Share this project

Done

Share this project

Done
Areal (Suspended) project video thumbnail
Replay with sound
Play with
sound
$64,928 pledged of $50,000 goal
backers
By West Games
$64,928 pledged of $50,000 goal
backers

Questions and Answers from Reddit:

9 likes

We tried to answer all the questions that people gave us on reddit. Sorry if we didn't answer all of them, because doing so in many cases would mean repeating ourselves. Also, sorry that we didn't answer questions that dig into peoples personal lives, and ones that ignored or dismissed our answers. We have a much better understanding of how famous people live in show-business, in that they have to explain why they ordered steak instead of eggs for example :). We are just a normal team making a video game. With that said, we're posting 30 questions starting from the most commonly asked ones, up to the more obscure. So in other words, this update is going to be pretty long....

First our post:

" We are part of a development team that consists of senior ex-GSC Game World staff members. We collectively have lead, among other things, game design, screenwriting, scenario and animation for titles such as S.T.A.L.K.E.R. Online (unreleased), S.T.A.L.K.E.R. Call of Pripyat, S.T.A.L.K.E.R. Clear Sky, S.T.A.L.K.E.R. 2 (unreleased), Survarium (in-development at Vostok) and S.T.A.L.K.E.R. Shadow Of Chernobyl. We are currently making a new game called Areal.

https://www.kickstarter.com/projects/1577656602/areal

We're happy to answer all questions that you may have, even if we've already answered them before on other websites.

When we launched our Kickstarter, we started seeing 4-5 of the same people repeating the same negativity and misinformation 24 hours a day, to the point were they have completely taken over the Kickstarter comments section. It seems that our status as former STALKER devs has made us enemies to some people... They've also actively messaged news sites with information that we feel is an outright lie. They claim, among many other things, that we aren't real and that we're scammers. Some people believe them, including even, some journalists.

We're relatively sure that these people will come to this topic eventually, and they'll make a negative rebuke for every comment that we post. We had this same type of problem when we first started making S.T.A.L.K.E.R.. That's why we want to tell the truth here, and we hope that you guys can distinguish between who is asking serious questions, and who is coming here with the specific intention of trolling and discrediting us.

Alexey Sytyanov

Eugene Kim

Our Proof: https://www.dropbox.com/sh/8m4tq6hz7k24uo5/AABqVC62P4EpSmI6TS1NpzcKa

And Here are the Questions/Answers:

1. Question: Why is the KS base goal 50,000? Sorry if you have already answered this question.

Answer: Don't be sorry! It's a great question that many have asked, but one that we have indeed, already answered. “ We've pooled all of our savings into making Areal, and don't have funds to go any further. Unlike most companies, every one of our employees has invested their time and money into making Areal. The budget that we've pooled together covers salaries and some aspects of game development. We need the Kickstarter and S.T.A.L.K.E.R. community to support us by helping us cover the rest. Marketing also makes up a huge portion of most budgets, so we will rely on internal marketing as well as word of mouth to lower those costs substantially. " “the fact is that we have a start up, we already have fans, plus we ourselves are fans of what we're doing, so we don't need big salaries. We need an opportunity to do, create, promote and make the world a more exciting place. That's why we did not force up our salaries and expenses [onto the community].”

2. Question: Alright, you've told us that leo handles legal and organizational aspects for your game, so it makes sense that he's filed legal action against others before. I won't go into that. How can we be sure that Mr Leo is trustworthy and that he won't disappear with the KS money? -

Answer: Because I, Eugene Kim, the founder of West-Games, manage and have access to all Areal accounts including the Amazon account on our Kickstarter that is responsible for all pledges. We are partners who trust each other.

3. Question: Why do you have helicopters and other vehicles? 

Answer: First of all, vehicles were planned to be present in S.T.A.L.K.E.R., and so many mods with motor transport proved that the players were interested in them. Second, usage of vehicles won’t be so massive in Areal, and they present a lot of dangers well. Anomalies and the environment will destroy machinery, and no armor will protect against this. Moreover, players can use vehicles only inside the Green zone.

4. Question: Hi, fellow game developer here. I've emailed you about this and posted several times on your Kickstarter asking about it with no response:

How will you produce physical discs for the Wii U, PS4, and Xbox One? Each manufacturer has minimum order requirements for discs that are on a per region basis. You would need to spend nearly $250,000 or more just to produce discs. As you're promising these to backers, I think they deserve an answer on how you will produce them when uour goal is only $50,000.

Your response would be greatly appreciated!

Answer: Oh yeah, that's a valid question that we've factored into our budget, and keep in mind that the 50K is not the total budget, but the amount that we haven't been able to come up with ourselves. I do want to say that manufacturing discs costs considerably less than 250k, especially if you have pre-arranged agreements with disc media manufacturers.

From our updates and Kickstarter description: "“ We've pooled all of our savings into making Areal, and don't have funds to go any further. Unlike most companies, every one of our employees has invested their time and money into making Areal. The budget that we've pooled together covers salaries and some aspects of game development. We need the Kickstarter and S.T.A.L.K.E.R. community to support us by helping us cover the rest. Marketing also makes up a huge portion of most budgets, so we will rely on internal marketing as well as word of mouth to lower those costs substantially. " “the fact is that we have a start up, we already have fans, plus we ourselves are fans of what we're doing, so we don't need big salaries. We need an opportunity to do, create, promote and make the world a more exciting place. That's why we did not force up our salaries and expenses [onto the community].”

We have released many games before, and are experienced in dealing with this aspect.

5. Question: You state that you have your own engine. Can you tell more about it? 'Cause so far we've only seen Unity in your video, even though you said that it was only one of many you've learnt while working on your own. 

Answer:  Yes, we've worked on Cryengine, Unreal, Unity and the STALKER engine. We are planning to make a formal presentation on our engine when it is presentable. No game development studio would show off a new in-development proprietary engine in a pre-alpha state (Vostok games, having a new proprietary engine, being a good example of that). The reason you get to see footage from some games in an early state is because they are using either a licensed engine or an in-house engine that has already been in use via previous games (think COD or Uncharted). Another good example is EA, because they have the fully made frostbite engine, which greatly speeds up development and allows for early footage. 

6. Question: I know that all of the images on your Kickstarter description belong to your team, but I've seen screenshots I think from VG247 that look like they aren't from your game. I couldn't find those images anywhere on your facebook or Kickstarter, so I'm not worried, but could you still shed some light on that? 

Answer: This is what I would say is a classic example of some individuals stirring and provoking the public. We posted a couple of memes and images that have no relation to Areal on our personal facebook page, and some people are using that against us. We've removed them from that page so as to not cause further misunderstandings. We have never posted screenshots of other games on our official Areal Game facebook account and on our Kickstarter. Regarding the video, we have the right to use all footage that conveys what we have accomplished in the past, which includes assets from unity. 

7. Question: Your game is in pre-alpha, meaning it's in its first stage of development. In spite of that, people have demanded game footage. Do you think that this is feasable given the time frame you have on your Kickstarter? I personally don't care, because I know from your previous games, that Areal will deliver, but this has been a common complaint from people. 

Answer: We want to show you game footage as soon as we can, believe us! We hope that you'll be patient for a little longer and you'll get to see some footage. An excerpt from a previous question that we answered is really informative for people who are saying that other games had no problem showing pre-alpha footage, “ The reason you get to see footage from some games in an early state is because they are using either a licensed engine like unreal, or an in-house engine that has already been in use via their previous games (think COD or Uncharted). Another good example is EA, because they have the fully made frostbite engine, which speeds up development and allows for early footage.” 

8.Question: When can I play the game? I found two different dates - September 2015, as rewards delivery date on KS, but I also heard about 2016 somewhere. 

Areal is scheduled for 2016. Next year, people who backed our Kickstarter will receive the game in early access form, which will be just as beautiful as the final product and include all the key features. We’ll include a day one patch on release day for everyone who received the early access version.

9. Question: Can investors make WG finish the KS campaign before the appointed time and/or leave the backers with no any rewards?

Answer: The simplest answer to this is no. If our Kickstarter is successful, then we are obligated to develop on the platforms that we have stated and give backers the rewards associated with their pledge.

11.Questions: Where were you planning on having the STALKER games' story and universe go?

Do you regret anything about its development or direction you'd care sharing?

Answer: We do not plan to use anything from the game world of Stalker. Areal is an independent project, with its own history and game world. Stalker is not a simple project, but I do not regret anything) I truly love it, and from time to time I play Shadow of Chernobyl and mods.

- Alexey Sytyanov

12. Question: How can you assure the backers that they will get all the rewards promised? 

Answer: Most rewards are game related and we've made sure not to list rewards that we can't manufacture ourselves. That's why you don't see stuff like medals and cake as rewards, because medals are hard to make and the cake is a lie. As for the game itself, after the Kickstarter ends, we send out a poll that asks which platform you'd like the game on. This is standard for most Kickstarter game projects. Additionally, if you pick a platform that's region locked, then we'll make sure to send you a copy that corresponds to your region. 

13. Question: How many developers do you have in your team so far?

Answer: So far our team includes more than ten full-time development specialists from different fields, who spend all their time working on our project. However, we also have few part-time employees who help us and are ready to join the team later. We are also ready to get more developers involved when we need them.

14. Question: Hello Mr. Sytyanov, are you able to talk a bit more S.T.A.L.K.E.R., Survarium and your decision to become involved with the Areal project?

There was some controversy over S.T.A.L.K.E.R. 2 supposedly requiring an internet connection to play, was this just a form of DRM for the single-player mode or was multiplayer planned to be a larger component of the game? Did the game ever make it to a playable state?

How much of your idea for "a world to explore, where intrigues and stories can be combined with multiplayer without destroying the atmosphere and the veracity of events" is going to be a part of Survarium and do you have any additional insight into why they were not implemented from the beginning? Do you believe this idea will be better

Answer: About STALKER-2 - a single-player was being developed, internet connection was being discussed, but it's not the fact that it would have been necessary for launch.

While working on Survarium I developed Freeplay mode, and it's then when I first formulated the concept of combination of game story and multiplayer. Now it got its development in Areal.

I cannot reveal much about Survarium, as its still in the development. If we talk about Areal, I think such a concept perfectly fits it. Moreover, I think it can allow to provide the players with early access to the game.

15. Question: Will Areal support modifications? In other words; do you possibly plan to include some mod tools? I think mods were a huge part of STALKER and if you make it possible to mod your game, it can only make it better.

Answer: Will Areal support modifications? In other words; do you possibly plan to include some mod tools? I think mods were a huge part of STALKER and if you make it possible to mod your game, it can only make it better.

16. Question: Mr Sytyanov, I'd like to ask you in the first place. Why was STALKER-2 closed?

Answer: To be honest, I don't know. It was as abrupt for me as it was for all of you. 

17: Question: Going into your STALKER past, who from your team has worked on STALKER? I know Alexey Sytyanov is a part of your team and he was the lead game designer and screenwriter for STALKER, but I want to know about the rest of your team.

Answer: We don’t want to present everyone to the public at the moment. Later we will tell more about the rest of the team and will continue to tell you about the development process, whilst showing our specialists. So far we can only show those who agreed to be publicly presented on Kickstarter, including those who worked on STALKER: me (Eugene Kim), Alexey Sytyanov, Yuryi Negrobov, Peter Dushunsky, Eugene Obertuch, Alex Moseichuk.

18. Question: Can you articulate how much work has been completed on the game so far, and what steps are still left until Areal is an Alpha build? Can you give any sort of timeline on when we may see actual in game footage?

Answer: Again, we are in pre-alpha, and it'll take around 3-4 months to get into alpha. We are releasing new footage early this week.

19. Question: WG, I think you're damn lucky to get Alexey Sytyanov into your team. He's a treasure! Nurture and cherish him and you'll get what you claim - true Stalker successor. My question is personally to him. Was there any storyline or gameplay feature in Stalker that you liked most and would like to add to your new project?

Answer: Thank you for the kind words, I am pleased) Regarding favorite Stalker features, I guess I’d mention a realistic fiction, life simulation, general atmosphere, the openness of the world, and of course the non-linearity and mystic. - Alexey Sytyanov

20. Question: You should already get tired from 'show us the footage' requests, but I somehow believe that you'll show us a great gameplay in the game even if you won't show any example during your KS. I only want to ask whether you are going to repeat the best finds that were used in S.T.A.L.K.E.R.? To be honest, I'd rather prefer a completely new game with a S.T.A.L.K.E.R. charm.

Answer: No, we're showing new footage this week. Areal is a completely new game that aims to preserve the spirit of STALKER. :)

21. Question: Guys, I admire your efforts, but why not just unite with 4A and Vostok and develop S.T.A.L.K.E.R.-2?

Answer: Each team has its own philosophy and goals, Vostok Games and 4AGames are not the exceptions. We have our own way, and after GSC was closed, own story as well. West-Games was founded to promote the ideas and goals that were set during the development of STALKER. This connects us with our predecessor, and is now living in the Areal project.

22. Question: WG announced that Areal are going to be quite colorful. Does this mean that there will be no any dark and gray colors like every typical shooter has?

Answer: We’re going to develop three zones in Areal: Green, Yellow and Red. The closer you are to the epicenter, the more crazy the enviroment around you will be, with various mutations and more dangerous monsters.

23. Question: We've seen some sketches of the animals in Arial. First of all, wolf, of course. Will they all be colorful?

Answer: Colours of the animals in Areal correspond to the environment in which they live. The wolf you’ve mentioned is from the Yellow zone and its colour corresponds to it. Of course in the game it will not be as bright, but much more scary. 

24. Question: Will Sergey Tarmashev consult you or will he be a full time member of your team?

Answer: Sergey Tarmashev is interested in cooperation with us as we’re developing a game based on his books. Who can help us to convey the essence of the world and the whole singularity of Areal better than him?

25. Question: The game is based on the book series. How closely does the game follow the books? 

Answer: Areal (the game) has a separate story with a new hero, but it intersects at points with the book, and it's of course, based in the same world. Tarmashev is advising us and helping us write the story.

26. Question: So will the Areal be singleplayer only? Or will it have a multiplayer as well?

Answer: We are working on deep story, and going to realize it in the single-player version of the game. But to add risk, hardcore and variety, we introduce an additional opportunity for multiplayer to enable network mode and share your story with friends, and maybe not friends - this is a freedom of choice and dependent on how much funding we ultimately receive.

27. Question: What about Union Studio and your statement about that it's project became Survarium from Vostok Games? Did you mean that Vostok uses your backgrounds, assets, solutions or whatever? 

Answer: After GSC closed, me and part of the GSC team developed the concept of a MMO shooter. But when our ex-colleagues, now known under the name of Vostok Games, got into difficulties because we shared a similar concept, so we decided not to interfere with them, and thus, we moved on to Areal. -Eugene Kim

28. Question: I know this all is about Areal, but I desperately want to ask one questions about Stalker. You can think it's quite stupid, but it just doesn't go out of my head, and I'm sure that you as ex-developers of Stalker, especially Mr Sytyanov, can answer it. Anyway. Why did you decide to use a gas mask in Stalker? Not a headpiece or sphere, or sort of an environmental suit, but an old fashioned gas mask?  

Answer: No actually, this is the most on topic question on this AMA so far, since AMA questions usually center on people's past work (though it's very understandable why people are focusing on Areal). There are many reasons for this, for example, an emphasis on realistic fiction, as it is one of the most recognizable attributes in Chernobyl. We often saw gas masks in Pripyat, so we simply couldn’t stand beside and not have it be in the game. 

29. Question: People have accused you of having a shitty design and of poor PR. I really can't understand this, as your Kickstarter looks fine to me, and i've seen that more than 100 sites have written about you. Why do people keep saying this? I kindly request that West Games answer this question, and not anyone else. 

Answer: I honestly don't know. Maybe some people don't like the layout of our Kickstarter, but it's pretty much standard when it comes to Kickstarters. There are clear cut constraints when it comes to designing a Kickstarter. You cannot change the font or size, there is a character limit and you cannot put text beside a photo. As for PR, in the past couple of years, there has been practically no mention of STALKER in news outlets, where as right now, video game sites from all over the world have written about us. Like it or not, this wouldn't have been possible if we didn't try our hardest to get news outlets to talk about us. We're really grateful for everyone that has written about us, even if sometimes, the coverage hasn't been completely positive or correct.

30. Question: Will the borders between zones be transparent? Will I have an opportunity to get easily from one zone to another with only one step?

Answer: Transitions will be smooth. You will not feel a sharp change. Only screenshots done in different places will show you the difference. You are free from the beginning of the game to venture out into all three zones, though you may not be prepared for what’s out there at first.

Richard Stuckey, West Games, and 7 more people like this update.

Comments

Funding for this project was suspended by Kickstarter and comments are closed on project updates. For more on project suspension, please see our FAQ.

    1. Ronald Clark on July 20, 2014

      Areal First Person Shooter Prototype Trailer Unveiled By West Games (video)
      https://www.kickstarter.com/projects/1577656602/areal/widget/video.html

      A quick teaser trailer has been released for the new first-person shooter (FPS) video game called Areal that is currently under development by the game studio responsible for the S.T.A.L.K.E.R. series, West Games.

      West Games are currently running a Kickstarter crowd funding campaign to help fund the development of a new Areal game. Check out the early prototype footage which is not representative of Areal’s final quality after the jump.

      West Games explain : “Areal is a new video game that’s being made by senior ex-S.T.A.L.K.E.R. developers. It features a massive and intricately detailed open world environment that is extremely varied and colorful, even though it’s set in a post-apocalyptic setting.

      Areal depicts a future where civilization has fallen apart due to an unearthly material called Metamorphite, which eventually spreads, corrupts and infects the whole world. The source of Metamorphite comes from a meteor that impacted the earth long ago, and it is the site of constant conflict and bloodshed.

      Areal’s story is not linear – players can choose how their characters act and speak – everything from how you talk to who you kill changes the storyline of Areal. There is no morality system in Areal, so you are free to make choices that you think are best in any given situation, without being blinded and limited by a standard good/evil system.

      Ultimately, Areal is the culmination of everything that we want to see from a post apocalyptic game, and it’s something that we can realize with full creative freedom because of the unique platform that is Kickstarter. All we need is your support!”

      For more information on the new Areal game for West Games jump over to the Kickstarter website for details and to help with its development.

    2. Ronald Clark on July 20, 2014

      ATTENTION!!!

      Raul Strugar - IT’S TROLL!!!!

      >>>We are discussing here guys, away from trolls: http://www.e-chat.co/room/16662
      >>>Cause why not spam if KS doesn't give a fuck?

      !!!!!!!!!!!!!!!!!!!!!!!!!!!

      ATTENTION!!! THERE IS A VIRUS!!!!!!!!!!!!!!!!!!!

      !!!!!!!!!!!!!!!

    3. Roy Anderson on July 20, 2014

      I LOVE TROLLS, BUT ONLY IN FAIRY TALES. HERE WE FACE ANOTHER KIND OF TROLLS – INTERNET INSURGENTS! YOU CAN HELP THE COMMUNITY OF GAME`S PLAYERS TO GET RID OF THESE UGLY TROLLS! JUST SHARE THIS POST AND EVERYONE WILL BE GRATEFUL TO YOU!
      TROLL`S INTERVIEW!!!!!!!!!!!!!!!!!!!!!!!!!! ATTENTION!!!!!!!!!!!!!!!!
      http://i.imgur.com/PXXwdt8.jpg

      Beware these trolls!!!!!!!!!!!!!!!!!!!!!!
      !
      !
      !
      Alex
      http://i.imgur.com/pzhwubp.jpg
      https://www.kickstarter.com/profile/1471462809
      Ahmad Khan:
      http://i.imgur.com/29wVmwP.jpg
      https://www.kickstarter.com/profile/118853235
      Matthew Farmery:
      http://i.imgur.com/epq0iK1.jpg
      https://www.kickstarter.com/profile/1048485536
      Nick Evans:
      http://i.imgur.com/PkuL7xz.jpg
      https://www.kickstarter.com/profile/1154449346
      Philomelle
      http://i.imgur.com/Xdq53Ur.jpg
      https://www.kickstarter.com/profile/2118415740
      TimoH
      http://i.imgur.com/l2mslJt.jpg
      https://www.kickstarter.com/profile/1503167304
      Sander Goetzee Serrano:
      http://take.ms/88ym6
      https://www.kickstarter.com/profile/undeadguru
      Martin Raun Dragsbæk
      http://i.imgur.com/8kGBkIA.jpg
      https://www.kickstarter.com/profile/364031039
      Microsoft Sam
      http://i.imgur.com/JrGPcUc.jpg
      https://www.kickstarter.com/profile/442661676
      Artyom Andreev
      http://i.imgur.com/X6kydpo.jpg
      https://www.kickstarter.com/profile/992653368
      d4v33edz
      https://www.kickstarter.com/profile/510503504
      Eugene Kim (not from WG)
      http://i.imgur.com/y0UFgmX.jpg
      https://www.kickstarter.com/profile/681414583!
      Maurice Burgmans
      https://www.kickstarter.com/profile/1377935168
      Judicator
      https://www.kickstarter.com/profile/545610824

      Beware these trolls!!!!!!!!!!!!!!!!!!!!!!

      DEAR GUYS, I WANT TO DRAW YOUR ATTENTION TO THE FACT I`M POSTING ONLY HERE AND HAVEN`T PARTICIPATED AS WELL AS WON`T TAKE PART IN ANY OTHER CHATS OR COMMENT WALLS!!! SEE THIS LINK! http://imgur.com/AkoYBAS
      THAT`S NOT ME IN THIS STRANGE CHAT! THERE IS A VIRUS AND LOT`S OF PEOPLE SUFFER FROM BEING FAKED!!!

    4. Roy Anderson on July 20, 2014

      I LOVE TROLLS, BUT ONLY IN FAIRY TALES. HERE WE FACE ANOTHER KIND OF TROLLS – INTERNET INSURGENTS! YOU CAN HELP THE COMMUNITY OF GAME`S PLAYERS TO GET RID OF THESE UGLY TROLLS! JUST SHARE THIS POST AND EVERYONE WILL BE GRATEFUL TO YOU!
      TROLL`S INTERVIEW!!!!!!!!!!!!!!!!!!!!!!!!!! ATTENTION!!!!!!!!!!!!!!!!
      http://i.imgur.com/PXXwdt8.jpg

      Beware these trolls!!!!!!!!!!!!!!!!!!!!!!
      !
      !
      !
      Alex
      http://i.imgur.com/pzhwubp.jpg
      https://www.kickstarter.com/profile/1471462809
      Ahmad Khan:
      http://i.imgur.com/29wVmwP.jpg
      https://www.kickstarter.com/profile/118853235
      Matthew Farmery:
      http://i.imgur.com/epq0iK1.jpg
      https://www.kickstarter.com/profile/1048485536
      Nick Evans:
      http://i.imgur.com/PkuL7xz.jpg
      https://www.kickstarter.com/profile/1154449346
      Philomelle
      http://i.imgur.com/Xdq53Ur.jpg
      https://www.kickstarter.com/profile/2118415740
      TimoH
      http://i.imgur.com/l2mslJt.jpg
      https://www.kickstarter.com/profile/1503167304
      Sander Goetzee Serrano:
      http://take.ms/88ym6
      https://www.kickstarter.com/profile/undeadguru
      Martin Raun Dragsbæk
      http://i.imgur.com/8kGBkIA.jpg
      https://www.kickstarter.com/profile/364031039
      Microsoft Sam
      http://i.imgur.com/JrGPcUc.jpg
      https://www.kickstarter.com/profile/442661676
      Artyom Andreev
      http://i.imgur.com/X6kydpo.jpg
      https://www.kickstarter.com/profile/992653368
      d4v33edz
      https://www.kickstarter.com/profile/510503504
      Eugene Kim (not from WG)
      http://i.imgur.com/y0UFgmX.jpg
      https://www.kickstarter.com/profile/681414583!
      Maurice Burgmans
      https://www.kickstarter.com/profile/1377935168
      Judicator
      https://www.kickstarter.com/profile/545610824

      Beware these trolls!!!!!!!!!!!!!!!!!!!!!!

      DEAR GUYS, I WANT TO DRAW YOUR ATTENTION TO THE FACT I`M POSTING ONLY HERE AND HAVEN`T PARTICIPATED AS WELL AS WON`T TAKE PART IN ANY OTHER CHATS OR COMMENT WALLS!!! SEE THIS LINK! http://imgur.com/AkoYBAS
      THAT`S NOT ME IN THIS STRANGE CHAT! THERE IS A VIRUS AND LOT`S OF PEOPLE SUFFER FROM BEING FAKED!!!

    5. Roy Anderson on July 20, 2014

      I LOVE TROLLS, BUT ONLY IN FAIRY TALES. HERE WE FACE ANOTHER KIND OF TROLLS – INTERNET INSURGENTS! YOU CAN HELP THE COMMUNITY OF GAME`S PLAYERS TO GET RID OF THESE UGLY TROLLS! JUST SHARE THIS POST AND EVERYONE WILL BE GRATEFUL TO YOU!
      TROLL`S INTERVIEW!!!!!!!!!!!!!!!!!!!!!!!!!! ATTENTION!!!!!!!!!!!!!!!!
      http://i.imgur.com/PXXwdt8.jpg

      Beware these trolls!!!!!!!!!!!!!!!!!!!!!!
      !
      !
      !
      Alex
      http://i.imgur.com/pzhwubp.jpg
      https://www.kickstarter.com/profile/1471462809
      Ahmad Khan:
      http://i.imgur.com/29wVmwP.jpg
      https://www.kickstarter.com/profile/118853235
      Matthew Farmery:
      http://i.imgur.com/epq0iK1.jpg
      https://www.kickstarter.com/profile/1048485536
      Nick Evans:
      http://i.imgur.com/PkuL7xz.jpg
      https://www.kickstarter.com/profile/1154449346
      Philomelle
      http://i.imgur.com/Xdq53Ur.jpg
      https://www.kickstarter.com/profile/2118415740
      TimoH
      http://i.imgur.com/l2mslJt.jpg
      https://www.kickstarter.com/profile/1503167304
      Sander Goetzee Serrano:
      http://take.ms/88ym6
      https://www.kickstarter.com/profile/undeadguru
      Martin Raun Dragsbæk
      http://i.imgur.com/8kGBkIA.jpg
      https://www.kickstarter.com/profile/364031039
      Microsoft Sam
      http://i.imgur.com/JrGPcUc.jpg
      https://www.kickstarter.com/profile/442661676
      Artyom Andreev
      http://i.imgur.com/X6kydpo.jpg
      https://www.kickstarter.com/profile/992653368
      d4v33edz
      https://www.kickstarter.com/profile/510503504
      Eugene Kim (not from WG)
      http://i.imgur.com/y0UFgmX.jpg
      https://www.kickstarter.com/profile/681414583!
      Maurice Burgmans
      https://www.kickstarter.com/profile/1377935168
      Judicator
      https://www.kickstarter.com/profile/545610824

      Beware these trolls!!!!!!!!!!!!!!!!!!!!!!

      DEAR GUYS, I WANT TO DRAW YOUR ATTENTION TO THE FACT I`M POSTING ONLY HERE AND HAVEN`T PARTICIPATED AS WELL AS WON`T TAKE PART IN ANY OTHER CHATS OR COMMENT WALLS!!! SEE THIS LINK! http://imgur.com/AkoYBAS
      THAT`S NOT ME IN THIS STRANGE CHAT! THERE IS A VIRUS AND LOT`S OF PEOPLE SUFFER FROM BEING FAKED!!!

    6. Missing avatar

      Maurice Burgmans on July 20, 2014

      WG has dodged all the important questions and still refuse to show of anything of the inventory system, AI and proprietary engine that they claim to have.

    7. Julia Kravec on July 20, 2014

      TROLL`S INTERVIEW!!!!!!!!!!!!!!!!!!!!!!!!!! ATTENTION!!!!!!!!!!!!!!!!
      http://i.imgur.com/PXXwdt8.jpg

      Beware these trolls!!!!!!!!!!!!!!!!!!!!!!
      !
      !
      !
      Alex
      http://i.imgur.com/pzhwubp.jpg
      https://www.kickstarter.com/profile/1471462809
      Ahmad Khan:
      http://i.imgur.com/29wVmwP.jpg
      https://www.kickstarter.com/profile/118853235
      Matthew Farmery:
      http://i.imgur.com/epq0iK1.jpg
      https://www.kickstarter.com/profile/1048485536
      Nick Evans:
      http://i.imgur.com/PkuL7xz.jpg
      https://www.kickstarter.com/profile/1154449346
      Philomelle
      http://i.imgur.com/Xdq53Ur.jpg
      https://www.kickstarter.com/profile/2118415740
      TimoH
      http://i.imgur.com/l2mslJt.jpg
      https://www.kickstarter.com/profile/1503167304
      Sander Goetzee Serrano:
      http://take.ms/88ym6
      https://www.kickstarter.com/profile/undeadguru
      Martin Raun Dragsbæk
      http://i.imgur.com/8kGBkIA.jpg
      https://www.kickstarter.com/profile/364031039
      Microsoft Sam
      http://i.imgur.com/JrGPcUc.jpg
      https://www.kickstarter.com/profile/442661676
      Artyom Andreev
      http://i.imgur.com/X6kydpo.jpg
      https://www.kickstarter.com/profile/992653368
      Eugene Kim (not from WG)
      http://i.imgur.com/y0UFgmX.jpg
      https://www.kickstarter.com/profile/681414583!
      Beware these trolls!!!!!!!!!!!!!!!!!!!!!!
      TROLL`S INTERVIEW!!!!!!!!!!!!!!!!!!!!!!!!!! ATTENTION!!!!!!!!!!!!!!!!
      http://i.imgur.com/PXXwdt8.jpg

      Beware these trolls!!!!!!!!!!!!!!!!!!!!!!
      !
      !
      !
      Alex
      http://i.imgur.com/pzhwubp.jpg
      https://www.kickstarter.com/profile/1471462809
      Ahmad Khan:
      http://i.imgur.com/29wVmwP.jpg
      https://www.kickstarter.com/profile/118853235
      Matthew Farmery:
      http://i.imgur.com/epq0iK1.jpg
      https://www.kickstarter.com/profile/1048485536
      Nick Evans:
      http://i.imgur.com/PkuL7xz.jpg
      https://www.kickstarter.com/profile/1154449346
      Philomelle
      http://i.imgur.com/Xdq53Ur.jpg
      https://www.kickstarter.com/profile/2118415740
      TimoH
      http://i.imgur.com/l2mslJt.jpg
      https://www.kickstarter.com/profile/1503167304
      Sander Goetzee Serrano:
      http://take.ms/88ym6
      https://www.kickstarter.com/profile/undeadguru
      Martin Raun Dragsbæk
      http://i.imgur.com/8kGBkIA.jpg
      https://www.kickstarter.com/profile/364031039
      Microsoft Sam
      http://i.imgur.com/JrGPcUc.jpg
      https://www.kickstarter.com/profile/442661676
      Artyom Andreev
      http://i.imgur.com/X6kydpo.jpg
      https://www.kickstarter.com/profile/992653368
      Eugene Kim (not from WG)
      http://i.imgur.com/y0UFgmX.jpg
      https://www.kickstarter.com/profile/681414583!
      Beware these trolls!!!!!!!!!!!!!!!!!!!!!!

      TROLL`S INTERVIEW!!!!!!!!!!!!!!!!!!!!!!!!!! ATTENTION!!!!!!!!!!!!!!!!
      http://i.imgur.com/PXXwdt8.jpg

      Beware these trolls!!!!!!!!!!!!!!!!!!!!!!
      !
      !
      !
      Alex
      http://i.imgur.com/pzhwubp.jpg
      https://www.kickstarter.com/profile/1471462809
      Ahmad Khan:
      http://i.imgur.com/29wVmwP.jpg
      https://www.kickstarter.com/profile/118853235
      Matthew Farmery:
      http://i.imgur.com/epq0iK1.jpg
      https://www.kickstarter.com/profile/1048485536
      Nick Evans:
      http://i.imgur.com/PkuL7xz.jpg
      https://www.kickstarter.com/profile/1154449346
      Philomelle
      http://i.imgur.com/Xdq53Ur.jpg
      https://www.kickstarter.com/profile/2118415740
      TimoH
      http://i.imgur.com/l2mslJt.jpg
      https://www.kickstarter.com/profile/1503167304
      Sander Goetzee Serrano:
      http://take.ms/88ym6
      https://www.kickstarter.com/profile/undeadguru
      Martin Raun Dragsbæk
      http://i.imgur.com/8kGBkIA.jpg
      https://www.kickstarter.com/profile/364031039
      Microsoft Sam
      http://i.imgur.com/JrGPcUc.jpg
      https://www.kickstarter.com/profile/442661676
      Artyom Andreev
      http://i.imgur.com/X6kydpo.jpg
      https://www.kickstarter.com/profile/992653368
      Eugene Kim (not from WG)
      http://i.imgur.com/y0UFgmX.jpg
      https://www.kickstarter.com/profile/681414583!
      Beware these trolls!!!!!!!!!!!!!!!!!!!!!!

    8. Ronald Clark on July 20, 2014

      PLEASE DO NOT FEED THE TROLLS!!!!!.

      In Internet slang, a troll is a person who sows discord on the Internet by starting arguments or upsetting people, by posting inflammatory, extraneous, or off-topic messages in an online community (such as a newsgroup, forum, chat room, or blog) with the deliberate intent of provoking readers into an emotional response or of otherwise disrupting normal on-topic discussion.

      Application of the term troll is subjective. Some readers may characterize a post as trolling, while others may regard the same post as a legitimate contribution to the discussion, even if controversial. Like any pejorative term, it can be used as an ad hominem attack, suggesting a negative motivation.

      As noted in an OS News article titled "Why People Troll and How to Stop Them" (January 25, 2012), "The traditional definition of trolling includes intent. That is, trolls purposely disrupt forums. This definition is too narrow. Whether someone intends to disrupt a thread or not, the results are the same if they do." Others have addressed the same issue, e.g., Claire Hardaker, in her Ph.D. thesis "Trolling in asynchronous computer-mediated communication: From user discussions to academic definitions", and Dr. Phil. Popular recognition of the existence (and prevalence) of non-deliberate, "accidental trolls", has been documented widely, in sources as diverse as the Urban Dictionary, Nicole Sullivan's keynote speech at the 2012 Fluent Conference, titled "Don't Feed the Trolls" Gizmodo, online opinions on the subject written by Silicon Valley executives and comics.

      Regardless of the circumstances, controversial posts may attract a particularly strong response from those unfamiliar with the robust dialogue found in some online, rather than physical, communities. Experienced participants in online forums know that the most effective way to discourage a troll is usually to ignore it, because responding tends to encourage trolls to continue disruptive posts – hence the often-seen warning: "Please do not feed the trolls".

      Early incidents of trolling were considered to be the same as flaming, but this has changed with modern usage by the news media to refer to the creation of any content that targets another person. The Internet dictionary NetLingo suggests there are four grades of trolling: playtime trolling, tactical trolling, strategic trolling, and domination trolling. The relationship between trolling and flaming was observed in open-access forums in California, on a series of modem-linked computers. CommuniTree was begun in 1978 but was closed in 1982 when accessed by high school teenagers, becoming a ground for trashing and abuse. Some psychologists have suggested that flaming would be caused by deindividuation or decreased self-evaluation: the anonymity of online postings would lead to disinhibition amongst individuals Others have suggested that although flaming and trolling is often unpleasant, it may be a form of normative behavior that expresses the social identity of a certain user group According to Tom Postmes, a professor of social and organisational psychology at the universities of Exeter, England, and Groningen, The Netherlands, and the author of Individuality and the Group, who has studied online behavior for 20 years, "Trolls aspire to violence, to the level of trouble they can cause in an environment. They want it to kick off. They want to promote antipathetic emotions of disgust and outrage, which morbidly gives them a sense of pleasure."

      In academic literature, the practice of trolling was first documented by Judith Donath (1999). Donath's paper outlines the ambiguity of identity in a disembodied "virtual community" such as Usenet:

      In the physical world there is an inherent unity to the self, for the body provides a compelling and convenient definition of identity. The norm is: one body, one identity ... The virtual world is different. It is composed of information rather than matter.

      Donath provides a concise overview of identity deception games which trade on the confusion between physical and epistemic community:

      Trolling is a game about identity deception, albeit one that is played without the consent of most of the players. The troll attempts to pass as a legitimate participant, sharing the group's common interests and concerns; the newsgroups members, if they are cognizant of trolls and other identity deceptions, attempt to both distinguish real from trolling postings, and upon judging a poster a troll, make the offending poster leave the group. Their success at the former depends on how well they – and the troll – understand identity cues; their success at the latter depends on whether the troll's enjoyment is sufficiently diminished or outweighed by the costs imposed by the group.

      Trolls can be costly in several ways. A troll can disrupt the discussion on a newsgroup, disseminate bad advice, and damage the feeling of trust in the newsgroup community. Furthermore, in a group that has become sensitized to trolling – where the rate of deception is high – many honestly naïve questions may be quickly rejected as trollings. This can be quite off-putting to the new user who upon venturing a first posting is immediately bombarded with angry accusations. Even if the accusation is unfounded, being branded a troll is quite damaging to one's online reputation.

      Susan Herring and colleagues in "Searching for Safety Online: Managing 'Trolling' in a Feminist Forum" point out the difficulty inherent in monitoring trolling and maintaining freedom of speech in online communities: "harassment often arises in spaces known for their freedom, lack of censure, and experimental nature". Free speech may lead to tolerance of trolling behavior, complicating the members' efforts to maintain an open, yet supportive discussion area, especially for sensitive topics such as race, gender, and sexuality.

    9. Ronald Clark on July 19, 2014

      https://www.kickstarter.com/projects/1577656602/areal/posts/919071
      :
      "
      Thank you to all the news sites that have written about our new teaser, and a special thanks to (among many others) Polygon, Gamer's Hell, PC Games N, Load the Game and Geeky Gadgets for reporting objectively and without any personal bias. Even bigger thanks to the 1,000+ people who have backed us so far. We are so happy to see more than 780 results show up when we type in "Areal Kickstarter" on google's news section! We have raised roughly 76 percent of our base goal, so we really are in the home stretch now! We need you, our backers' help, to get us to at least a hundred percent -- all you need to do is talk about Areal with your friends and share us on social media sites. If everyone got just one friend to contribute, then we would go way beyond our base goal. We have made some mistakes over the course of this Kickstarter, but the fact is that we are trying our hardest, and we hope that you'll help us make Areal a reality.
      «

      http://www.polygon.com/2014/7/18/5915089/areal-stalker-prototype-trailer
      !
      http://www.gamershell.com/news_166627.html
      !
      http://www.pcgamesn.com/west-games-release-first-footage-controversial-stalker-successor-areal
      !
      http://www.loadthegame.com/2014/07/18/new-video-shows-early-footage-areal/
      !
      http://www.geeky-gadgets.com/areal-first-person-shooter-prototype-trailer-unveiled-by-west-games-18-07-2014/

    10. Ronald Clark on July 19, 2014

      https://www.kickstarter.com/projects/1577656602/areal/posts/919071
      :
      "
      Thank you to all the news sites that have written about our new teaser, and a special thanks to (among many others) Polygon, Gamer's Hell, PC Games N, Load the Game and Geeky Gadgets for reporting objectively and without any personal bias. Even bigger thanks to the 1,000+ people who have backed us so far. We are so happy to see more than 780 results show up when we type in "Areal Kickstarter" on google's news section! We have raised roughly 76 percent of our base goal, so we really are in the home stretch now! We need you, our backers' help, to get us to at least a hundred percent -- all you need to do is talk about Areal with your friends and share us on social media sites. If everyone got just one friend to contribute, then we would go way beyond our base goal. We have made some mistakes over the course of this Kickstarter, but the fact is that we are trying our hardest, and we hope that you'll help us make Areal a reality.
      «

      http://www.polygon.com/2014/7/18/5915089/areal-stalker-prototype-trailer
      !
      http://www.gamershell.com/news_166627.html
      !
      http://www.pcgamesn.com/west-games-release-first-footage-controversial-stalker-successor-areal
      !
      http://www.loadthegame.com/2014/07/18/new-video-shows-early-footage-areal/
      !
      http://www.geeky-gadgets.com/areal-first-person-shooter-prototype-trailer-unveiled-by-west-games-18-07-2014/

    11. Ronald Clark on July 19, 2014

      PLEASE DO NOT FEED THE TROLLS!!!!!.

      In Internet slang, a troll is a person who sows discord on the Internet by starting arguments or upsetting people, by posting inflammatory, extraneous, or off-topic messages in an online community (such as a newsgroup, forum, chat room, or blog) with the deliberate intent of provoking readers into an emotional response or of otherwise disrupting normal on-topic discussion.

      Application of the term troll is subjective. Some readers may characterize a post as trolling, while others may regard the same post as a legitimate contribution to the discussion, even if controversial. Like any pejorative term, it can be used as an ad hominem attack, suggesting a negative motivation.

      As noted in an OS News article titled "Why People Troll and How to Stop Them" (January 25, 2012), "The traditional definition of trolling includes intent. That is, trolls purposely disrupt forums. This definition is too narrow. Whether someone intends to disrupt a thread or not, the results are the same if they do." Others have addressed the same issue, e.g., Claire Hardaker, in her Ph.D. thesis "Trolling in asynchronous computer-mediated communication: From user discussions to academic definitions", and Dr. Phil. Popular recognition of the existence (and prevalence) of non-deliberate, "accidental trolls", has been documented widely, in sources as diverse as the Urban Dictionary, Nicole Sullivan's keynote speech at the 2012 Fluent Conference, titled "Don't Feed the Trolls" Gizmodo, online opinions on the subject written by Silicon Valley executives and comics.

      Regardless of the circumstances, controversial posts may attract a particularly strong response from those unfamiliar with the robust dialogue found in some online, rather than physical, communities. Experienced participants in online forums know that the most effective way to discourage a troll is usually to ignore it, because responding tends to encourage trolls to continue disruptive posts – hence the often-seen warning: "Please do not feed the trolls".

      Early incidents of trolling were considered to be the same as flaming, but this has changed with modern usage by the news media to refer to the creation of any content that targets another person. The Internet dictionary NetLingo suggests there are four grades of trolling: playtime trolling, tactical trolling, strategic trolling, and domination trolling. The relationship between trolling and flaming was observed in open-access forums in California, on a series of modem-linked computers. CommuniTree was begun in 1978 but was closed in 1982 when accessed by high school teenagers, becoming a ground for trashing and abuse. Some psychologists have suggested that flaming would be caused by deindividuation or decreased self-evaluation: the anonymity of online postings would lead to disinhibition amongst individuals Others have suggested that although flaming and trolling is often unpleasant, it may be a form of normative behavior that expresses the social identity of a certain user group According to Tom Postmes, a professor of social and organisational psychology at the universities of Exeter, England, and Groningen, The Netherlands, and the author of Individuality and the Group, who has studied online behavior for 20 years, "Trolls aspire to violence, to the level of trouble they can cause in an environment. They want it to kick off. They want to promote antipathetic emotions of disgust and outrage, which morbidly gives them a sense of pleasure."

      In academic literature, the practice of trolling was first documented by Judith Donath (1999). Donath's paper outlines the ambiguity of identity in a disembodied "virtual community" such as Usenet:

      In the physical world there is an inherent unity to the self, for the body provides a compelling and convenient definition of identity. The norm is: one body, one identity ... The virtual world is different. It is composed of information rather than matter.

      Donath provides a concise overview of identity deception games which trade on the confusion between physical and epistemic community:

      Trolling is a game about identity deception, albeit one that is played without the consent of most of the players. The troll attempts to pass as a legitimate participant, sharing the group's common interests and concerns; the newsgroups members, if they are cognizant of trolls and other identity deceptions, attempt to both distinguish real from trolling postings, and upon judging a poster a troll, make the offending poster leave the group. Their success at the former depends on how well they – and the troll – understand identity cues; their success at the latter depends on whether the troll's enjoyment is sufficiently diminished or outweighed by the costs imposed by the group.

      Trolls can be costly in several ways. A troll can disrupt the discussion on a newsgroup, disseminate bad advice, and damage the feeling of trust in the newsgroup community. Furthermore, in a group that has become sensitized to trolling – where the rate of deception is high – many honestly naïve questions may be quickly rejected as trollings. This can be quite off-putting to the new user who upon venturing a first posting is immediately bombarded with angry accusations. Even if the accusation is unfounded, being branded a troll is quite damaging to one's online reputation.

      Susan Herring and colleagues in "Searching for Safety Online: Managing 'Trolling' in a Feminist Forum" point out the difficulty inherent in monitoring trolling and maintaining freedom of speech in online communities: "harassment often arises in spaces known for their freedom, lack of censure, and experimental nature". Free speech may lead to tolerance of trolling behavior, complicating the members' efforts to maintain an open, yet supportive discussion area, especially for sensitive topics such as race, gender, and sexuality.

    12. Ahmad Khan on July 19, 2014

      To discuss this mess of a project without getting spammed,visit this chat channel some of us concerned backers have created:
      http://www.e-chat.co/room/16662

    13. Missing avatar

      veubeke on July 17, 2014

      @West Games
      You promised us "new footage early this week". Where is the new footage?

    14. Илья Иванов on July 17, 2014

      7 days until deadline...

    15. Greg75 on July 16, 2014

      Exactly what I expected from this AMA - regurgitated answers and nothing new. Awaiting the next update with apparent video footage...

      BTW There's no question #10 and the answer to #15 is a copy and paste of the question.

    16. Merrick Simms on July 15, 2014

      You are destroying your project alone again. That is ridiculous.

      If your speech about threats against you were bullshits, I'll not be surprised it become a true problem for you at the end of this project.

      Change your attitude until you can. Please ! Otherwise, I'm afraid the net will consume you. And that, will be a shame.

    17. Missing avatar

      veubeke on July 15, 2014

      @West Games

      Why did 8 newly created accounts participate in the AMA that have since been deleted? Why have 10 of the questions posted here been asked by accounts that have since been deleted? Why is question 7 not in the AMA? I can see that you posted the answer two question 7 twice in the AMA but the question itself is not there. Why did you announce the wrong time for the AMA and why did you notify people on KS hours after it started?

    18. Judicator on July 15, 2014

      Yeah it's going on since update one, these guys are hopeless.

    19. Chase P on July 14, 2014

      West Games liked their own update.... lol

    20. Judicator on July 14, 2014

      He not only ignored inconvenient questions, but even those he could answer.
      The funny thing is that doing this showed the rest of the world their dodgy behaviour.
      It is incredible how this guy can hurt himself and his campaign every single time he opens his mouth, post updates, starts AMA, sleeps, eats.
      What a noob.

    21. Matthew Farmery on July 14, 2014

      @TimoH
      yeah this is what I figured also, as I also linked sony's page that had devkit info, and westgame made me out as I was lying, so it's clear to me, they won't have any kits, so they can't promise console versions, WG seem to be living in cloud cuckoo land,

      its possible they might now that getting dev kits would be hard, but didn't want to admit it, so again, the chances of areal (if it gets made) will appear on any console is very slim indeed, sony might, but, MS, not a chance, so more lies from WG, someone else mentioned the Wii U skits, and how expensive they are. so either Wg tried to get kits but failed, or simply don't want to admit, the game won't be coming out on as many console platforms as they say.

    22. Missing avatar

      Tomáš Dolejší on July 14, 2014

      Well played West Games, cherry picking questions and ignoring follow up questions. Well played indeed!

      I still have many questions but apparently to ask them is a waste of time.

      I hope everyone finds time to read the original, unbiased version with follow up questions included at http://www.reddit.com/r/IAmA/comments/2al8dd/we_are_west_games_a_studio_made_up_of_senior/

    23. TimoH on July 14, 2014

      @Sander: That answer is a complete lie. You do not get the dev kits like "just ask and download it" ! I tried it as I was part of the ID@XBox program. You did not just get the dev kit only for participating in this program! You need to proof you are a valid dev with at least a valid released game in the past. And I am as unknown as Eugene Kim is.

    24. Missing avatar

      William Aidan Heffernan on July 14, 2014

      "Like it or not, this wouldn't have been possible if we didn't try our hardest to get news outlets to talk about us. We're really grateful for everyone that has written about us, even if sometimes, the coverage hasn't been completely positive or correct."

      List one person/outlet who has been positive. You can't because there hasn't been one. The only part you yourselves played in creating news about this game has been by being absolutely incompetent.

    25. Missing avatar

      William Aidan Heffernan on July 13, 2014

      Why did you say your AMA would be 6pm US east time specifically and then actually have it over 6 hours before that time?
      Was this another attempt at avoiding answering any questions? Seems rather pathetic. But then again, pathetic seems to be what you do best.

    26. Missing avatar

      William Aidan Heffernan on July 13, 2014

      "Sorry if we didn't answer all of them, because doing so in many cases would mean repeating ourselves."

      “ We've pooled all of our savings into making Areal, and don't have funds to go any further. Unlike most companies, every one of our employees has invested their time and money into making Areal. The budget that we've pooled together covers salaries and some aspects of game development. We need the Kickstarter and S.T.A.L.K.E.R. community to support us by helping us cover the rest. Marketing also makes up a huge portion of most budgets, so we will rely on internal marketing as well as word of mouth to lower those costs substantially. " “the fact is that we have a start up, we already have fans, plus we ourselves are fans of what we're doing, so we don't need big salaries. We need an opportunity to do, create, promote and make the world a more exciting place. That's why we did not force up our salaries and expenses [onto the community].”

      You guys are fucking morons..

    27. Stephen "Stoibs" D
      Superbacker
      on July 13, 2014

      I'm getting really tired of this "we have pooled our savings together.." copy and paste response.
      Unless everyone on your team were millionaires, that isn't an acceptable answer without specific details and actually knowing these amounts... (Again lack of transparency with your backers...)

      And I've seen the person asking the question about manufacturing and printing costs here, they are an actual established game developer and company that knows what they are talking about, hand waving it away and then repeating the non-answer that you already have an unspecified amount (That to this day, you STILL have not revealed) is just eye-rollingly poor form.

    28. Jure on July 13, 2014

      Thanx for this update.

    29. ug82 on July 13, 2014

      Also when West Games was being asked about if they have dev kits they answered this:

      "Those times when you needed special equipment are gone. Now it is enough to conclude an agreement with a platform holder and download developer kits as software. You can get them for yourself! But you can actually only release your product on some particular platform if you can make a decent game."

      Do you honestly think we believe that? Because that is the biggest lie I've seen in the AMA.

    30. Avalanche on July 13, 2014

      So many points. Some:

      "we've factored into our budget" About that. Can we actually *see* this budget?

      "manufacturing discs costs considerably less than 250k" How much less? Can you give an amount that's close to the *actual cost* and not 'just say a big number, but the costs are much less than that number'? You do realise this Kickstarter is for just $50,000?

      "50K is not the total budget" About *that*. What *is* your total budget? And I don't mean the 'answer' that includes some arbitrary "pooled savings". I mean, on a successful Kickstarter, how much money will you have to fulfil all the rewards? $100,000? $200,000? More? How much will you have and how will that money be spent?

      As for the rest, here is the link to the AMA and all the questions, and follow up questions, they didn't answer http://www.reddit.com/r/IAmA/comments/2al8dd/we_are_west_games_a_studio_made_up_of_senior/ Decide for yourselves if West Games actually answered anything. They have still told us nothing about how they are going to make this game. Just loads of copy and pastes.

    31. ug82 on July 13, 2014

      Playing the victim isn't going to help you West Games.