Progress, Discord, and Future Plans
Hey there, Macs and Janes,
Busy, busy, busy. Just like all the time, I suppose. Lots in the pipe. Let’s dive in.
NerdBurger Games Discord
NBG is jumping on the Discord bandwagon. As we get closer to publication, I thought I’d share the Discord with all of you. Feel free to jump on board and chat. Share your enthusiasm for our games in channels devoted to each specific game. Talk about movies/TV/books/comics in the Media Lounge. Got a question for me? There’s a channel for that. Hope to see you there.
A handful of people have already joined the Discord and there’s some discussion going on. My hope is that the NerdBurger Games Discord becomes a community for fans of the games we produce. A fan community is something I’ve wanted for a long time.
Maps and minis are underway. PDF support material is about 98% done.
We will be submitting files for the second round of proofing this weekend. This will be the proofreading stage, and if all goes well, the next print will be the final.
Here’s a look at the crowded speakeasy again, now full color.
Here’s what we’re going with for the Moxie cards.
Preparing For Launch
Beyond the game release itself, there are a BUNCH of things in the works for the official CAPERS launch when the Kickstarter is fulfilled. I’ve been in talks with a few people about running some CAPERS and posting their games on podcasts and/or streaming their games via Twitch or YouTube. I’m in talks with a fan of CAPERS to create a Roll20 module for the game, allowing people to get all sorts of Roll20 tools to play super-powered gangsters online. I’m looking into creating some fun freebies to hand out to people at conventions I attend after CAPERS launches.
All of this is tentative, but very promising. More news as we get closer to launch.
What’s Up After CAPERS?
Plans are underway to bring Die Laughing to Kickstarter before the end of the year. If all goes as expected with the CAPERS Kickstarter fulfillment, I plan to launch a Die Laughing Kickstarter on Tuesday, Oct 30, the day before Halloween.
Die Laughing is a short-play, GM-less story game where players portray characters in a horror-comedy movie. Everyone is gonna die. It’s just a matter of when and how funny you can make it. After your character is gone, you play a producer on the movie and continue to influence the story and torment the remaining characters. Stay tuned!
Also, CAPERS Noir is underway. This 40-50 page supplement for CAPERS will roll the timeline forward, out of Prohibition, to the 1940s and build the game into a crime noir setting. You’ll be able to use a lot of the content in CAPERS Noir in your regular CAPERS game or instead play a crime noir story set in 1940s Los Angeles.
Beth and Owen are on board for artwork and layout, respectively. Mike will be creating a map of Los Angeles in the 1940s.
Beyond CAPERS Noir
If all goes well with a future Kickstarter for this supplement, I’ll be producing another couple of supplements. CAPERS Covert will be set in the 1960s and be built around James Bond style law enforcement and criminals, complete with rules for Q-style gadgets, new Powers, and other cools stuff.
After that will come CAPERS Offworld, a (probably somewhat longer) supplement tying all three time periods together and introducing super-powered criminals and cops in a turn-of-the-20th-century, Buck Rogers/Flash Gordon style intergalactic setting. Alien worlds, new Powers and character options, and so on.