Great news, we have our first comments from a backer who has received Journey: Wrath of Demons. This is an important milestone, but not as important as the last backer getting their copy and we can see the light at the end of that tunnel! We have now organized all the shipping:
- The transport ship for the US distributor is well into its journey and should arrive mid-July.
- Shipments to the EU will leave on 28-June and arrive at the docks on 22-July.
- Shipping to Aus/NZ will leave on 7-July and arrive at the docks on 21-July.
- Direct mail to other locations has started and we will continue carrying boxes to the post office until mid-July. These boxes arrive very quickly; it was one of these that arrived already.
Don’t forget it will take some time to clear customs, transport to the distributor and then pass through the local mail system.
There has been a slight change in shipping resins. They have all been packed and addressed but would not fit in the packing boxes with the core game. We will work on shipping these packages immediately after the direct mail shipments. So there will be a short delay shipping them to you.
We are still working on tracking info but have nothing new to pass on. However, we have good news for Canadian backers: we are using USPS as the final shipper, which will minimize your brokerage fees.
We want to talk briefly about support. With people getting their copies, we want to be there to help you through the first moments. To be honest, we are not completely prepared but we have backup plans.
Your first look: Kickstarter games go pretty much directly from the factory and ship to the backer. The boxes are well wrapped and there is no time for humidity levels to equilibrate. Compare this to your FLGS, where the box is only wrapped in thin plastic with breathing holes and might be on the shelf for months.
Why do we mention this? Game boards can warp when subjected to fast humidity changes. It’s the change that’s important. If you are either drier or damper than the factory, you could get some warping.
There is good news here. The coating and compression of the cardboard makes Journey much less likely to warp that some other games. Also you can manage the problem yourself by unboxing slowly. First open the box and let the air exchange. Close your box. Repeat a couple of times. Then lay the boards out and watch them. If they warp a little, flip them, they will warp back. Keep flipping and you will notice they warp less and less. We have seen this recommended for other KS games and tried it ourselves.
How bad is it? Here is a quick snap from a partner in a very humid part of Canada. These boards have been left out overnight. Looking at the reflections, they seem pretty flat. Our partner only did the flipping trick two or three times, 20 minutes between flips.
Your First Game: The first two Quests are designed to help ease you into the rules, but you will need to read the rulebook first. Don’t forget we have a walkthrough that you can use as a learning aid too. You can still download it from our dropbox:
This is not a complete substitute for reading the rules, but you could start here and play immediately. We hope you have fun!
Your First Question: All complex board games need support. Much as we hope the rules are clear, there will be questions. At the moment we will look for questions on BGG and collect answers into a draft FAQ. You will be able to see existing Q & As before you post your questions. At regular intervals, the draft FAQ will be converted to official FAQ, complete with graphics, etc.
Make sure you post your rules questions in the “Rules” section:
The Future: We are reviewing our website. In the future, we will do more of the support (downloads, FAQ, etc) from this site. We are hoping to get this up soon.