Funding Canceled Funding for this project was canceled by the project creator on April 30, 2013.
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A Zelda like Zombie Survival Horror RPG 16 bit!

UPDATE 4/30/2013

THANK YOU FOR YOUR INTEREST IN ZOMBA BUT I AM CANCELLING THIS TO DEVELOP THE GAME!  WE WILL BRING THIS KICKSTARTER BACK IN  A FEW MONTHS WITH A FASTER RELEASE DATE, MAC OS, LINUX, ANDROID AND MOBILE SUPPORT (NOT IN STRETCH GOALS!)  


WE WILL ALSO HAVE GAMEPLAY FOOTAGE, AND A SHORT DEMO INCLUDING:

-CRAFTING / CUSTOMIZATION Included!

(And more reasonable stretch goals!)  Thank you ALL for your support and interest in Zomba!

SURVIVE

Max must battle the elements of a post apocalyptic world against hunger, thirst, sleep deprivation, zombies, bandits, limb injuries and the virus itself.

SCAVENGE

Max must loot items he finds throughout the wasteland including abandoned homes, cities, military compounds, hospitals, malls and dungeons.

THE STORY

Zomba: Surviving Wasteland follows the epic journey of Max as he wakes up in the Coachella Valley containment prison in Southern California designed to house "the infects" of society. Having no idea to how he got there, he struggles to grasp the fallen world around him overrun by hordes of infected humans.  Traveling throughout the valley in search of water, food and answers, so begins the epic 3 world journey of Max.  World's include an overrun Las Vegas and abandoned Los Angeles.  Each world has multiple dungeons that come in the form of hospitals, military camps, bunkers and malls.  Max must fight his way through each dungeon solving puzzles along the way to defeat the worlds mini-boss.  After he defeats the mini-bosses he can then defeat the world boss which unlocks the next world.  

FEATURES:

Isometric open world top down 3/4 view RPG Survival Horror

16 Bit Era Style graphics (Zelda: Link to the past, Street Fighter 2, Megaman X)

Primarily a traditional single story campaign (Plans to add multiplayer and open world PVP but not a fundamental principle of the game)

Randomly generated Minigames to enter Dungeons (that are also generated by a world seed.) Mini Dungeons per world that lead up to a main Dungeon and World Boss

Randomly generated loot tables based on weapon type (Think Borderlines 2)   

Game will be released primarily on PC 

Game modes will include Average, Above average, Hardcore and Nuke (Nuke will give each world a countdown timer until the world gets nuked) 

Game development Video Blogs will be released periodically regarding concept and art completion; however, story line and the music score are going to be completely un-revealed until launch. 

Unofficial Launch December 2015

Story line will contain paradoxes of social issues (mass consumption, white privilege, narcissism, greed, human fear)

Enemies will be primarily infected humans, bandits and infected animals

3 Primary large Zelda type worlds. (Palm Springs, Las Vegas, Los Angeles) 

Tremendous amounts of 80s music, film and video game easter eggs to pay homage to the games predecessors but not too take away from the experience of the story or be overbearing to the experience of the game.  

STRETCH GOALS

In the event that we over fund this project, I would really like to push the boundaries of Max to the limits and have its true potential realized.

100K - Character Customization / MacOS / Linux Version.  

We will port the game to MacOS and Linux.  You will be able to change Max's appearance via hair color, eye color and name.

250k - Multiplayer Support 

We will create an online PVP sandbox mode for players (like DayZ).

350k - Co-Op mode.

We will create a co-op mode to beat the game with friends.

500k - 4th World.  

We will create a 4th world that has all the mini-bosses, dungeons and a main world boss like the other 3 worlds.

750K - Base Building / Crafting

In the event that we fund this project to this length, Max's world will be dramatically changed with the addition of hundreds of new items used to craft weapons and bases.

1mil - Max's Controller

Max will get a plug and play USB SNES inspired controller as his game disk.  You plug in the controller, and pick up Zomba where you left off.  

UPDATES

Update 1 - Max's Story

Risks and challenges Learn about accountability on Kickstarter

The largest risk for Zomba is meeting the release date. In the event the project is majorly delayed to some unforeseen event, in the worst case scenario, we will partner with venture capitalist to help fund the project's completion. Utilizing the communities contribution will also be a major part of the project and the burden of all the assets isn't on us alone. Leaving the engine open source, (to be built upon by the community as well as contributed to) will allow for an increased production as well as giving the community access to submit artwork and music for faster production. So fear not, Zomba will be built and released on time!

FAQ

  • If we reach the stretch goal of 100k then yes, it will!

    Last updated:
  • I alone am going to be coding, creating the world environment sprites, music and writing the story to Zomba. I will be allowing people to submit items and sprites that may (or may not) be used in the game.

    Last updated:
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    20 backers

    This will ensure a DRM free copy of Zomba at the time of release and email updates on our development! Also, you will receive exclusive Developer Diary unlisted Youtube videos from us a week before they are released to the general public!

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    This will ensure early access to Zomba as a Beta tester to help participate in bug finding and quality assurance. You will also be given a special one of a kind in game item (worn functional item) that can never be obtained any other way and will not be replaced by something better in-game.

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    This will ensure an Alpha client of an extremely early build of Zomba. You will be given an exclusive, one of a kind kickstarter item that can never be obtained otherwise (functional weapon to be announced). You will also be given a special Alpha class only forum medal. This will include all previous rewards and your name will be ran in the game credits as a supporter.

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    You will receive a DRM free copy of Zomba along with a one of kind Tshirt. This includes all previous rewards.

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    You will receive 2 DRM free copies of Zomba along with the soundtrack to the game at the time of release signed by the artist. This includes all previous rewards.

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    You will receive 4 copies DRM Free of Zomba on the time of release along with the soundtrack to the game, a one of kind Zomba collectible T-Shirt and Poster signed by the developers. You will also receive all previous rewards.

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    You will receive original concept art signed by the artist as well as a name in the credits as a Producer. We will also name an in game weapon after you and make a NPC to your likeness. This will also include all previous rewards.

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    You will be invited to attend the live streamed Youtube launch party hosted by Rhinocrunch in Los Angeles where you will enjoy getting interviewed about the project as well as held as the guests of honor. We will also name an in game NPC in Zomba after you (as well as make it to your likeness). This will include all previous rewards.

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    You will be named the Executive Producer of Zomba in the title credits. You will be invited to online virtual Developer meetings about Zomba throughout the development progress and be updated regularly. One of the 3 epic bosses in Zomba will be named after you and made to your likeness. This will include all previous rewards.

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Funding period

- (43 days)