Traveller Customizable Card Game: Digital Edition (Canceled)
Play the Traveller Customizable Card Game on your computer with anyone anywhere in the world!
Traveller is a card game adaptation of Marc Miller's classic Science-Fiction role-playing game. Players assume the role of ship Captains plying the mains of the Third Imperium.
The game has been designed to accommodate 2-4 players, but it also supports solo play and we anticipate releasing special solo play scenarios and game modes. Single and two-player games should last between 30 and 60 minutes, though early learning games will take longer.
Traveller is a customizable card game, which means you get to make your own deck. However, it is not collectable. There are no rarities. Every product is a fixed set, so you always know exactly what you're getting.
The Digital Version
This Kickstarter is a follow up to our original 2016 project. Now we hope to take the physical card game and bring it to an online platform where captains can play with others at any time, anywhere in the world.
Currently the game is in what we'd call pre-alpha. The shell of the game rules have been programmed in, but we haven't converted all the cards yet. That's where you come in! The funds from this Kickstarter will be used to cover the costs associated with finishing the online version.
The initial focus is on two player, captain vs. captain play. That base should be sufficient to allow for the solo play scenarios as well, though programming them in hasn't been started.
Currently the pre-alpha build works with Windows, Mac and Linux. We'd like to follow up with Android and iOS, which our design team tells us is feasible, though it will take a good amount of UI work and some additional programming.
Example of Play
Our basic mechanics are an icon-driven race game, with ample opportunities to interact with, and even engage in piracy against, other players. All Captains must also contend with a hostile galaxy and the looming threat of insolvency.
Game play proceeds through six phases.
- Ready (ready cards, refill hand, determine initiative and prepare for the rest of the round)
- Adventure (play Complication cards, decide which Contract to pursue, or declare Piracy!)
- Procurement (procure permanents into play)
- Action (alternate taking actions)
- Resource (collect resource tokens)
- Resolution (Resolve Complications, fulfill Contracts and conduct Piracy)
Some of our rewards are digital, and some are physical. When selecting reward tiers or Add Ons, please carefully review. If you're not sure, post in the comments or send us a message and we'll be happy to help!
All physical rewards will require backers to pay actual shipping costs. Shipping costs will be calculated upon the conclusion of the campaign, when we send the backer surveys.
No, the custom cards for the Traveller's Aid Society and Patron reward tiers will be available in both the print and digital formats. In fact, every card is going to be available in both formats!
The Digital Promo Pack, a collection of special promotional cards,is included to all backers at the Low Passage level and higher. The contents of the promo pack will increase over the length of campaign, as we meet various stretch and social goals.
The current contents of the Digital Promo Pack include:
- 1x Precedence Highport (Connection)
- 1x Adastra Inno Frewfrux (Upgrade)
- 1x First Empire Star Jumper (Event)
Backers will have to pay the actual shipping costs for any physical add ons.
Who We Are
Jeff Yin (Lead Designer) is a gamer, writer, and attorney licensed by the State of California. After being called to the bar, he worked in criminal defense and indigent legal services at places such as the Santa Clara County Public Defenders and the Bay Area Legal Aid Domestic Violence Restraining Order Clinic. After that, he entered private practice, primarily focused on indigent representation for Alameda County.
He has been gaming all his life, first as a mascot and henchman in his father’s gaming group, then a full member, before eventually becoming a game master of his own groups. Some of his favorite games include Traveller, RuneQuest, Through the Breach, Shadowrun, Vampire: The Masquerade, and Fading Suns.
For the last 10 years, Jeff has been Assistant RPG Coordinator for Kublacon, one of the West Coast’s largest gaming conventions. He can usually be seen at the major Bay Area cons.
Ian Lee (Lead Developer) started playtesting CCGs in the late ‘90s, eventually working on more than half-a-dozen games sold by several publishers. He then worked on the design team for the Precedence CCG titles, Babylon 5 and Wheel of Time, during which he acquired experience in managing the interplay between CCG mechanics and maintaining the thematic draw of licensed IPs.
In addition to having been a certified judge for Magic: The Gathering competitive events, Ian was active in several CCG competitive play circuits, achieving Top Ten world-wide rankings in Babylon 5, Ultimate Combat and Vampire: The Eternal Struggle.
He brings over 20 years’ experience, having participated in numerous CCGs in virtually every role, from player, competitive player, playtester and design and development. A fixture on the Northern California gaming convention circuit, he has been running a variety of RPG, CCG and board game events at local cons for over two decades.
Matt Morgan (Lead Programmer) is our in-house programmer, with an almost unhealthy degree of mastery over both programming and gaming! He has worked in multiple roles and disciplines, including back and front-end development, DevOps, testing and cloud architecture. Matt was also the programmer for Chromancer. Unfortunately the business decisions taken by the project's creator and the company meant that backers were never able to play the game, but Matt's work in it was first rate!
Tony Yin (Project Manager) is a 'first generation' gamer who played Chainmail and Greyhawk at the infancy of D&D. He also played Runequest in its early days, in the campaign of one of its authors, Warren James, at the old San Jose area gaming cafe, The Bandersnatch. Tony also began his adventures in the Third Imperium at about the same time. He still has a full set of LBBs, all with price tags showing just how much further a buck went in 1981.
In addition to RPGs, he was a fierce competitor in the board games Star Fleet Battles and Squad Leader. Having attended the first PacificCon, his passion for gaming remains strong to this day, especially for MMORPGS such as Eve and World of Warcraft, and 4x titles like Master of Orion and Civilization.
Tony has over 30 years of experience in the Silicon Valley, and has had extensive dealings with contract manufacturers (CM) in Asia since the late 90's. He has decades of experience developing and launching consumer and commercial products, including packaging, print, logistics, traffic, and material management.
As a native born Chinese speaker, Tony is able to handle not just the planning and management of a project, but direct communication with various manufacturers and distributors.
Location for the Demonstration of Play video by Collector's Legion:
Music in the videos provided by: http://www.bensound.com/royalty-free-music/2
Risks and challenges
The card game and all associated art assets already exist, and our programmer is in house. Furthermore, the physical components offered in various rewards and Add Ons have already been produced and are housed with our distributor, PSI.
However, some uncertainty does exist regarding some of the graphic and UI choices for the game, and testing may reveal that longer development may be prudent before full launch of the digital version.Learn about accountability on Kickstarter
- (30 days)