Update: Want to see Skirmish! in action? The crew over at EncounterRoleplay got to play around with the current pre-alpha build. Find out what they had to say:
Article about the Live Demo - http://www.encounterroleplay.com/skirmish/
BIG UPDATE: Goal #1 and #2 have been merged! Due to popular demand adjustments have been made to other stretch goals as well. Check out the goal section for more details.
Skirmish! VT is a next-gen Virtual TableTop which helps to bring your Role-Playing Games to life. Powerful, yet simple to use, it comes with an extensive set of features accompanied by a hi-quality content library. Furthermore Skirmish! can be used both on- and off-line to either support your local game table or connect with players all over the globe.
What makes Skirmish! VT truly special though is its powerful plug-in system which lets anyone edit, expand or modify it to truly reflect the way they like to play. For more info about what makes Skirmish! VT stand out in comparison to other virtual tabletop solutions, be sure to check out the Key Features, Main & Stretch Goals and the "How did it start?" section further down below.
Skirmish! VT consists of 3 main components:
Core Software Features
These include general features such as the Dynamic Fog-Of-War and the MiniMap which are or can be utilized by almost every role-playing game system.
The plug-ins basically allow you to feed game system related info to Skirmish! to customize it for your favourite game. The beauty of this is that you can easily switch or replace game system elements by saving and loading entire games or just individual plug-in settings. See the goals section further down below for more info on individual plug-ins.
The content library will provide you with detailed tokens (each of which will have a variety of different action and death poses) and highly detailed maps to use in your role-playing games. Some of the content listed in the goals further down below is linked to the release of certain plug-ins.
- On- and Off-line capabilities. Skirmish! VT was created to enhance your local game table experience just as well as to connect players all around the globe.
Client/Server based structure. You are the host of your own server, which means:
1. No limits or censoring of custom content
2. No size limits (except for your machine's memory)
3. Should any of the clients have a forced disconnect, our smart cache will allow it to simply reconnect and continue playing without the need to re-download all the assets
- Easy matchmaking and management of your friend list through our central server
Automatic Fog of War. No, not a make-shift, manual solution the likes of which you have probably seen on all the other VTTs. A real Fog of War.
1. It is automatic
2. It contains map exploration, which is a significant part of most if not all adventures
3. It can be set to display the vision of single characters or entire character groups
4. It works just like in any strategy or MOBA game you have ever played
Check out the video in the media section for details.
- Dynamic Lighting System
- High quality content library of maps and tokens. Any content unlocked through reaching stretch goals will be added to the Skirmish! client and become available "out of the box".
- High customizability and flexibility. Almost every aspect of the core features and plug-ins in Skirmish! can be changed to suit your needs.
- Plug-in based structure. Configure and customize each plug-in and their corresponding permissions to suit your game. Or join the modding community and create your own.
Plug-in diversity. Planned and WIP plug-ins include:
Customizable Character Database & Character Sheets, an RPG-Style Inventory System, Meters (HP, Mana, Stamina, you name it...), Movement and Action Point Trackers, Automated Rules, etc. (see the goal sections below for a full list of plug-ins and details)
- Ability to load maps of up to 300x300 tiles in size and there's no hard-coded limit for the amount of loaded tokens. If your machine can handle it, so can Skirmish!.
- No subscription-based payment or monthly fees
After the kickstarter campaign has ended, the prices will be as follows:
- Server license: 20 €
- Client license: 15 €
All the token and map content that was part of reached stretch goals during the kickstarter campaign will be added to the purchase of each Client at no extra charge.
All content included in the rewards / pledge levels may be sold separately through the Skirmish! store later.
* Limited only by the available system RAM
Token Pack Info:
Each single token comes with at least 15 action/death stances to provide a lot of variety.
Token Pack #1: "High-Fantasy Heroes (Male&Female)": 2x Adventurers, 2x Barbarians, 2x Bards, 2x Clerics, 2x Fighters, 2x Paladins, 2x Rangers, 2x Rogues, 2x Wizards, 2x Sorcerers
Token Pack #2: "Goblins & Orcs": 3x Orcs, 1x Champion Orc, 3x Goblins
Token Pack #3: "The Undead":3x Skeletons, 1x Ghoul, 1x Zombie, 1x Banshee
Token Pack #4: "Brigands & Pirates": 2x Male Pirates, 1x Female Pirate, 1x Male Brigand, 1x Female Brigand, 1x Cleric Brigand, 1x Mage Brigand
Token Pack #5: "Monsters & Critters": 1x Dragon, 1x Beholder, 1x Ogre, 2x Gnoll, 1x Dire Rat, 1x Rat Swarm, 1x Dire Wolf, 1x Giant Scorpion, 3x Giant Spider, 1x Spider Swarm
Token Pack #6: "Townfolk & Guards": 1x Blacksmith, 1x City Guard, 2x Peasants (Male&Female), 2x Kids (Male&Female), 1x Monk
Token Pack #7: "Cyberpunk Mercenaries": 2x Human Mercs, 2x Elf Mercs, 2x Dwarven Mercs, 2x Orc Mercs, 2x Troll Mercs
Token Pack #8: "Security Corps": 1x Security Guard, 1x Security Mech, 1x Security Drone, 1x Spider Drone
Since pictures are worth more than a thousand words, here is a video and some screenshots of our summer 2015 prototype to get an idea of what to expect:
Video - Live Demo, Interview and Q&A by EncounterRoleplay
Video - Fog of War Demo
Map Samples - Details View
How the Client and Server Work:
Hall of Backers: Your name or nickname (alongside your hardly earned title) listed in the hall of backers on our website credits.
Client License: License to join any Skirmish! VT game session as either Player or DM. Please note that in order to join a game session (be it as a DM or as a player) you need to join a running Server (be it yours or from one of your friends).
Server License: License to host a Skirmish! VT game session. Please note that in order to join a running game session (be it as a DM or as a player) you need a Client.
"Elves & Dwarves" Token Pack: Improve your token collection with 3x Male Elves, 3x Female Elves, 1x Elven Champion, 3x Male Dwarves and 1x Female Dwarf. And don't be fooled, each of them includes at least 15 stances to offer a lot of variety!
"Village Life" Content Pack: Graphical assets to help you create your own little village. Includes:
- Areas: 1x Barn, 1x Small Tavern, 4x Farm Houses, 1x Small Smithy
- Tokens: 1x Pig, 1x Cow, 1x Sheep
"Town Life" Content Pack: Graphical assets to help you create your own town. Includes:
- Areas: 4x Middle Class Houses, 1x Herbalist's Shop, 1x Chapel, 1x Inn
- Tokens: 1x Merchant, 1x Tavern Maid
"City Life" Content Pack: Graphical assets to help you create your own big city. Includes:
- Areas: 4x Upper Class Houses, 1x Magic Shop, 1x Adventurer Shop, 1x Blacksmith Shop, 1x Temple, 1x Jailhouse, 5x Market Stands
- Streets & Roads tile set
- Tokens: 1x Well Fed Mayor
"Nature" Content Pack: High definition graphical assets to help you create your own forests and shrubbery. Includes an assorted collection of trees, plants and nature-based tiled textures and overlays.
"Dungeon" Content Pack: A highly detailed tile set that will allow you to create your own highly detailed dungeon maps, with your own layout, in a snap.
"Castle" Content Pack: Another highly detailed tile set that will enable you to make your own highly detailed castle (towers, walls, furniture, etc.) maps, with your own layout, in no time.
Early Access: Enjoy Skirmish! VT 4 weeks before the public release (around April 2016).
Closed Beta Access: Experience Skirmish! VT 10 weeks before the public release (around February 2016). You may voice your opinion several times throughout the beta period so it may help shape the final application. Additionally an email address will be provided where you can contact the development team with your feedback any time.
Small Encounter Map*: Custom small (up to 20x20 tiles), detailed encounter map created by our map artist according to a theme/setting and title of your choice. To be delivered before in or June 2016.
Medium Encounter Map*: Custom medium (up to 40x40 tiles), detailed encounter map created by our map artist according to a theme/setting and title of your choice. To be delivered in or before June 2016.
Big Encounter Map*: Custom big (up to 70x70 tiles), detailed encounter map created by our map artist according to a theme/setting, title and LAYOUT of your choice. To be delivered in or before July 2016.
HUGE Encounter Map*: Custom huge (up to 100x100 tiles), detailed encounter map created by our map artist according to a theme/setting, title and LAYOUT of your choice. To be delivered in or before July 2016.
Plugin API Beta Access: Early developer access to the plug-in API and documentation as soon as it is available so you can create your own plugins (such as, but not limited to, your own or preferred rule system) before the public launch of Skirmish! VT.
Plugin Development Support: Dedicated e-mail support for enthusiastic developers to help with the plug-in API, provide technical support for plug-ins and answer any questions you might have for a 3-month-period after the close beta starts.
RPG With Us!: Invitation to the game-table of DM Smitemeister and his right hand, Mr. Gonzalez, to take part in the on-line campaign “Wenzel’s Legacy”. At least 10 sessions to be held at least once a month with a minimum of 4 hours each. Game system, campaign details and communication requirements to be announced.
Orchestral Composition: Our whole-heartedly and sincere THANKS given in the form of an orchestral music piece composed and arranged by ourselves dedicated to a character of your choice considering its characteristics and heroic deeds as provided by you!
Development Meetings: Last but not least (although we really, really wish we could offer you even more), you will be invited to development team meetings and thus can voice your opinion on the software and our design choices. Support us on our way to shape the final product!
* 6 months after the custom map is delivered it may be made available as part of content updates or via DLC through our website.
Before we started developing Skirmish! VT as our own private virtual tabletop solution back in 2010 we tried a lot of similar products. While most of these products had their strong points there always seemed to be drawbacks, such as:
- A steep learning curve
- Missing key functionalities we deemed important
- Lacked compatibility to certain game systems
- Relied heavily on the users to find their own graphical assets, which would not only take a lot of time but would also often result in a weird inconsistent mix of various art styles
- A lack of overall polish
So we thought: what if we made a virtual tabletop experience that addressed all of these problems? A virtual tabletop, that:
- Was intuitive and simple to use
- Would allow time consuming tasks to be handled automatically
- Would be easily extensible and able to adapt to any game environment through a plugin-based system
- Was bundled with a high-quality map and token library but also benefited from community-created assets and plugins
- Imposed no limits on the size and kind of content used
This thought drove us to develop Skirmish! VT and from then on it started growing.
The reason is pretty simple. We are just two people, Christoph Sachal (35, Creative Lead) & Javier González (32, Software Engineer).
That's it. There's no big company, no media machine and no big team of developers or artists. Over the last years we've invested a lot of our spare time into this project. After using, tweaking and expanding Skirmish! VT all this time in private we have now reached a point where we concluded it could become something a lot bigger, a lot better.
We have come a long way in the development of Skirmish! and as such have already finished work on important features such as a stable multiplayer mode, smart caching of assets and the plug-in system. In other words we have created a solid foundation to expand on... and this is where Kickstarter comes in.
In order to be able to focus all of our time and resources to finish development of the work in progress (for example the dynamic fog of war) as well as realize planned features (mostly plug-ins and content) we need your support. We are certain that with your help Skirmish! VT will evolve into something very special for everyone.
You may ask how it is possible for us to deliver a quality product by charging so little in comparison. As stated before the reason we can realize the first goals of our kickstarter campaign with so few financial resources and still deliver a fully functional product is simple: Time.
Skirmish! VT started out as a hobby because none of the VTT solutions out there suited us and we have been working on it in our spare time for years. It would be impossible (and probably hardly affordable) to calculate all these working hours into the kickstarter campaign goals. Therefore our financial calculation for each goal is based on work that has yet to be done and (mostly) software related expenses we have to cover.
Since Skirmish! is our first official product and there are no past references we don't expect you to trust our word alone. To catch a glimpse of the quality work we have done so far we invite you to check out our videos. Just as an example: the current semi-finished state of the Skirmish! Fog of War already surpasses the FoW workings of other established VTT products by a great length.
Risks and challenges
So far we've completed most of the software core features in our free time and are coming to Kickstarter with the goal of ironing out the experience and expanding the feature set. The biggest risk is that extra features may take more time to develop depending on their number and complexity. Due to our working plugin system this wouldn't delay the main software itself though, since we would release respective features as updates in a modular fashion. Another minor risk could be that certain features we are planning on might be changed (or cut in the worst case scenario) as development gets rolling.
Now, all of the risks mentioned above are very unlikely to occur. Even if we hit an unexpected roadblock or some feature ends up taking significantly more time and resources than expected, we are certain that none of this will affect our ability to release a finished product in the end: an awesome, innovative virtual tabletop.Learn about accountability on Kickstarter
- (41 days)