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The Game Master secrets of Venger Satanis.  I'll teach you how to become a better Game Master.  Not just better... one of the best.
The Game Master secrets of Venger Satanis. I'll teach you how to become a better Game Master. Not just better... one of the best.
221 backers pledged $4,573 to help bring this project to life.

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Above is the cover artwork by HELMUTT. 

The time has come to set down what I've learned so that you, too, can wrestle the untamed crimson dragon that lurks in the shadows beyond the lowly Game Mastering practices of yore, weighing our hobby down.  To wrestle with the dragon and win... that is what I shall teach you!

I'll be going over the entire Game Mastering process:  tips, tricks, techniques, outside the box practices of the Hidden Masters, state of mind, confidence, insecurities, combat to non-combat encounter ratio, improvisation, room for improvement, dos and don'ts, random tables, as well as, a number of other topics.  Everything you need in order to Game Master like a fucking boss!

Those who know me know that I love a lot of different systems and genres, old school and new.  While this book will focus primarily on fantasy - there should be something for everyone.  I love to meld genres, for instance science-fantasy, gothic horror fantasy, scifi horror, and maybe something for those super-hero western fans.

I'm not exactly sure how long this book will be, but my guess is about 64 - 72 pages, give or take a couple.  This will be an 8.5 x 11", black and white book with artwork.

___

I received a number of questions.  Here goes nothing...

1.  What's with the title/tone of this book?  Well, I wanted something not only provocative but extremely confident, bordering on arrogance... while inserting a little bit of humor.  Like my forthcoming tome will advise, mentoring can be a useful exercise.  Find someone that resonates with you, that you admire and be like them or, at least, emulate some of their prominent characteristics for a short period of time.  

Read the book's title as if Kurt Russell from Big Trouble in Little China, Nicholas Cage from Con Air, or Vince Vaughn from Swingers were saying it.  The book won't be a joke; however, it is meant to be lighthearted at times and occasionally funny.

2.  Why me?  I have 30 years of experience with tabletop RPGs.  I've Game Mastered a lot more than I've played over those three decades.  I'm one of those people who are never satisfied with "good enough".  I always want to go further, do more, make improvements, etc.  I've been told many times over the years that I'm a great teacher.  I'm also a good writer.

While old school fantasy is my specialty, I've done a lot of gaming with many systems.  The rules might differ but there are many Game Mastering techniques that stay constant and a few that I've stumbled upon over the last couple years of writing adventures and campaign settings.  Even though I revere the ways things used to be back in the 70's and 80's, Game Mastery is evolving just like our beloved hobby.  This book will reflect the old and new while staring down that third side which is neither - a philosophy outside the box.

3.  Can you give me a taste?  Yes, I can.  I understand people's reluctance since I've only blogged about Game Mastering rather than writing books about it.  The entire book will be geared towards campaigns, especially fantasy (which is loosely defined, could be science-fantasy, horror fantasy, etc. - ideally, a little bit of both) RPGs because there will be so many ideas that a Game Master could never include them all in a single adventure.  However, if you specialize in one-shots, that just means you'll have hundreds of things to choose from.  

For instance: describe something disgusting.  Revulsion is a powerful emotion because it's rooted in fear.  Remember what Lovecraft said about fear and fear of the unknown?  Even though hardly anyone at the table wants to be repulsed by your description of a fleshy, ribbed, sweating, aqua and magenta control center in the middle of an alien starship where coordinates are birthed out of dripping nodules hanging limply from the ceiling... that doesn't mean it's not appreciated on some level.  

At some point, an encounter should contain a gross, possibly slimy, probably organic creature, location, event, structure, spell effect, etc.  Unless this is a motif you want to fully explore, disgust should be illustrated sparingly.  Also, you don't have to describe every vein, pustule, or fluid being excreted, a few details should be enough.  The players' imaginations will do the rest.

Now, the above is just half a spoonful of the appetizer.  I have a five-course meal prepared for y'all.  Thanks for putting your faith in me.  If you choose not to support this book, that's cool.  Maybe next time.  ;)

___

See what I'm up to over at my old school gaming blog:  http://vengersatanis.blogspot.com/

And over at Draconic Magazine:  http://www.draconicmagazine.com/

Thanks for your support,

VS

p.s. Below is a picture of the wooden dice trays...

Risks and challenges

My wife is having our third baby in mid-June, so I'm going to work my tail off to get everything finished and out to backers by the end of May. This is my 3rd time around KS and I haven't missed a deadline yet.

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Funding period

- (30 days)