Update: Stretch Goals!
- $8000 - 5 months/125 minutes of video
- $9500 - 6 months/150 minutes of video
- $11000 - 7 months/175 minutes of video
- $13500 - 8 months/200 minutes of video
- $15000 - 9 months/225 minutes of video
So earlier this summer I made a video essay about internet fame:
What I want to do is carve enough time out of my freelancing to make more like it. Well, not just like it... Maybe with an art style that doesn't make me wince. Maybe with my lip smacks edited out in the sound mix. Maybe with some occasional music or animation. Maybe with me appearing on camera so my performance isn't so stilted.
But, in any case, more videos! I have a bunch of topics I've been itching to tackle, potentially including but not limited to:
- The backlash against people like Anita Sarkeesian as distinct from the "too famous" form of backlash.
- The difficulties in defining terms like "indie," "game," and "art."
- The really complicated economics of indie game development, e.g. Greenlight, bundles, and discoverability.
- A whole lot of talking about interactive narrative.
- Deep dives into individual games, because I have a lot of thoughts about Broken Age and Kenny from The Walking Dead.
I may occasionally dip into talking about movies, or books, or politics - let's try not to limit ourselves.
Since these videos may vary in duration and release schedule, I'm targeting this at about 100 minutes of video content over the course of four months. The two necessary conditions for completion are that I have produced 100 minutes and I have gone for four months - if I'm short on minutes or if I hit 100 minutes before the four months are complete, I keep producing!
I'm Ian! I'm a 30 years old. I'm currently a part-time student at the Massachusetts College of Art & Design. I've been working as a freelancer either full-time or on the side for about 7 years now. Here's some work I've done:
- Audio editing on this podcast.
- Voice acting on this radio spot.
- Writing and community management for this magazine.
- This music video.
- Other stuff!
Innuendo Studios has been my Doing Business As for some time now. It's a YouTube channel, a Twitter handle, it sometimes makes its way onto my invoices... basically a one-man media empire.
Risks and challenges
Full disclosure: the biggest risk is running out of money.
Spread over 4 months and accounting for Kickstarter's percentage as well as Amazon's, it's about $1450 a month. I have some steady gigs on the side that bring in about $500 a month on top of that, so we're looking at living on just under $2000 a month for 4 months. In Boston.
This is actually a bit better than I've been earning as a freelancer, but I'm also going to owe a chunk of it in taxes. It accounts for things like rent and food and the occasional book or Humble Bundle, but it's not quite a double-the-poverty-line existence. (OK, if I earned this for a year, it would be JUST BARELY double the poverty line.)
In essence, it doesn't exactly account for breaking a hip or illness in the family or anything unexpected that life throws at you.
But hey! That's how it's always been! Massachusetts' sweet sweet socialist utopian health care system should keep my hips in working order, and I've been bootstrapping all my adult life. I know how to make money stretch, and I know my way around my software and workflow pretty well by now.
This project is not too far afield of what I've been doing for years. It's just, you know, mine this time.Learn about accountability on Kickstarter
- (22 days)