The evolution of strategic board games his here. Prepare your Army, Navy and Air Force for the battle. The game that will replace Chess
The evolution of strategic board games his here. Prepare your Army, Navy and Air Force for the battle. The game that will replace Chess Read more
I grew up playing chess with my older brother. I never won a game against him until I was twenty. Boy, was he good! I remember since I was a kid thinking that the pieces were too complicated. The "Bishop" did not look like a Bishop, and I always was confused not knowing if the biggest crown was the King or the Queen. The movements also seemed weird. How can a Tower actually move!? Why was the Bishop was faster than the Horse? And most importantly: Why were the Pawns so dumb? Anyway, I kept playing it because I loved the challenge. My brother encouraged me to play too, because he knew that by doing so, it would increase our capabilities to analyze, plan, memorize and develop patience.
I love books and history. One day I came across the history of Chess and I was surprised by how old the roots of the game were. It was known as Chaturanga in the 6th century India . Later it evolved as other countries adopted it; Shogi in Japan, Makruk in Thai, Xiangpi in China, Janggi in Korea and Shatranj in Persia. Shatranj was the model that the 14th century Europeans used to create Chess.
Then, I started to wonder: How long until the next evolution of the game? It was clear to me that other type of gameboards , no matter how complex they can be, will never substitute the abstract strategic thinking that chess provides. But is also true that we are too far from middle-age Europe. We live in a faster world, and today's chess is completely out of context.
As Industrial Designer, I work with new products always looking for innovation. I have knowledge of innovation methodologies and a couple of patents. So I gave myself the task to design a new game that will honor the roots of abstract strategic games. A game that suits more the present, in the concept, aesthetics, and game mechanics.
Tactical Forces starts with the original game Chaturanga "The Four Divisions" as a starting point, and take some elements from modern Chess, Backgammon, Battleship, and some Poker attitude. Using Apodictic Design as a methodology, I tested and re-design the game multiple times till it came as a simple, clear and unified game that everyone can play.
The result is a game with a completely new attitude. More active, fluid, with more options to develop a personal strategy, militant and thrilling. It will keep you at the edge of your seat.
- Two players.
- One checkerboard of 12x12.
- Four different pieces representing the Army, Navy, Air Force, and Tactical Bases
- A total of 24 pieces per player.
- One Headquarter hidden in the Tactical Bases.
- Multiple ways to arrange the pieces.
- 2 moves per turn.
- 3 ways to win.
- Average time per game: 45 min.
- Infinite possibilities to approach your victory.
Strategicon Gateway 2015
"Exciting and challenging variant on the classic game of chess. Using aspects of stratego, the player must hunt for his opponent's "HQ" while trying to keep his own piece protected. I found myself pleasantly surprised at the level of complexity that comes from this modification. I enjoyed trying to read my opponent's face to determine where he had hidden his HQ, and watching for any base that was receiving extra defense around it. Players must have a good poker face to play, needing to throw out distractions and red herrings. This is a must have for all strategy game enthusiasts." Logan P
- Personalized setup.
- More space to prepare your strategy.
- More active play.
- Requires active planning and visualization.
- Less memorizing plays.
- Designing your own strategies from the setup.
- Decide how to win your game.
- More pieces, more movements, more fun!
3 in 1
Tactical Forces comes with two extra games and that is the reason you can see some marks along the board.
- Tactical Escape: Inspired in the ancient Celtic game Tafl. The object of the game is to rescue the Head Quarters.
- Tactical Base: Inspired on the Indian game Chaturaji. The object of the game is to change positions before your opponent. It can be played by 2 to 4 players.
We are ready for the production phase. Our manufacturer is an expert in game printing. They already have our files and they're getting ready for the production. We need to pay for the tooling, first print and shipping. All the money that we collect on this campaign will be used for this purpose.
Risks and challenges
Manufacturer's times are sometimes vague. One or two weeks to prepare the tooling, fourth to six to run the production, and three to six weeks to shipping. That make hard for us to be precise on our delivery time, and it could extend more than the planned.Learn about accountability on Kickstarter
- (30 days)