The Red Planet - Exploration Survival Game
The Red Planet - Exploration Survival Game
Finding yourself trapped and cutoff; explore, craft, and sacrifice in order to survive the Red Planet.
Finding yourself trapped and cutoff; explore, craft, and sacrifice in order to survive the Red Planet. Read more
Mars holds a secret, a secret so dark it could destroy everything. But are you really the first to find it?....
The Red Planet is a realistic first-person survival exploration game set on Mars in the near future. Set in a persistent open-world, players must scavenge parts, gather resources, and craft and repair equipment in order to survive. It features a dynamic open-world full of mysteries and dangers, coupled with a deep Cold War-inspired narrative that explores an alternate history of the Space Race.
Our inspiration for The Red Planet comes from a number of games, films, and books of the past. The Red Planet blends the open-world approach to game-play and story-telling of S.T.A.L.K.E.R: Shadow of Chernobyl & Penumbra: Black Plague with the crafting and survival elements of games like The Forest & Rust. It also draws inspiration from the rich atmosphere and immersive world of SOMA.
We were also inspired by the novel The Martian by Andy Weir and Ice Station by Matthew Reilly, as well as Stanley Kubrick’s masterpiece 2001: A Space Odyssey. The Red Planet features an in-depth story that encourages and rewards exploration, giving players the choice of simply waiting for rescue or digging deeper to discover the darkest secret on Mars.
You are trapped and cutoff - crash-landing on Mars and the sole survivor of your shuttle. Playing as Sara Harris, an Australian Botanist and Astronaut in the International Space Program, you ﬁnd yourself low on supplies and desperately searching for clues as to why contact was lost with Hyperion Base. To accomplish this you will need to overcome the struggles of thirst, hunger, diminishing oxygen reserves, and the deep cold of night.
Gather and salvage what you can from Outposts, Mine Resources where you can, and Craft what tools you need to survive. All the while you must protect yourself from the environment itself, and a Cold War-era secret that could shift the balance of power on Earth forever. Do whatever it takes to survive the Red Planet.
Every action has a consequence in The Red Planet, whether it be getting your Buggy stuck between rocks, a single spark igniting in the Hydroponics Garden, or simply failing to keep an eye on your Oxygen gauge. All carry over between each session of the game, with a single mistake often the difference between life and death.
Explore the world around you during the Day or Night with the realistic passage of time, but beware of the dangers that lurk in each, whether it be Radiation Exposure during the day or the Deep Cold of the night. Choose wisely.
On the surface of Mars the weather can change in an instant, with Dust Storms and Wind Vortices procedurally generated at random, forcing the player to remain constantly aware of their surroundings. Getting caught away from shelter is not recommended.
Discover an array of Outposts and Settlements that dot the landscape, some empty and others long abandoned. Repair what you can and salvage the rest, but beware, there is a reason they were abandoned.
The Red Planet is a first-person survival exploration game. As astronaut Sara Harris you’ll explore the surface of Mars, discover and unlock facilities that dot the landscape, and collect clues to the disappearance of the Hyperion colonists. You’ll also gather resources and salvage equipment in order to repair equipment and craft new materials in order to survive. Every action and every decision you’ll make will have far reaching consequences throughout the course of the game.
- Explore a persistent open-world with dangers lurking over every sand-dune
- Gather Resources from the environment and craft new items
- Discover Schematics needed in order to craft more advanced items
- Salvage and repair equipment needed to survive Travel on foot or explore the surface of Mars by Buggy
- Carefully manage your dwindling Oxygen, Water and Food Reserves
- Experience handcrafted Sound Effects and ethereal Music that envelops the player
- Delve into a dark intricate plot that explores an alternate history of the Cold War
The Red Planet will be released in April 2019 on Steam and itch.io for PC, Mac and Linux. A Steam Key & DRM-free version will also be available to all backers who pledged $20 AUD or more. Full Game-pad support for all platforms will also be supported at launch.
If our Stretch Goals are met, we will also release a version of The Red Planet on both the Playstation 4 and Xbox One. The dates for these versions will be announced later.
Although Steam Early Access is not on the cards at the moment, if interest from backers is high enough we will reconsider releasing The Red Planet to Early Access as development progresses.
Morningside Games in a small Australian indie studio headed up by Kira Zingmark and Misty-Lee Lyons, based in East Brisbane in beautiful south-east Queensland.
Kira (Project Management & Design Lead) is originally from England and has lived in Queensland for more than a decade. His background is in Information Technology and Game Design, and has two Bachelors degrees to his name. Misty-Lee (Associate Design & Audio Lead) originally hails from Mackay and has lived in Brisbane for the last two years. She has an in-depth background in Audio Engineering and is the creative audio side of Morningside Games.
Together Kira and Misty-Lee form the core team of Morningside Games, but we also have a number of contacts with other creative individuals in both Brisbane and beyond. These include talented Voice Actors, Animators, Programmers, Designers and Musicians, many of which are ready to come on-board as soon as we start full-production.
Our approach to developing The Red Planet is to create an experience that is not only fun and stylish, but also realistic and scientifically accurate, combined with a compelling narrative that keeps players guessing until the last moment. As of now we have created a solid Conceptual Design for The Red Planet and have developed a freely downloadable Concept Prototype that serves as a basic proof-of-concept for our game. We have a passionate team of designers, a solid game design, a compelling plot, and are ready and to get to work on development.
Give us the means, and with your support let’s build something awesome together.
Game Development isn’t cheap, but thanks to the advent of Crowd-Funding we can now reach out to the community for support in developing our game.
We need your help to accomplish the following:
- Acquire new Dev Hardware & Sound Recording Equipment
- Provide for our Animators, Programmers and Voice Actors
- Provide valuable Player Feedback during our Beta Test
- Help us market the game
- Help us push production right up to release
If we are successful in reaching beyond our funding goal, we will be able to:
- Provide expanded Localisations in other languages
- Provide support for VR Headsets
- Add additional Zones to the Game-map
- Implement Player Base Building
- Port the game to Current Gen Consoles
- And more…
Every dollar raised during the campaign, other than Kickstarter fees, will go directly towards the game’s development and ensuring that backers get exactly what they paid for. We have also reached out to Screen Queensland in an effort to secure additional funding towards The Red Planet. Any funds from either the Kickstarter or other campaigns that remain after development is complete will go directly towards funding our next title.
Our Kickstarter budget for the game is broken down as follows:
- Game-play & Level Design - 25%
- Modelling & Animation - 15%
- Music & Audio - 14%
- Testing - 8%
- Marketing - 7%
- Admin Costs - 6%
- Kickstarter Fees - 10%
- Backer Rewards - 15%
Risks and challenges
Morningside Games is a new studio, so we have been taking every step we can to identify and mitigate Risks. We all know that game development is inherently unpredictable, with delays and cost overruns being the most common dangers that studios face, so we understand the need to be prepared for anything.
Although our studio is relatively small, it consists of a core group of dedicated individuals who are committed to seeing this project through to release, regardless of any hurdles we might encounter along the way. We have a solid concept design for our game, one that has been revised and refined over the course of the last 6 months. We have gone a step further and created a Concept Prototype to show that we understand the core of our concept design, and that we are both familiar with and have experience using the tools at our disposal. This Prototype was also created in less than a month with a team of only 2 developers.
To ensure that all Backers receive their rewards, we will focus on delivering Digital Rewards first and as early during production as possible. Physical Rewards will be created with the assistance of 3D Printing & Manufacturing businesses located in the local Brisbane Area. This will allow us to personally maintain strict quality controls on rewards for Backers as well as cut down on distribution costs, instead of passing these costs onto Backers.
But alas, things can still go wrong. People can get sick and setbacks can occur on a daily basis. With an Active Risk Log we can analyse, prepare for, and mitigate Risks as they occur during development. By delegating tasks accordingly amongst the team, as well as keeping work backed up in the cloud in the case of an emergency, we can avoid the worst while development continues onwards.
The most important step we can take however is to keep everyone in the loop, which includes all of our Backers. Regardless of how large or small the setback, we promise to be completely open and transparent during the development of The Red Planet. Everyone will have access to our Weekly Vlog where we will outline the latest updates made, ensuring that you’ll always know exactly where we are in terms of progress on the game. When we run into problems you’ll be the first to know, and we’ll do our best to answer all of your questions.
We believe that with your support and feedback, we can together create something truly special.Learn about accountability on Kickstarter
- (30 days)