£511
pledged of £5,000pledged of £5,000 goal
10
backers
Funding Unsuccessful
The project's funding goal was not reached on Mon, January 27 2014 10:14 AM UTC +00:00
£511
pledged of £5,000pledged of £5,000 goal
10
backers
Funding Unsuccessful
The project's funding goal was not reached on Mon, January 27 2014 10:14 AM UTC +00:00

About

                 GEMS.  the mining game

  Gems is a unique game in that it has several levels which make up the board, because of this, the production of the game is not as simple as most, so we had to come up with a unique way in which to produce the game. The second factor in the design of this game is that the tiles are hexes and need to be dug out of the board, but more importantly, need to be reinserted for the next game. These two things alone made choice of material and production routes a difficult choice. Where we would have liked to have gone down the traditional route and had the game made in Cardboard, this would prove to be unsatisfactory, as the tiles become frayed and battered and therefore not easy to reinsert into the board. It is also important that they are accurate so they can be inserted in any position. It is because of these factors that we have decided to produce the game in a black plastic paste similar to bakelight, eg., an opaque marble effect acrylic resin, which we will get laser cut to achieve the best possible accuracy. These will have stickers adhered to them. The board itself will have etched wording etc. We believe to achieve the best quality and best durability that this process will be the most effective.  Due to this process it has become obvious that we can also produce the game in a high density plywood, which will have the images etched into the tiles, which will then be hand coloured, creating unique and beautifully finished games.

The game itself has one other unique feature in that when you activate the all change action, you get to rotate the board, thus changing which gem activates which action. Although this is a fairly simple thing to achieve, it has a great effect upon the game and used carefully, can produce awesome results for yourself, whilst being frustrating to your opponents.

The board being rotated
The board being rotated

To play Gems is in essence fairly straight forward, you role a dice and dig the corresponding gem from the board, all very simple but extremely luck based. To change this you will need to use the actions indicated around the board by using one of the gems you have already collected in order to carry out the adjacent action, this in turn will give you the opportunity to have more control over which gems you dig, ultimately giving you more control over the actions you are able to perform, which will give you the chance to collect as many gems of one type as possible, which in turn will give you a greater score. One other option is available to players which is not on the board and that is to sift through the rubble. What is this rubble you ask? Well, when you use one of your gems to activate the board, you discard the tile into a rubble pile. These will accumulate over time. Within the board mixed up among the gems are surprise, surprise, a number of rock tiles which you can and will often need to remove. These tiles are worthless in themselves except to perform the sift through the rubble pile action. For the cost of one rock tile you can withdraw two different gem tiles from the rubble pile.

Each turn you take should and will increase your gem holding by one, so eventually it will become impossible to do some of the actions, once all players have passed, the game ends and you calculate your score the highest score is the winner.

The game consists of a board with four levels which will contain 65 hex tiles. This will be approximately 300 mm across. Also included is a multi- coloured dice and a tent shaped wooden piece which will represent your encampment. This will all come in a square box of sturdy cardboard construction and a detailed rule book.

We believe that this game can be played by many age groups of varying abilities. The game provides a simplicity as well as a devious complexity that can be enjoyed by all.

6,000 Bonus

If we reach 6,000 we will have a unique dice produced which will depict the gem images on each side instead of just coloured dots

8,000 Bonus

If we reach 8,000 we will add a synthetic rubber mat to be Placed by the side of the board and used as the Rubble pile, Making the game more aestectically pleasing.

We Welcome all your thoughts and ideas and look forward to hearing from you, we will also try and respond to all suggestions right here.

Risks and challenges

Our main obstacle is the time factor involved in getting the tile/boards laser cut, this is because we are not sure how long it will take for each one to be done and then assembled. We have allowed ourselves a 4-5 month period which is longer than the normal 3 months we would go for. We hope this will give us the time to see the project finished and to the high quality we want to achieve. Our experience in game design and production should see us through the rest without too much of a problem.

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Funding period

- (27 days)