Music in trailer by Nik
Interstitial: Our Hearts Intertwined is a tabletop RPG about our connections with other people, the power we draw from those connections, and traveling to different worlds.
For those that don't know, a Powered by the Apocalypse Engine game is a roleplaying game that utilizes playbooks for characters, rolls using 2d6 plus your stat, and is generally a more narrative then crunchy roleplaying game. See Monster of the Week, Monsterhearts, or The Sprawl for other examples.
In Interstitial, you will travel through the barriers between Worlds with your party. You'll meet new friends, enemies, teachers and learn about yourself. You will also be able to visit and partake in events in your favorite intellectual properties or your own worlds ala Kingdom Hearts. In short; Take two worlds that don't fit each other, smash them together, wipe away the dust and find out how they do.
Think of this game as a vehicle for you to play out Fanfiction. You control the story, either with your self-insert or another canon character from a different property just smashed into this other one.
The stories this game tells are invoking the tone and emotions of Kingdom Hearts, Super Smash Bros Brawl's Subspace Emmisary, and Comic Crossovers/Events.
The Link System is the load-bearing mechanic of this game. It is used to represent the connections we have with others, and it boils them down into four different categories: Light, Dark, Mastery, and Heart.
A Light link is all about positive relationships we have with others. They're our friendships, our loves, some of our families, and anyone who helps lift you up in times of need. An example of this would be Luke and Leia.
Dark links are representative of rivals, enemies, and relationships that are overall negative. People who approach you in an antagonistic way, bullies, some of our families. They try to drag you down to their level. An example of this would be Harry Potter and Draco Malfoy.
Mastery links paint the picture of teacher-student relationships. Anyone trying to teach or learn has Mastery Links. Students, journeymen, cruel witches, and henchmen are all examples of those in a mastery link relationship. Mr. Miyagi and Daniel would have a Mastery Link.
Finally, Heart links are the most complicated of all. They are how we view ourselves and things we decide about our own being by watching other people. If you looked at someone’s failure and said "I won't make that same mistake.", that's a Heart link. If someone came to you in a time when you were faltering and watching them made you make the right decision, then that's a Heart Link. Bucky has a Heart link with Captain America.
You gain links in play by rolling the Make a Link move, and adding the stat that you want to classify the link as. So if you met an NPC and after a first impression the two of you are bickering, you'd roll a Dark link.
These links don't need to be the same in both directions, relationships are complicated things, and not everyone sees them in the same way. They can change over time, sometimes grow stronger and sometimes fade away entirely. But while we have a link with another person, we can draw power from it.
In game, you can spend Links to activate moves, gain advantage on rolls, and all in all mimic how you and other players know each other and react to each other. Each individual playbook also has a Link Move, so every time you successfully make a Link, your Link Move goes off, and effects the game in some way.
The game comes with 9 Playbooks to start. Each playbook will have playbook specific moves and their Link move.
The Playbooks are all dramatically different yet can work together in any combination you put them in. Interstitial comes with the following nine unique playbooks:
The Chosen: The class that is your base form "protagonist". The mechanics of this book help you assist your friends in big set pieces and fights.
The Connected: This represents the allies you'd gain from world to world, and allows you to change your character in each new world, should you choose to.
The Dark: Every party needs a dark force looming over them, and sometimes you want to play that force. If manipulation is your game, or if maybe you are a three-stage boss fight, this is the book for you.
The Discarded: If there's a chosen, there's someone who feels like they were looked over for the role. They take that disappointment, that resentment, and channel it into their combat.
The Displaced: As worlds sink into the darkness, people get taken and removed from their homes. These people end up somewhere different, and are trying to get their wits about them.
The Friend: Just like every story needs a hero and a villain, it needs a friend. Someone to be there and help strengthen the party in times of stress and help them overcome their fears.
The Light: The Light is all about creating Heart links with others and leveraging those. They anchor people down and help them find their way home in the darkness.
The Mystic: You know what's best for everyone, even if they don't quite know it themselves. The Mystic is all about keeping secrets, saving people, and sometimes making the hard choices no one else wants to make.
The Other: You aren't the original one, you aren't the first. People discount you and don't believe in you and push you to the sidelines. This playbook comes with a feature that gives you a Counterpart that is the real you.
For showing how I plan to spend the money, I've put aside quoted/estimated prices along with room for error into a spreadsheet.
Layouts and Art are anticipated to be the biggest costs, I have people I've spoken to for both. The design work and book layout is being done by Sasha Reneau, the art by Shannon Manor, editing is Steph Schwartz, and original story by Chris Hutton and myself.
An important thing to note: None of this money will need to be spent on development, as the game is already feature complete and in playtesting and quality assurance. The money that is budgeted for Game Design is budgeted as compensation for myself the completed game.
Should we fund and go over our goal: I will fulfill every kickstarter goal first and foremost, and in the event we pass our final stretch goal of 11,000, that money will go supporting me and living. I know that's kind of what's expected out of kickstarter but it feels bad to not directly state where your money is going.
Our distribution is currently planned to work through Drive Thru RPG. We'll have our layouts confirm the book will lay right in physical print but it will all be done through that website, both PDF and physical sales.
5500 - An expanded story by Chris Hutton will be commissioned for the book! FUNDED
6000 - There will be an individual PDF of form fillable Playbooks! FUNDED
6200 - A playbook will be written and released by Wheels of Got It Memorized! It’s called the Anachronism and deals entirely in Time Travel! FUNDED
6500 -A playbook will be written and released by RPG-Natalie! It’s called the Linksmith and is all about messing with other players links! FUNDED
9000 - We'll be able to do art for the whole book!
9500 - A set of rules and optional system for creating worlds using Tags!
11,000 - The money from 9500 to here will go to paying all the contractors (Shannon, Steph, Sasha, Chris) more.
My name's Riley Hopkins, I was raised in Iowa and now live in Chicago, IL. I use He/They pronouns and have been homebrewing tabletop for 3 or 4 years before I decided to actually put together a few games. After making a few I was proud of, but didn't really have legs outside of their basic concept, I started work on Interstitial. My twitter @RevRyeBread
Chris Hutton is a writer, former pro wrestler, and podcaster. You may know him from Alien Happy Hour, his short films, or from his wrestling as Rob Matter. His twitter is @RobIMatter
Steph is a freelance editor, and can be found at @schwartzie7
ACTUAL PLAY PODCASTS!
If you want to hear me talk about the game or hear the game be played, check out these links! They will be updated as more podcasts come out!
Risks and challenges
This is my first ever kickstarter. That much is a huge risk and challenge out the gate. I've been doing research on what projects of my size do and how their kickstarters run them. Research can honestly only give you so much information though.
That being said, this game is completed. I have the actual game finished, it's just laying it out, and organizing it for public consumption. It succeeds in play tests and has been very positively received by playtesters.Learn about accountability on Kickstarter
- (31 days)