After much glee and celebration of our first stream in March, Visionary Realms is ready to show off all new game content for Pantheon: Rise of the Fallen. On Thursday, June 23rd, Brad McQuaid, Chris Perkins and John Diasparra took three guests from the Who's Gaming Now network through two hours of gameplay through Black Dagger Keep and into a surprise dungeon. Viewers get a first on-screen glimpse of the perception system some of you may remember from GDC earlier this year. Find out for yourself why MMO gamers are salivating at the promise of a new MMO that remembers the tenets of community, reputation, and cooperation.
Make sure you set the resolution to 1080p! Click on the following link to watch the full video!
(note: the focus has been on gameplay and environments -- the character models and animations are still placeholder -- this is pre-alpha footage. That said, if you compare to the last twitch stream video, you can see the progress we have made.)
Contents/Highlights (in case you don't have time to view the entire video)
4:55 - Introductions 7:30 - BUFF UP!
8:31 - Heading out into the wild
9:42 - Don't jump, Monty!
11:20 - Passing through the Pass Authority without authorization
14:04 - Let the battle begin!
15:03 - Crowd control explained
18:26 - A bit of the story of the Black Daggers
22:30 - Welcome to Black Dagger Keep
25:39 - Brad's sword gets nerfed
28:19 - More on the Black Daggers
29:20 - A hint at the perception system
38:16 - Smart health and mana bars explained
41:40 - That view tho
45:00 - Entering the leader's keep
47:33 - Maps in Pantheon
56:46 - On bosses and nameds
58:54 - This is going to escalate quickly
1:03:01 - How do we aggro all of those? Just like that!
1:06:04 - Zoning into Halnir Cave
1:08:50 - These are open world dungeons. This isn't an instance.
1:10:51 - On death
1:12:06 - Dynamic torch lights
1:13:20 - This pillar looks ancient... a perception system hint.
1:16:55 - On harvesting from the environment and atmospheric systems
1:18:19 - On NPC dispositions
1:22:52 - Open world implications - Can you overcome the odds with numbers?
1:24:23 - More on the Perception System: A locked door. How to get in?
1:30:02 - Someone aggroed the named
1:34:10 - On weapon and body types
1:40:45 - On multi-level dungeons and zones
1:43:10 - Maybe we can kill THIS named
1:46:27 - On loot design and long-term planning
1:52:20 - Are we getting trained? I think we're getting trained.
1:54:31 - Let's take them! Can we? Probably not.