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Journey: Wrath of Demons is a cooperative miniatures board game for 1-4 players. Is it your destiny to save the world?
Journey: Wrath of Demons is a cooperative miniatures board game for 1-4 players. Is it your destiny to save the world?
1,858 backers pledged $425,553 to help bring this project to life.

Recent updates


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We’re Back!

Posted by Marrow Production (Creator)

Hello Backers!

Nothing has gone according to plan, but we really want to get this project back on track:

Step 1, improve communication.

Step 2, make no promises and let our actions talk for themselves.

Our plan to use a third party to ship the first batch of resin minis failed again, so we had to switch back to packing and sending them ourselves. ROW and the US are complete, EU is underway. 

We’ll keep you up to date on the progress. Instead of making this a long update with many promises, we’ll stop here. Once we can prove we have fixed the communication problem, we will start to talk about future plans. We want to win back your trust before we start revealing plans.

More to follow.

Journey Arrives in Canada!

Posted by Marrow Production (Creator)

Hello Backers!

This update is short and sweet, but we need to make it because it is such a relief for us. After all the problems shipping the core game to Canada, it is beginning to arrive! We’re sorry you got it so late. We hope you enjoy playing as much as other gamers around the world. Don’t forget that a few resources are ready to help you get started.

The walkthrough, to help you learn the rules:

The FAQ and Errata: 

The Rules Forum, if you want to ask questions: 

Resins continue to ship. We are very pleased with the positive comments we are hearing about them. 

More news to follow.

Canadian and Resin Delivery

Posted by Marrow Production (Creator)

Hello Backers!

The transport ship with the Canadian games is due to dock on Monday. We expect that all games will be delivered in November. We understand this must seem like a never ending process for our Canadian backers, but it will be in your hands soon.

We have found a partner that will bulk ship the resin packages for us at a reasonable rate. We have already started using them for shipments and can see backers talking about resin miniatures arriving. Next week, we will begin shipping to U.S. customers and then the EU immediately afterward. The shipping will continue throughout November. We are looking forward to seeing your painted minis!

Our Allan Carrasco - Marrow Cross Project goes on sale in November on our own website, Golden Horn and Silver Horn are collector’s miniatures at the moment, but we will integrate them into the Journey game world in the future and rules will be available for download.

Personally, I’m really pleased with these minis and being associated with such a talented sculptor is great for our brand. I could not resist painting them! We all hope you like them too.

 More info to follow.

Marrow Cross Project

Posted by Marrow Production (Creator)

Hello Backers!

We have briefly mentioned our second Marrow Cross Project on Facebook and here is more information for our backers. We have been lucky enough to work with renowned sculptor Allan Carrasco to create new sculpts for our production line. Kifaro, Haan and many other figures from his workbench have been the favorites of collectors, painters and competition winners for a long time now. Allan has completed the master sculpt of Golden Horn so here he is, in all his glory:

Once castings are ready, Golden Horn will first be available as a resin collector’s miniature from Marrow SHOP, our online store.

Clearly, we want to integrate Golden Horn in to the game, but we have plenty of other games development to do first, so we are pushing this off to the future. We can share a little of the background now.

The Supreme Lord Lao Zi decided to send two protectors down from heaven to aid the Pilgrims on their Journey and to help recover the magical weapon 'Iron Fan' from the Empress Yazuiji, which originally belonged to the Supreme Lord himself.

Golden Horn is the first of these two Heavenly Protectors. His Dragon Bone sword was forged from the remains of an evil dragon that Golden Horn slayed long ago and he will wield it as he fights alongside Tripitaka and his band, but that’s all we know at the moment.

Back to more mundane stuff. For cost reasons, we had to ship the Canadian rewards directly from China to the Canadian fulfillment company. It’s hard to find small spaces on these ships; they only want to handle big orders, but it’s moving and the ship arrives on Oct 28th. It must clear customs, say a week, and Interfulfillment will ship it inside Canada, say another week. We do apologize for this delay.

More info to follow!

State of the Union

Posted by Marrow Production (Creator)

Hello Backers!  

We are taking a break from talking about shipping. This is a long update and we hope it contains some answers to what is coming next and explanations of why we are doing what we are doing. There’s a lot here, so please read it carefully. We are taking a risk by sharing inside information, but you guys deserve to know what is happening and have reacted well to honesty in the past.

First some history. Our new, two-man company started this project to raise money to create a high quality board game based on Journey to the West. Although we have not completed all deliverables, we honestly believe we have created a solid game. We see numerous reviews, from games professionals and from our backers, talking about the quality of the components. There is also a lot of talk about the game being fun and the rules being easy to understand. Seeing our backers talk this way makes us very proud.

We thought our location and nationality would help us work with manufacturers in China. While we still think this is true, as shown by the quality of the components they have manufactured, we also had many of the same problems other games companies have, including: manufacturers that stop responding and manufacturers that do not create the quality components they promised. As previously explained, solving these problems contributed to our delays. We honestly felt that this was better than compromising quality.

We had another problem that we did not fully anticipate and that we have not revealed yet. Creating the game was far more work and more costly than we expected. There were costs associated with the delays and margins were always tight, so Ray and I have not been able to draw salaries. All the money that has been spent so far has been directly related to expenses for creating and promoting the game. We have both continued our previous work and we are effectively working two jobs each day; there are no complaints from us, many new business owners have done the same before us. Nor have we been able to hire staff for Marrow Production. This has an enormous impact on the time we put into game development. Simply put, when we are chasing factories to improve their molds, packaging material and going to the post office, etc, etc, we cannot work on developing the rest of the game. There was a limit to how much delay was acceptable, so we totally focused on getting the core game into your hands. We also decided to cover the costs of two shipping waves, so the game could be sent out now, rather than the one full shipment we had planned.

So it should come as no surprise that we are now way behind with the expansions and extras. Hopefully, this is the end of the bad news in this update!

Let’s be clear, although money is tight, we have enough to continue and complete development. Our involvement in delivering the core game is almost behind us. Soon we will be done chasing missing packages and finished replacing damaged parts; then we can completely focus on the future. We know more about the industry and we have made great contacts around the world; we expect to be more efficient in the future than in the past.

Nothing is as sure as change. We will talk about our future plans, but remember, they are just plans and we will need to adapt.

In the short term, we plan to work on two tasks, the smaller goals and sales. We want to show that we are making progress and completing milestones and that will be easier if we start with the smaller tasks. Obviously, this means that the two full expansions will be the last components to be complete. We will also be working on brand new concepts, so long as they take very little of our time. For example, you may have seen our crossover with Return of the Dragon, where AJG did all the work. The second Marrow Cross Project is a collaboration with sculptor Allan Carrasco, more soon.

Sales are important to all companies. The more sales we make, the more time we can devote to Marrow Production. It was important that backers get the core game first, but now it’s time to find new markets for that game. We have just opened our website and we will be doing direct sales from there as well as trying to get stock into FLGSs around the world.

How can you help? Our backers have already done everything we could ask of them. We started this update saying we are proud of what we have achieved at Marrow Production, but we would have achieved nothing without your support. But there are some small things that will make a difference.

Be patient with us. Now that you know more about what is happening inside Marrow Production, you can see that the more distracted we are, the less game development we can do. Of course, we will answer important questions and deal with important issues as soon as we can.

Create a community. If you are happy with the game, let people know. Tell your friends. Ask if you can run a demo in your local game store. Post reviews, battle reports, painted minis, etc, online in our and/or other forums. Rate the game on BGG. The more vibrant our community is, the more new people we can attract. We are not asking you to sell the game or stretch the truth, just show your enthusiasm where others can see it!

The next few updates will cover a mixture of things. We will continue to keep you informed of shipping progress. Perhaps more excitingly, we want to share more detailed information about our new work.

More info to follow!