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A card game with trade, exploration and combat in Marc Miller's classic RPG setting, The Third Imperium.
A card game with trade, exploration and combat in Marc Miller's classic RPG setting, The Third Imperium.
775 backers pledged $56,676 to help bring this project to life.

Sampling Error

Posted by Horizon Games (Creator)
19 likes

tl;dr:  We received product samples.  Most are acceptable, but the Adventure Cards aren't.  We have enough give in our schedule for one round of revisions, but if the next set isn't right, we're going to be delayed.

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We just received a sample of various products from our manufacturers.  On the whole, we're satisfied with what they've produced, but there are some issues with Adventure Cards.  We had hoped we'd be able to greenlight for production, but we'll have to do a round of revisions and do another set of samples.  

Below are some sample cards.

These are quick scans, and for some reason the scanner makes them look dusty and wavey (which isn't true), so they're not as sharp as in real life, but as I hold the sample cards and flip through the decks, the art is crisp, the print clear, and the icons easily readable.

 

sample crew
sample crew

 

sample gear
sample gear

 

sample event
sample event

Unfortunately, not everything turned out great.  The Adventure Cards are not as clear as we want them to be.

sample adventure card
sample adventure card

 

It turns out, we didn't apply a strong enough suppressive shade to the artwork, so that the type and icons would be very clear.  On the screen you may not be able to see the shade, but we actually suppress the background art by 50%.  But clearly that isn't good enough.

This wasn't the factory's fault -- the design was ours.  It looked fine on the screen and in our graphics programs, but when made into cards, it just wasn't what we wanted.

We're already working on a new solution.  The most obvious fix, simply making the shade we apply over the artwork stronger isn't really desirable.  It'll lead to bleached out images that don't look good and could be a strain on the eyes.  What looks more likely is a color theme or sepia tone, and our graphic artist has already sketched out some concepts.

We'll have another round of samples printed and see how they go.  We of course had hoped we'd get it right immediately, but this is why we print samples first.

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Now, just to be clear, our original timeline did not assume we'd get everything right on the first try.  We had built in a single round of revisions.  But if we don't get it right on this next go, there will be a delay in production.

Obviously we're doing whatever we can to avoid that.  We won't let perfect be the enemy of good.  It's impossible to please everyone, and a better solution in time is definitely better than the best solution late.

As thing stand now, if we get the issue pegged down on the next round, we'll have production in mid-August, freight to distribution centers mid-August to mid-September, and then shipment to individual backers in late September.

If the next round of samples are not good enough, we will let you know.  We're confident we're on the right track.

Comments

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    1. unseen Giraffe on

      Looks like it's being run well and keeping us updated so keep going guys.

    2. Ric Van Dyke
      Superbacker
      on

      Looking good! Thanks for the update. Keep up the great high quality work.

    3. Matt Adcock on

      Samples look fantastic. This will be well worth the wait. Thanks for the update

    4. Jean-Pierre Ollivier on

      Well, I have no issue waiting - quality and long play enjoyment win out over a delivery date.