Welcome to Until the Bitter End - US Airborne, a World War 2 wargame. This is the second game in the series and a print and play game for solitaire and two-players. This is a standalone game in my series of WW2 print and play games. You don't need to have played the first game - everything is included (you simply need to print it all out and need a regular six sided dice and a pencil).
The game is quick to setup and play, it takes around 30 minutes to play a game and requires very little space.
The game sets a small squad of American Airborne against their German enemies in a series of small skirmish scenarios. The game's counters (or chits) each represent an actual soldier with the gameplay being in the thick of man-to-man combat.
This is a print and play game with the PDF containing all the rules, scenarios, maps, player aids and counters required to play. You'll need to print them out, mount the maps and counters to card and provide your own pencil and a regular six sided dice. We have kept the maps and counters to a few sheets (of either Letter or A4 size) so very inexpensive and quick to print out and mount.
The game comes complete with:
10 US Airborne Infantry & 10 German Infantry Counters (and counting!)
8 Maps (and counting!)
Full Rule Book
Scenario Book featuring Introduction Scenarios and over 8 complete Scenarios for both two player and Solitaire.
PLUS all the Stretch Goals the project hits!
Here is an interview I did about the game for theplayersaid:
And an article on tabletopgamesuk:
BONUS - To celebrate the half way mark in the campaign every backer will receive two extra maps that can combine to form a much larger mission around a devastated Church, somewhere in Normandy. This example below uses the infantry counters from both games and will come complete with scenario and special rules.
UNLOCKED! 50 Backers in the First 24 hrs! - Extra map & scenarios
UNLOCKED! 100 Backers - American Jeep counter, full rules, scenarios and additional map
UNLOCKED! 200 Backers - German Half Track, scenario and full rules
UNLOCKED! 250 Backers - Map components to create your own map and scenario
UNLOCKED! 300 Backers - Village map
UNLOCKED! 320 Backers - German MG42 Counter
UNLOCKED! 340 Backers - Campaign mode for linking scenarios together
UNLOCKED! 360 Backers - Extra map scenery pieces to expand your missions (foxholes, walls etc)
UNLOCKED! 400 Backers - Crashed Glider map and scenario
All backers will receive the print and play PDFs of the game including rules, scenarios, player aids, maps and counters PLUS all the unlocked stretch goals. All the files will be made available to you via a shared Google drive or email direct to you. Backers can then print them out at home and start playing!
In addition there is an additional Pledge Level for this game PLUS the first "Until the Bitter End" game in the series.
The Original Until the Bitter End Game
The first game in the series shares the same rules as this game and will give you an additional map, British Airborne Counters, additional German Infantry Counters PLUS the German Paratrooper Expansion PLUS the British Airborne Expansion all with additional counters and scenarios!
To celebrate the launch of this Kickstarter I have redrawn the map from the first game (which had a different art style) to keep with the style of this newer game!
For more details on the original game please check out the Kickstarter page:
and the boardgamegeek entry is:
If you would like the original game please Pledge on the "Until the Bitter End - BOTH GAMES" Pledge.
Panzer Orders Tank Battles
I have created a pledge level for both Until the Bitter End print and play games that also includes a copy of my previous Kickstarter, Panzer Orders Tank Battles. This is a printed card game that includes a box, 56 cards, dice and full rules.
For full details and videos of this game please look at the Kickstarter page:
Please do not hesitate to message me with any questions or clarifications with regard to any of the pledge levels!
How the Game Plays
For players of the first game this game uses the very latest ruleset and is the same as the first game. You do not need to have played or own the first Until the Bitter End game to play and enjoy this game!
As the game uses the same ruleset from the first game the videos here are from the first game and fully cover this game.
The game can be played 2-player with one player playing as the US Airborne and the other player playing as the Germans. The game can also be played Solitaire with the player playing as the US Airborne against the German AI. For gamers familiar with Solitaire wargames this game uses a random chit-pull mechanic (as detailed in the video).
The game is played in a number of Turns. In each Turn the player(s) randomly picks a Pull Chit from the mug and activate their Infantry. The Game Turn ends when all the Pull Chits have been removed from the cup.
The player whose this Pull Chit this force belongs to can now Activate one Infantry Counter. In activating the Infantry Counter the player can choose from several Actions such as Firing against the enemy, moving, charging into close combat, applying first aid or attempting to fix a jammed weapon.
Combat is simple and effective without needing buckets of dice. Players must establish range, line of sight and any modifiers.
Close combat is particularly brutal and decisive with the playing be able to declare charges into combat.
Snap Fire is a defensive fire mechanic where your Infantry Counters can fire on moving enemy counters.
Finally, the game features a unique mechanic in the shape of Bravery Points. These can be used to force the enemy to re-roll a dice against one of your Infantry Counters, but should you loose you will have less Bravery Points for the rest of the game.
The Solitaire takes the key gameplay from the two player game such as Combat Resolution and Movement etc and layers in specific Solitaire rules, AI for the opposing German forces and special Solitaire scenarios.
The Solitaire game features a full and simple AI to handle the opposing force, that will take you step-by-step to which order the enemy counters should be activated and their actions.
Please do not hesitate to ask with any questions. My WW2 art and game design Facebook page is
I'd also like to take this opportunity to thank the countless individuals who have supported and helped me with this project. In particular I'd like to thank all my supporters and followers on my Facebook page, family and friends.
There are too many people to mention but the game and history education resources online are second to none so I want to say a big thank to the particular sites, Facebook pages and groups whose members I am incredibly grateful to:
Playersaid.com, tabletopgamesuk, No Enemies Here, Solitaire Wargames, Wargamers, Boardgamegeek.com, WW2 Everything.
Through games and my art my mission is to help keep World War 2 history alive.
Thanks so much for looking at my Kickstarter!
Risks and challenges
We have tried to minimise the risks associated with this project and having succesfully shipped 4 previous Kickstarter projects have learned a lot from that experience.
With this game, all the illustration art is done and complete and as it is a PDF and no printing or manufacturing involved there are less moving parts for us to manage. In addition we have factored in extra time, just to be sure.
Thanks so much for your support and taking the time to looking at my work!
MattLearn about accountability on Kickstarter
- (30 days)