$853
pledged of $50,000pledged of $50,000 goal
51
backers
0seconds to go
Funding Unsuccessful
The project's funding goal was not reached on Sun, December 21 2014 6:00 AM UTC +00:00
Distance StudioBy Distance Studio
First created
Distance StudioBy Distance Studio
First created
$853
pledged of $50,000pledged of $50,000 goal
51
backers
0seconds to go
Funding Unsuccessful
The project's funding goal was not reached on Sun, December 21 2014 6:00 AM UTC +00:00

About

Board and strategy turn taking gamelovers will appreciate this title. Augmented Reality can turn the typical board game into a new and amazing experience. Get closer to the scene, see it in more detail and experience the different ambient sounds, you are the camera!. No more time wasted locating tokens on the board, no more doubts like "are your in my line of fire or not?". Just put your print area on the table, press PLAY and the mobile device will do the rest for you.

- Download the target in A4, or A3 or A3Plus format.

- Print it (if you have no printer available you can show it on the screen of the computer).

- Put in on any table.

- Download the game app.  

- Run the application of the game.

- Aim to the target with the camera of the mobile device.

- Let's play!

Augmented Reality (AR): Play how you have never played before!!, you are the camera, choose where to go, to get closer to the characters to see them in more detail and feel the ambient and playing sounds just moving your mobile device around the board.

Journey to scape: Travel through different stages all across EEUU to run away from the aliens. You will have to pass through different dangerous situations in different kind of scenes, city, forest, military base,etc. Up to four different levels.

Horror Survival:  Staying alive until the end will mean keep alive all your team members. If you loose any one you can go on playing, but be carefull, this member could be very useful in the future.

A world inspired: Post-Apocalypse scenes after the aliens began the war for the control of our world. We will be able to arrive to our base camp with our friends?.

Up to 4 players can play the game. Users will be able to play alone moving the 4 different charecters or with friends each player with his respective character. In the case of 4 players we also propose the option of remote, online playing .

Digital board game in which you will have to make use of your four marines to escape from different dangerous situations. Move and treat them with care, don’t waste your bullets and always move back to back if you want to survive.

Strategy game based on turns in which you will have to take into account all the time units you have to carry out different actions. Do not let the aliens fire first, otherwise you are lost and remember to collect more and new weapons to put them into your inventory.

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The galaxy is agonizing, creatures from another planet have come to banish us and for years humans have fought many battles against the invaders. The planet is becoming uninhabitable, forcing the survivors to wear masks to breathe. The few humans who still survive fight using guerrilla tactics town by town, city by city. But not everything is lost, there is still hope!.

Your helicopter has just crashed and only four of your marines have survived. Direct your own guerrilla team against the aliens to go back to your base camp with your family and friends. You will have to be careful and stealthy if you want to discover all the different stages we have prepared for you.

Carla, the sniper is the weakness of the marines. With light armour is not a really good close combat soldier. Place her at the rearguard with her rifle and she will be mortal.

Brown, the flame-thrower with normal armour is critical in combats where several aliens are together and close to the team. Place him in front of your enemies, throw a flame and see how them burn in hell, but be careful none of your team member burns too.

LINK (flame-thrower Unity example)

LINK II (flame-thrower and scenario Unity example)

Huck, heavy infantry, heavy armour but really slow to move. With a bazooka, this marine is awesome with a line of fire. Destroy everything when the rocket hits the target, but again be careful your friends are not in this line of fire.

Duke, light infantry is perfect in close one-one combat. Armed with a sword, maybe this guy can only hurt one enemy at once, but when he cause damage it is a real damage. Fast movement due to his light armour.

Sound design is being handled by Juan Luis Estanyol, design and game development teacher at FX Animation (Barcelona) and also music composer and sound designer in several games (Dreamer Kid, Shadow World, Futuragel, G.I. JOE Special ops, Jurassic Breakfast and Raze All).

Bleeding Eyes

Nightmare

Distance Studio is made by a brilliant team.

Part of Distance Studio at Burguer Developer 2014 (Barcelona)
Part of Distance Studio at Burguer Developer 2014 (Barcelona)

For more details about who we are please visit:

 www.distance-outsiders.com

 Distance Studio at the media:

Gamasutra

Indie-O-rama

IGN Spain

 Devuego

Development started in February 2014 on what was initially final degree project at the university. Felipe and me directed it and soon we saw how great this new way of playing could be. We looked for experienced team members and many answer to our call, but only best are now part of the team. It has since grown into a passion project that we've been self-funding. We're committed to finishing this project, but we need your help to give it the final push.

We still have a lot left to do:

  • Creating more scenes
  • Improve our desing and models
  • Create sounds to make this a new experience for the user

Your pledge will help us take the time we need to achieve our vision

Risks and challenges

Making games is a difficult task, many thigs can go worng, but we will work hard to make it not to happen.

Team: although we all believe in the project, it could happen any of us leave it before time. In this case we will try to replace the person as soon as possible as we have many interested people who are wishing to join our project.

Creative: Making games involves taking creative risks, and they don’t always pan out. You can waste time and can bring you to go over budget and dates slip. We have really clear what we want to do and what we can do, we dont want to extend it again and again. We promise the final result will be awesome but having our feet on the ground.

Technical: usually games can present enormous technical challenges. To be honest, we have already fought against almost all technical challenges making this free DEMO you can download. The rest consist in spending more time and effort to make this game one of the most amazing experience of your life.

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Funding period

- (33 days)