It's been a few months since the last update, so we wanted to let you know what's been happening. First, we decided to push back the Elliot Quest release date a few months in order to polish the game--adding new art for the sidequest areas, designing a few more enemies, and balancing the gameplay based on Beta tester feedback. We're really happy with our progress and will keep you posted on our progress. In the mean time, Michael Chait is working on a few new tracks, Danny Homan has been revising the story, and Tim Kelly is hard at work on the printed art for Kickstarter.
Thanks again for your support--we're thrilled to have been greenlit on Steam and can't wait to show you Elliot Quest.