ZOMBA: Surviving Wasteland (Canceled)
ZOMBA: Surviving Wasteland (Canceled)
A Zelda like Zombie Survival Horror RPG 16 bit!
A Zelda like Zombie Survival Horror RPG 16 bit! Read more
THANK YOU FOR YOUR INTEREST IN ZOMBA BUT I AM CANCELLING THIS TO DEVELOP THE GAME! WE WILL BRING THIS KICKSTARTER BACK IN A FEW MONTHS WITH A FASTER RELEASE DATE, MAC OS, LINUX, ANDROID AND MOBILE SUPPORT (NOT IN STRETCH GOALS!)
WE WILL ALSO HAVE GAMEPLAY FOOTAGE, AND A SHORT DEMO INCLUDING:
-CRAFTING / CUSTOMIZATION Included!
(And more reasonable stretch goals!) Thank you ALL for your support and interest in Zomba!
Max must battle the elements of a post apocalyptic world against hunger, thirst, sleep deprivation, zombies, bandits, limb injuries and the virus itself.
Max must loot items he finds throughout the wasteland including abandoned homes, cities, military compounds, hospitals, malls and dungeons.
Zomba: Surviving Wasteland follows the epic journey of Max as he wakes up in the Coachella Valley containment prison in Southern California designed to house "the infects" of society. Having no idea to how he got there, he struggles to grasp the fallen world around him overrun by hordes of infected humans. Traveling throughout the valley in search of water, food and answers, so begins the epic 3 world journey of Max. World's include an overrun Las Vegas and abandoned Los Angeles. Each world has multiple dungeons that come in the form of hospitals, military camps, bunkers and malls. Max must fight his way through each dungeon solving puzzles along the way to defeat the worlds mini-boss. After he defeats the mini-bosses he can then defeat the world boss which unlocks the next world.
Isometric open world top down 3/4 view RPG Survival Horror
16 Bit Era Style graphics (Zelda: Link to the past, Street Fighter 2, Megaman X)
Primarily a traditional single story campaign (Plans to add multiplayer and open world PVP but not a fundamental principle of the game)
Randomly generated Minigames to enter Dungeons (that are also generated by a world seed.) Mini Dungeons per world that lead up to a main Dungeon and World Boss
Randomly generated loot tables based on weapon type (Think Borderlines 2)
Game will be released primarily on PC
Game modes will include Average, Above average, Hardcore and Nuke (Nuke will give each world a countdown timer until the world gets nuked)
Game development Video Blogs will be released periodically regarding concept and art completion; however, story line and the music score are going to be completely un-revealed until launch.
Unofficial Launch December 2015
Story line will contain paradoxes of social issues (mass consumption, white privilege, narcissism, greed, human fear)
Enemies will be primarily infected humans, bandits and infected animals
3 Primary large Zelda type worlds. (Palm Springs, Las Vegas, Los Angeles)
Tremendous amounts of 80s music, film and video game easter eggs to pay homage to the games predecessors but not too take away from the experience of the story or be overbearing to the experience of the game.
In the event that we over fund this project, I would really like to push the boundaries of Max to the limits and have its true potential realized.
100K - Character Customization / MacOS / Linux Version.
We will port the game to MacOS and Linux. You will be able to change Max's appearance via hair color, eye color and name.
250k - Multiplayer Support
We will create an online PVP sandbox mode for players (like DayZ).
350k - Co-Op mode.
We will create a co-op mode to beat the game with friends.
500k - 4th World.
We will create a 4th world that has all the mini-bosses, dungeons and a main world boss like the other 3 worlds.
750K - Base Building / Crafting
In the event that we fund this project to this length, Max's world will be dramatically changed with the addition of hundreds of new items used to craft weapons and bases.
1mil - Max's Controller
Max will get a plug and play USB SNES inspired controller as his game disk. You plug in the controller, and pick up Zomba where you left off.
Update 1 - Max's Story
Risks and challenges
The largest risk for Zomba is meeting the release date. In the event the project is majorly delayed to some unforeseen event, in the worst case scenario, we will partner with venture capitalist to help fund the project's completion. Utilizing the communities contribution will also be a major part of the project and the burden of all the assets isn't on us alone. Leaving the engine open source, (to be built upon by the community as well as contributed to) will allow for an increased production as well as giving the community access to submit artwork and music for faster production. So fear not, Zomba will be built and released on time!Learn about accountability on Kickstarter
- (43 days)