure everyone had an opportunity at beta.
  • By popular demand we've added a $250 tier. We cannot offer lifetime subs on Kickstarter, so instead we're offering a special discounted subscription plan that will only cost you $1 per subscription year. These will go fast!
  • The Guildmaster's Pledge at $750 is designed for guilds. It includes 10 copies of the game with 30 days subscription time, access to beta for those 10 players, early guild creation and guild name reservation, and a customized guild tabard.
  • For those who want the deluxe guild package, check out the Forefather's Pledge. It includes everything in the Grandmaster's pledge, except you get alpha access instead of beta, a cosmetic pet for the 10 guildmates, AND your guild gets to name a boss encounter. Every guild facing that boss will know who you are.

We'll be adding more tiers over the next little while, so be sure to check back often, and please, feel free to continue to make suggestions. Maybe there's something you want that you don't see? We love to hear from the players.

How Can I Help?

We are ecstatic with the amount of support you've all shown over the past day, and cannot thank you enough. But we still have a ways to go. The biggest help we can get now, outside of the obvious pledges, is getting the word out. Tell your friends, family, guildmates, old gaming acquaintances - reach out to everyone. Please help spread the word. In the words of our own Jason Weimann in the video: "Help us!" We want the world to know and the only way that can happen is through you and your belief in the project.

Thanks again from all of us at Visionary Realms, Inc. We're more excited than ever to get this game going, and you're making those dreams become a reality.

Brad McQuaid,
Chief Creative Officer,
Visionary Realms, Inc.

Comments

    1. Creator Visionary Realms, Inc. on January 15, 2014

      @Famdari, yes, alpha and beta.

      @Seumas - wonderful suggestions! Will take a closer look at them.

    2. Creator Ari Grobstig on January 15, 2014

      I'm excited about this game! I really hope we do diplomacy like in Vanguard, or something like it! That would be amazing among all the other things that I am looking forward to!

    3. Creator Famdari Sedai on January 15, 2014

      Really, dumb question... But if your tier offers Alpha Access, I assume that means Beta as well?

    4. Creator John Parkinson on January 14, 2014

      Seumas has some good suggestions. A lower bar of entry is vital for Kickstarter success. I think he's right that $20 plus including the game+one month is something you should seriously consider.

    5. Creator Seumas Froemke on January 14, 2014

      If the intention of raising the $800k via crowdfunding is to leverage traditional backing, what will happen if that traditional backing doesn't come through? It seems that you suggest you can still deliver at $800k, if you have to?

      Also, though I backed at a higher price, I would strongly encourage a revisit to the lowest price point that a copy of the game is provided at. You should do this while the iron is still hot, instead of losing out on a lot of hit and run visitors who will see $45, decide it is too much to drop this far in advance, and move on. If you're using this crowd-funding as a tool to demonstrate support, then both overall amount raised *and* number of people backing is vital to showing that support. The best way to do that is a lower "just get the game" entry point. You can make up for that lower point by offering higher tiers with more options that should average out.

      It may be too late to structure this, but I think the way I would advise is as follows:

      $20 - Get the game at launch, with a 30 day subscription.

      $30 - Get the game at launch, with a 30 day subscription + access to the beta.

      $45 - Get the game at launch, with a 30 day subscription + the beta + the alpha.

      There'll be a lot of us who are happy to back at $45, anyway, but I'm thinking more of the opportunity left on the table by making it so steep.

      In fact, you could probably just add a note at the top of the page that says the existing $20 tier also comes with the game, then add a $35 that says beta, then leave the $45 as it is. That would allow you to restructure without wiping the project and starting over.

      Looking forward to your succcess. I'm at my wits end with backing kickstarters due to so many of my 600 backed projects completely blowing up in the past six months, but this was a no-brainer that I had to back. It might get me to love MMOs again.

    6. Creator Seumas Froemke on January 14, 2014

      What do you intend to do if existing tier limits are expired? Increase their number? Or will you be adding new tiers at a higher price for the same thing as the ones that ran out of limited slots? Also, I'm pleased to see a focus on rewards that do not incur significant expense or manpower. Focusing on physical goods is one of the biggest mistakes I see projects do. They require so much work and money to fulfill that should be going to the project, itself, instead.

      Continued luck.

    7. Creator Rick Small on January 14, 2014

      I agree! I've still got my original EQ cloth map - back from the Verant days! :D

    8. Creator Maric on January 14, 2014

      Pathfinder is a no brainer. Brad everyone loves cloth maps. Just a suggestion. ;)

    9. Creator survalli on January 14, 2014

      how about adding signed, custom character artwork and Unique in game appearance to the Ascendant's pledge tier.