Areal (Suspended) project video thumbnail
Replay with sound
Play with
$64,928 pledged of $50,000 goal
By West Games
$64,928 pledged of $50,000 goal

Update 10 (new team member):


Today we'd like to reveal a new member of our team. He acts as a video game development consultant for Areal. He was the lead game designer and screenwriter for S.T.A.L.K.E.R.: Shadow of Chernobyl and S.T.A.L.K.E.R. 2. We're proud to have Alexey Sytyanov on our team!

Alexey is widely considered as one of the key creators of the S.T.A.L.K.E.R. Series and is a very experienced game developer. He is finally ready to publicly announce that he is participating in the development of our game, Areal.

We're also preparing a video interview with Eugene Kim (the CEO and founder of West Games), that we're going to be posting in the next update. As usual, we will continue to post updates at least once a day. Thanks for reading!

Tejas Stalker, Richard Stuckey, and 7 more people like this update.


Funding for this project was suspended by Kickstarter and comments are closed on project updates. For more on project suspension, please see our FAQ.

    1. Ronald Clark on July 19, 2014
      Thank you to all the news sites that have written about our new teaser, and a special thanks to (among many others) Polygon, Gamer's Hell, PC Games N, Load the Game and Geeky Gadgets for reporting objectively and without any personal bias. Even bigger thanks to the 1,000+ people who have backed us so far. We are so happy to see more than 780 results show up when we type in "Areal Kickstarter" on google's news section! We have raised roughly 76 percent of our base goal, so we really are in the home stretch now! We need you, our backers' help, to get us to at least a hundred percent -- all you need to do is talk about Areal with your friends and share us on social media sites. If everyone got just one friend to contribute, then we would go way beyond our base goal. We have made some mistakes over the course of this Kickstarter, but the fact is that we are trying our hardest, and we hope that you'll help us make Areal a reality.

    2. Ronald Clark on July 19, 2014


      In Internet slang, a troll is a person who sows discord on the Internet by starting arguments or upsetting people, by posting inflammatory, extraneous, or off-topic messages in an online community (such as a newsgroup, forum, chat room, or blog) with the deliberate intent of provoking readers into an emotional response or of otherwise disrupting normal on-topic discussion.

      Application of the term troll is subjective. Some readers may characterize a post as trolling, while others may regard the same post as a legitimate contribution to the discussion, even if controversial. Like any pejorative term, it can be used as an ad hominem attack, suggesting a negative motivation.

      As noted in an OS News article titled "Why People Troll and How to Stop Them" (January 25, 2012), "The traditional definition of trolling includes intent. That is, trolls purposely disrupt forums. This definition is too narrow. Whether someone intends to disrupt a thread or not, the results are the same if they do." Others have addressed the same issue, e.g., Claire Hardaker, in her Ph.D. thesis "Trolling in asynchronous computer-mediated communication: From user discussions to academic definitions", and Dr. Phil. Popular recognition of the existence (and prevalence) of non-deliberate, "accidental trolls", has been documented widely, in sources as diverse as the Urban Dictionary, Nicole Sullivan's keynote speech at the 2012 Fluent Conference, titled "Don't Feed the Trolls" Gizmodo, online opinions on the subject written by Silicon Valley executives and comics.

      Regardless of the circumstances, controversial posts may attract a particularly strong response from those unfamiliar with the robust dialogue found in some online, rather than physical, communities. Experienced participants in online forums know that the most effective way to discourage a troll is usually to ignore it, because responding tends to encourage trolls to continue disruptive posts – hence the often-seen warning: "Please do not feed the trolls".

      Early incidents of trolling were considered to be the same as flaming, but this has changed with modern usage by the news media to refer to the creation of any content that targets another person. The Internet dictionary NetLingo suggests there are four grades of trolling: playtime trolling, tactical trolling, strategic trolling, and domination trolling. The relationship between trolling and flaming was observed in open-access forums in California, on a series of modem-linked computers. CommuniTree was begun in 1978 but was closed in 1982 when accessed by high school teenagers, becoming a ground for trashing and abuse. Some psychologists have suggested that flaming would be caused by deindividuation or decreased self-evaluation: the anonymity of online postings would lead to disinhibition amongst individuals Others have suggested that although flaming and trolling is often unpleasant, it may be a form of normative behavior that expresses the social identity of a certain user group According to Tom Postmes, a professor of social and organisational psychology at the universities of Exeter, England, and Groningen, The Netherlands, and the author of Individuality and the Group, who has studied online behavior for 20 years, "Trolls aspire to violence, to the level of trouble they can cause in an environment. They want it to kick off. They want to promote antipathetic emotions of disgust and outrage, which morbidly gives them a sense of pleasure."

      In academic literature, the practice of trolling was first documented by Judith Donath (1999). Donath's paper outlines the ambiguity of identity in a disembodied "virtual community" such as Usenet:

      In the physical world there is an inherent unity to the self, for the body provides a compelling and convenient definition of identity. The norm is: one body, one identity ... The virtual world is different. It is composed of information rather than matter.

      Donath provides a concise overview of identity deception games which trade on the confusion between physical and epistemic community:

      Trolling is a game about identity deception, albeit one that is played without the consent of most of the players. The troll attempts to pass as a legitimate participant, sharing the group's common interests and concerns; the newsgroups members, if they are cognizant of trolls and other identity deceptions, attempt to both distinguish real from trolling postings, and upon judging a poster a troll, make the offending poster leave the group. Their success at the former depends on how well they – and the troll – understand identity cues; their success at the latter depends on whether the troll's enjoyment is sufficiently diminished or outweighed by the costs imposed by the group.

      Trolls can be costly in several ways. A troll can disrupt the discussion on a newsgroup, disseminate bad advice, and damage the feeling of trust in the newsgroup community. Furthermore, in a group that has become sensitized to trolling – where the rate of deception is high – many honestly naïve questions may be quickly rejected as trollings. This can be quite off-putting to the new user who upon venturing a first posting is immediately bombarded with angry accusations. Even if the accusation is unfounded, being branded a troll is quite damaging to one's online reputation.

      Susan Herring and colleagues in "Searching for Safety Online: Managing 'Trolling' in a Feminist Forum" point out the difficulty inherent in monitoring trolling and maintaining freedom of speech in online communities: "harassment often arises in spaces known for their freedom, lack of censure, and experimental nature". Free speech may lead to tolerance of trolling behavior, complicating the members' efforts to maintain an open, yet supportive discussion area, especially for sensitive topics such as race, gender, and sexuality.

    3. Missing avatar

      Serdar Atayev on July 4, 2014

      DraxQuin - 100% троль... Достаточно взглянуть на его комменты. И кстати ингшиш его не родной язык.

    4. Missing avatar

      DraxQuin on July 2, 2014

      Another guy that isn't a developer. Didn't that guy that was your game analyst/designer/pro-gamer (I don't know how pro-gamer is a credential for development anyway) 'Igor Buryak' also suddenly becomes a Producer in your last video, what's with that. Who's doing what now? The people in your team shift roles like they're playing charades.

    5. Alex on July 2, 2014

      Game Development Consultant :D Who is next will be your game development consultant? Add Gabe Newel and Biil Gates too, I'm pretty sure they're giving good advices too.

    6. Missing avatar

      Michael Burcham on July 2, 2014

      Honestly, seeing some in-game footage would put to rest a lot of this ambivalence in the backer community. We understand that everything is in a pre-alpha state, but you can still show some basic in-game assets or locations. You say that you've got elements of the inventory and mission system put together; show us those! Hell, even some stuff thrown together in the engine to give us an idea of what you're targeting for final product aesthetics would be enough to assuage these fears the backers are feeling. As a fan of the STALKER and Metro titles, I would love this game to succeed and be everything that it can be. Outside groups and companies and what they have to say aside, you could fix a lot of your current PR issues by simply showing us the stuff you have put together already. We're not looking for perfection; we just want you to answer some of our questions directly. That's how some of the biggest gaming projects on this site have gotten their success. Good relations with the community is how Torment: Tides of Numenera got over four million dollars.

    7. Don Reba on July 2, 2014

      So, is he a team member or is he a consultant?

    8. Delukz on July 2, 2014

      Another mouth to feed with a meager 50k...

    9. Missing avatar

      Richard Field on July 2, 2014


      This is a direct quote from their FAQ:

      "How much work have you already put into Areal?
      The easiest way to put it is that we've completely exhausted our collective piggy banks in getting Areal to the point that it's at. Areal is in pre-alpha, and we've sorted out the A.I., inventory systems and many of the missions. The world of Areal is expanding everyday and we need your support on Kickstarter to finish it!

      Last updated: Tue, Jun 24 2014 6:02 PM BST"

      If they have all this, as they have clearly stated, then they should show it!

    10. Paul Wortmann on July 2, 2014

      Pre-alpha, means before Alpha, it does not indicate how far along the game is, therefore the game could be just before Alpha, or no game at all. But as the video implies that a proprietary game engine is / has been developed, there should be no issue in demonstrating the current state of the game, even if it is only a demonstration of the engine itself. It is misleading to use the phrase "pre-alpha" as an excuse not to show the current state of the game engine. How does it benefit this kickstarter by not showing the claimed progress you have made on the game? We already know the plot of the game due to the book it is based on, and it will most likely be similar to the S.T.A.L.K.E.R games right? So no-one is going to copy 'your' game idea....
      What possible reason could you have to deny all your backers who would like to actually see the game they are so happy to contribute their hard earned cash to help fund?
      I'm not claiming this kickstarter to be a scam, but the manner in which you are taking care of your backers and with so many unanswered questions, I shudder to think about how your will handle your backers once this kickstarter is funded?
      I have almost lost faith in your ability to handle this kickstarter and the apparent game, without some actually gameplay footage, or a demonstration of what you have so far, I will most likely cancel my pledge. I am still here because I haven't given up yet, but I have reduced my pledge to $1 and at this point it seams unlikely that I will raise it again, unless you prove yourself.
      I wonder if these daily updates are not just a smokescreen to cover up previous posts and their comments?
      Good luck guys, you need it!

    11. Matthew Farmery on July 2, 2014

      maybe you should check your facts a bit, as they also mentioned that they had an AI in place a inventory system, and a bit more, besides, other KS projects have managed to show off very early gameplay footage, which is also coined pre alpha, also I'm playing several pre alpha builds, basic, but playable and shows what the final game will be like

      so it can be done. also the team have refused to answer any questions on this engine, or indeed refused to answer simple questions, also look at the tiers, they promise console releases and physical rewards, how do you think they can accomplish that? I have not seen any KS that offers physical rewards for consoles, plus the estimated release date, how long do you think a game like stalker takes to make? there is not enough time to do this game on 6 platforms, also shipping will wipe anything they have so far raised,
      sorry, but should check stuff out before hand, it has stalled because of this and other red flags, not sure how long ago you have joined, but I really think you should dig a bit deeper before you post again

    12. DemonX09 on July 2, 2014

      to all of you demanding gameplay video...the game is in pre-alpha. What exactly are you expecting? Nothing is really done yet. Wait until it hits alpha then you could see some gameplay. Although that whole media scandal really destroyed this kickstarter and I fear it may have stalled.

    13. Missing avatar

      Arttu Pöyhtäri on July 2, 2014

      Where's that bicycle concept art?

    14. DeafTard on July 2, 2014

      How about a video of the game? How about answering a single question from ANY of the backers? No? Ok then....