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A card game with trade, exploration and combat in Marc Miller's classic RPG setting, The Third Imperium.
A card game with trade, exploration and combat in Marc Miller's classic RPG setting, The Third Imperium.
775 backers pledged $56,676 to help bring this project to life.

The Shape of Things to Come

Posted by Horizon Games (Creator)
27 likes

tl;dr version:  It's crunch time, but we're still on track.  Also, stuff about how the final card layout works.

We've rounded May, and that brings us into our critical period.  We have to have materials ready for the factory this month, or we will probably slip from August/September into September/November.  

As things stand right now, we are still on track.  The next few weeks are critical.

We have essentially finalized the card layout, and that's the real point of today's update.

I'm excited to share with you all a templating and iconography sample of the Traveller card game, because it represents a pretty sharp departure from traditional CCG practices.

Most, if not all, CCGs are heavily text based.  Each card has a text box, in which the abilities and limitations of cards are detailed.  Our game is no different in this regard. Where we have departed from the norm is in using a heavily visual, icon-based, system in place of plain text.  

In taking this step, we were heavily influenced by euro-style board games, which have really revolutionized the way game information is displayed.  By using a visual, icon-based system, players will be able to identify various game concepts quickly, and we'll be able to save space in text boxes.  Although our game is in English, since we are depending more on visual icons and less on lengthy text strings, it should also be easier for those who may have a different native language.

None of our icons are solely dependent on color, so any players who may be colorblind will still be able to rely on the content and shape.

The rulebook and play materials will contain exhaustive legends for the various icons, but we wanted to show a few today.

Here's an example, a Gear card "Med Kit"

Med Kit card image
Med Kit card image

 All card types have their own distinct icon.  For instance, Crew cards use:

Crew Card Icon
Crew Card Icon

Skills have icons, which identify both which skill it is, and the level of the skill.

This icon represents the Medical skill:

Medical Skill Icon
Medical Skill Icon

And then each skill comes in one of two levels, Trained (silver hexagon border) and Expert (golden circle border).

Trained Medical Skill Icon
Trained Medical Skill Icon

 

Expert Medical Skill Icon
Expert Medical Skill Icon

Gear may have Use abilities that the attached Crew can employ.  Use abilities are represented by an icon:

Use Icon
Use Icon

In this case, the Med Kit is used to treat injured Crew.  All Crew have Wounds, and when they run out, they are discarded.  The Med Kit can restore missing Wounds.

Wound Icon
Wound Icon

We recognize that perhaps not everyone will be fans of an icon-based approach.  If you come from a more traditional CCG background, you may prefer the traditional text boxes.  We thought long and hard, but ultimately we're confident that this decision provides the best combination of aesthetics, playability and clarity.

Dennis Beebe, Andreas Hoetzel, and 25 more people like this update.

Comments

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    1. Matt Adcock on

      The icons look great. Thanks for the update.

    2. Eric DeBlackmere on

      I can't wait for this to arrive!

    3. AcesofDeath7
      Superbacker
      on

      Nice futuristic icons for a futuristic game!

    4. Ric Van Dyke
      Superbacker
      on

      Looks goo to me! Once we get the icons figured out it should be easier and faster to play. How about a poster of the icons.... hum.... :-)

    5. unseen Giraffe on

      Seems aesy to understand so far. I'm getting excited on this again. Best of luck guys.

    6. nyarlathotep111 on

      I like the icons, provided there is a handy reference sheet or something besides the tiny little rule book that is common for CCGs.

      But otherwise, I like it. Without even knowing the rules, I was able to get an idea what the card did at a glance