Familiars of Terra is a tabletop roleplay game set in Terra, a fantasy world in which every person has an animal familiar. As a heroic Seeker you travel the lands with your familiar healing the devastation of a war which left nations scarred and people scattered. Be a beacon of hope ushering in a new era for Terra. Help restore the land to its former beauty, bond with your familiar and discover your joined destiny, become a hero people will sing about for years to come!
If you love young adult fiction like The Golden Compass, Wild Magic, or shows like Digimon, then Familiars of Terra is for you! Mechanically we’ve taken inspiration from our favourite games like Blades in the Dark and Monsterhearts and a few card based games like Pokemon. Combining our favourite media and games with our passion for cool animals has created a unique card-based game.
Exploring Tír, the continent where your story takes places, you’ll encounter new locations to explore and mysteries to unravel. Rather than taking a back seat to the action, your familiar is just as important as your Seeker. You play both characters, working in tandem to overcome adversity and accomplish goals.
You’ll encounter new locations to explore and mysteries to unravel as you traverse Tír, a continent with five nations to chose from as you make your Seeker:
Amirland: Family, trade, and art. The Amirese treasure family above all else and know the creation of beauty is its own reward.
Endrill: Spirituality, exploration, and community. The Drill understand the bond between human and familiar, respecting nature and all it has to offer.
Fendair: Peace, kindness, and humility. The Fendarians enjoy living a good, simple life surrounded by those dearest to them.
Inther: Ingenuity, humor, and survival. The Inth excel at creative problem solving using whatever's on hand to thrive.
Ratha: Pride, wit, and strength. The Rathans know that excelling in your chosen field brings glory to your community.
In Familiars of Terra you play a Seeker, a hero who travels the continent of Tír looking for adventure and helping those in need. Seekers are rare; it’s a modern world after all, who has time for heroics? But after the Vast War, Seekers are needed more than ever.
The Badlands, large swaths of land bombed in the war, are twisted, dangerous places. Hybrids wander the blasted plains, and spirits cry out in pain. Will you heal the devastation?
After the war, the aggressor nation of Plinth closed its borders and the darkness hanging over the nation grew. Now every person in Plinth acts as one, moving in a strange dark dance, each with the name "Emilia" upon their lips. Can you unravel the mystery?
Familiar's first and foremost aim is to aid their Seeker companions, but each familiar also has their own unique path. They learn new Powers and develop unique Traits. Your familiar may grow horns, crackle with electrical energy, or even sprout flowers from their hide.
Familiar growth is not only marked by impressive mutations, but by following their own Legacy. A familiar’s Legacy is a promise of what your familiar will become. Follow their unique story as they shape the face of Terra.
Familiars of Terra uses simple, streamlined mechanics for making checks and combat. The focus of the game’s mechanics is to enhance the story you’re playing and adding colour to the world players and GM create together.
You’ll need a copy of Familiars of Terra, a deck of cards for each player and the GM, and character sheets which you can download for free from our website or photocopy from the back of the book. You play the game with 2-5 players and a GM. It uses a standard set of poker cards to resolve all checks. Session last roughly 2-4 hours and can be played episodic or in an ongoing campaign.
Making a check is simple. Your GM calls for you to make a check with one of your five Attributes. You draw the top card of your deck and if it is equal to or lower than the Attribute specified the check is a success. It’s that simple!
In combat you and your opponent draw a card - who ever has the higher card wins and deals their opponent one damage. Your familiar has special Powers which allow them to gain the upper hand in combat, such as Bash which allows them to play an extra card in their turn! Or they may use Cheat, allowing them to look at their opponent's hand of cards! All familiars in Terra are created equal and even the strongest lionkin can be laid low by a tiny intelligent hamsterkin.
As a Seeker you gain various Titles and Trophies throughout your adventures. Titles are earned by performing epic deeds, and with each deed your Seeker learns a bit of Wisdom. You can use your Wisdom to give you a bonus when making a check. Trophies are items you find in your travel and create weird effects in game, like emitting a glow or allowing you to speak to animals!
In Terra humans don’t fight with one another - familiars do! Humans are simply no match for the familiar’s stunning abilities and awesome power, and familiars would never let their companion get hurt. So, in combat your familiar will be the one taking blows and dealing damage, but you'll be providing the support they need, calling out suggestions and strategies.
Familiars of Terra’s streamlined mechanics system means you spend most of your time focused on roleplay, solving mysteries, and exploration. Each Seeker has a Calling, their reason for adventuring, and by roleplaying your Calling you can earn Familiar Points. Use Familiar Points to increase your chance of success, be the beacon of hope in the dark, and aid allies when times are most dire!
Lots of items and mechanical benefits have a base description and you define the rest of the information. Be specific and be creative - help your GM to build the world your playing in.
Maybe you’re lost in an ancient ruins, but you have Building Plans. This is a perfect time to use them and find your way out! Define: where the building plans are to and who you got them from. But beware! Maybe the person you bought the plans from will ask for a favour later on.
Take a look at the awesome rewards you can get in our campaign. Please note the art on the mock-ups may be subject to change based on the needs of the book.
You’ll get a copy of the Familiars of Terra PDF and all unlocked PDF Stretch Goals!
You’ll get a physical copy of Familiars of Terra with a €5 discount off retail price, the PDF, and all unlocked PDF Stretch Goals! The book will be a full-colour, soft cover, with roughly 150 pages and measuring 14 x 22 cm (5.5 x 8.5 inches).
FOR RETAILERS ONLY. You’ll get three physical copies of Familiars of Terra, three PDF links, and all unlocked PDF Stretch Goals!
Receive a physical and PDF copy of Familiars of Terra, a sticker pack, a mechanics quick reference card, a familiar notebook, and all unlocked PDF stretch goals.
Gaming is better with friends! Get everything at the 'Animalkin Lover' tier twice so you can share the game with a friend!
Get everything at the 'Animalkin Lover' tier and become a legendary Seeker in our book. We'll contact you and create a Seeker based on your direction. Your Seeker will get a write-up in our game and be one of the legendary Seekers in Terra--a hero everyone looks up to.
Immortalize your favourite pet in Familiars of Terra! One of our talented artists will take a picture of your pet, or another animal you love, and use them in an illustration in the Familiars of Terra book! You'll also received everything from the 'Animal Lover' Tier.
Want more Familiars of Terra? Check out the add-ons below. If you'd like one, add the specified amount to your pledge. We'll ask you which one you want when we send out the Backerkit survey.
- Add €5 for a quick reference card. Illustrated with our beautiful Familiars of Terra art the quick reference card will be double sided, full colour, and made out of a thick matte laminate carton.
- Add €7 for a Familiar’s Sticker Pack. Get three 9 cm (3.5 inch) in diameter vinyl stickers with adorable animalkin on them! Backers vote at the end of the Kickstarter for their favourite animalkin to be put on the stickers.
- Add €15 for a Familiar Notebook. Keep track of your Seeker’s exploits with this Familiars of Terra lined notebook. The pages of this 15 x 21 cm (5.9 x 8.3 inch) notebook feature Familiars of Terra's art with plenty of space for notes!
- Add €25 for each additional physical copy of Familiars of Terra.
For every €1000 we go over our funding goal, we’ll hire a special guest author to write up a setting for Familiars of Terra. Settings are new areas for your Seeker and familiar to explore with new NPCs, plots, and exciting locations. We also have a few very special stretch goals...
6k - BJ Hensley - UNLOCKED!
BJ Hensley is the founder of Playground Adventures and the VP of Lone Wolf Development. She is a supporter of education via gamification and is dedicated to ensuring that both her family and others have creative outlets they can share together. When she isn’t hard at work furthering the goals of PGA/LWD she can be found working with a variety of other publishing companies as an author, editor, marketing consultant, layout designer, and occasional artist.
7k - Tobie Abad - UNLOCKED!
Manila-based designer and brains behind TAG Sessions. Created A Single Moment (a two-player gmless samurai rpg), and has written for 7th Sea:Pirate Nations, A World of Dew's Sound of Water, Cold Shadows, Tiny Dungeon 2e and more. Proudly sharing his life and love of gaming with Rocky, his partner-for-life.Tweets at @AllTobieNoShade. Misses Yoshi.
8k - Luka Carroll - LOCKED
Luka Carroll is a freelance game designer and writer from Canada. He lives on a mysterious island somewhere in the North Atlantic, with some kids, a cat, and a dog that masquerades as a pony.
9k - Alan Bahr - LOCKED
Alan Bahr is the lead designer and founder of Gallant Knight Games. Alan is a game designer best known for the TinyD6 line of games, along with other games such as Cold Shadows, For Coin & Blood, Planet Mercenary, Gallant Pocket Games, and many more. Alan is the owner/operator of Gallant Knight Games. He’s an avid fan of Noir films, Arthurian mythos, smooth jazz, clever roleplaying games, and his amazing wife.
At 10k we’ll create sets of 10 Familiar Points for use in your game. The Familiar Points will be made out of eco-friendly recycled plastic and illustrated with the Familiars of Terra art. Because the Familiars Points are made from recycled plastic their colour can vary from one coin to another, making each an unique piece of the game. You’ll be able to add a set of 10 Familiar Points to your pledge as an add-on.
If we reach 15k we’ll get one of our artists to illustrate a set of beautiful poker cards to use in your game. Each card will have a unique familiar on it. You’ll be able to add a deck to your pledge as an add-on.
At 22k we’ll turn all the amazing settings we received from our guest authors (plus a few more) into a physical book! The Terra Guidebook will take a close look at each country in Tír and introduce you to new sights and people. The physical Terra Guidebook will be available to backers as an add- on.
Shipping will be charged in the pledge manager. YOUR PLEDGE ON KICKSTARTER DOES NOT INCLUDE THE COST OF SHIPPING.
Estimated Shipping Costs
- Within the EU: Shipping the books should cost roughly €4 - €10
- Outside the EU: Shipping the books should cost roughly €10
PDFs will be distributed via DriveThruRPG as free download links.
Once the Kickstarter campaign is over we’ll collect everyone’s details through a pledge manager. You will have another chance to add add-ons you might have missed then.
Check out the actual play of Familiars of Terra by the Gauntlet:
Liz did a Q&A with Doug from Victory Condition Gaming:
Want more setting info? Liz explains more with Dave from Nerdarchy!
- Liz GMs Familiars of Terra for Jeff at Party of One Podcast
- A review of our Quickstart on Roleplayer's Chronicle
- Liz speaks to Doc at the Lounge about the influences for Familiars of Terra.
- The DelveCast interviews Liz and muses about everything familiars can do. (pt. 2 link)
- We take on the Firing Squad over at Gaming Ballistic
- Read about the role empathy takes in Familiars of Terra on Thoughtly.
Liz is the head hamster at Angry Hamster Publishing where she creates awesome stories in far off places. She's worked for companies such as John Wick Presents, Magpie Games, Gallant Knight Games, Khepera Publishing, and Third Eye Games. When not in her own imaginary world Liz keeps busy with crafting and hanging out with her familiar Leia. You can find out more about her games at angryhamsterpublishing.com and follow her on Twitter @epicxcloth.
Steffie de Vaan is a Dutch roleplayer and author. She has written for Onyx Path Publishing, John Wick Presents, Growling Door Games, and Shades of Vengeance, and works as developer for Angry Hamster Publishing. She loves horror and fantasy stories in any medium, watching tutorials on YouTube, and inclusive feminism
Carol began freelance editing in 2011, focusing mainly on RPGs. She co-hosts the podcast “All Games Considered” and is the Gaming Track coordinator for ConGlomeration. She lives in Southern Indiana in the US. You can see more of her work on caroldarnell.wordpress.com.
Bob is a multiclass editor/proofreader/game designer who cut his RPG teeth on D&D back in the 70's. He can be found most often behind the scenes at Gnome Stew editing gaming articles by a number of amazing authors, co-hosting the Misdirected Mark Podcast, or working on games as a partner at Encoded Designs. He's also worked extensively with Engine Publishing and Third Eye Games. You can learn more at gnomestew.com, misdirectedmark.com, and encodeddesigns.com, or follow him on Twitter @robertmeverson.
Willow is an illustrator and concept artist who lives in Belgium where she studied art, graphic novels and 3D animation. She has worked as a freelance artist ever since. She also loves to write, sculpt and travel as much as she can. And if days had more than 24 hours she would love to be an archaeologist, librarian, adventurer and so much more!
Lorena is a freelance illustrator currently based in Germany. When she is not painting or drawing she spends her time reading books and playing games. Over the past years she has made artwork for various studios and publishers and nowadays she also works a lot on her personal art. You can find her and her work (and occasional cat-content) on either Twitter or Instagram @amaretta_
Claudia is a freelance illustrator and comic artist. She works mainly illustrating RPG manuals. She's worked, among others, for Evil Hat, Bully Pulpit Games, Peach Pants Press, UFO Press and Codex Magazine. Long walks by the sea and sneakily subverting visual tropes are her favourite things. You can see her work on Behance and follow her personal projects (and sometimes her musings) on her Patreon.
Glynn is a full-time freelance artist with skills in cartography, art, design, layout, and publishing for table-top games as MonkeyBlood Design. Glynn has provided cartography, artwork, design and layout works for many independent publishers, has over 120+ credited products on DriveThruRPG, and has run two successful Kickstarter projects. He has experience in the production of technical drawings and project management and is at home with traditional art mediums or digital applications. Glynn first played Red Box D&D when he was about 12 years old.
Risks and challenges
This is Angry Hamster Publishing’s third Kickstarter and we’ve learned a lot along the way. We’ll be working with a local printer to ensure a high quality product and make sure communication flows easily. Most of Familiars of Terra is already written so once this Kickstarter is funded our focus will be on editing and getting the remainder of our art in.
The biggest challenge comes from delays in either production or art, but we have a good working relationship with our artists and book printer. We’ll also keep you updated at every step, to make sure everyone is aware of the progress of our project.
Finally, shipping costs tend to fluctuate. The shipping estimations are based on the cost of sending our book on the day we launch. We'll do our best to keep the cost low for our backers.Learn about accountability on Kickstarter
- (30 days)