Funded! This project was successfully funded on January 2.

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Dice Crawl is a fast-paced dungeon-crawling tile board game for 1 to 4 players.

At the heart of the Dungeon lays the Eye of the Dragon. All of the great races seek it. It brings power to those who control it. Weakness to those who face it. The race to the Eye begins now.

Dice Crawl is a quick, fun dungeon-crawling tile game for 1 to 4 players. Players take on the roles of mercenary captains racing to get their team of adventurers to the center of the dungeon, while other captains race do the same thing. But, not all paths lead to the center and some teams may never find the glory they seek.

In Dice Crawl, players select a race and class for their mercenary captain before flipping tiles, rolling dice, and collecting their share of the dungeon treasure. Abstract game mechanics mix with flavorful graphics and theme to make dice crawl a fast, highly replayable game of luck and strategy.

  • 4 wooden player markers.
  • 60 tiles on 350gsm cardstock, 130# paper .013 inches., printed at 3.5" x 3.5" (as follows):
  • 48 interchangeable dungeon tiles. Each game uses 25 randomly drawn tiles.
  • 4 race cards: elf, dwarf, orc, human are in the core set, stretch goals add others!
  • Update: New races have been added, see the incentives section for details!
  • 4 class cards: archer, soldier, mage, warrior are in the core set, stretch goals add others!
  • Update: New classes have been added, see the incentives section for details!
  • 4 quick reference tiles. 
  • 100 16mm dice (4 colors) at backer levels $40 and higher.

Dice Crawl is played using a 5x5 grid of 25 dungeon tiles; each placed face down at the start of the game. Each tile is a room or corridor and when revealed they form a random path through to the center of the dungeon.

Each player enters the playing area through one corner and they earn points by controlling tiles or by being the first to reach the center.

Control is obtained by rolling dice and matching numbers on the revealed tiles. The same dice can alternatively be used to unlock race and class abilities, each of which can be very useful in helping the player control tiles, or hindering the other players from doing the same!

Strategy is required to consider a fine balance between the unique class and race abilities (which are randomly drawn and paired by players at the beginning of the game), and keeping enough dice back to control the tiles themselves.

Play proceeds until one player reaches the center tile or uses his/her last die. At this time points are counted for each tile controlled by each player and the highest total wins the game.

The following playtest video is between two players and includes dialog on how the race, class cards, and dice are used.The second playtest video has less dialog and focuses on the play area. 

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For those who are wondering: we have lots of variant races and classes available in Dice Crawl, all with their unique skills and abilities. You will get to see these as the Kickstarter progresses and judge for your favorites!

We have added the following cards due to SHARES, BACKERS or STRETCH GOALS. These will be added added to every boxed set of Dice Crawl: 

  • Explorer (Class)
  • Centaur (Race)
  • Lizardman (Race)
  • Goblin (Race)
  • Avenger (Class)
  • Halfling (Race)
  • Alchemist (Class)

That's seven new cards PLUS a special Kickstarter only freebie being voted on here: http://www.kickstarter.com/projects/1561867839/dice-crawl/posts/701751

But there is MORE!

We are voting on the addition of TWO MORE CLASSES and ANOTHER RACE here:http://www.kickstarter.com/projects/1561867839/dice-crawl/posts/709238

1/1/14 Update: WE HAVE UNLOCKED THE FIRST *FOUR* EXPANSION PACKS! 

As stretch goals are achieved we will unlock additional races and classes: these are automatically then added to the core game for all $25 (no-dice), $40 (with dice) and $75 (collector's edition) reward level backers (or higher). When we hit these levels we will ask YOU - our backers - which races and classes to add!

Other stretch goals will add whole new expansion packs: 24 themed dungeon tiles, 2 races, 2 classes, and whole new rules for: The Crypt of the Undying, Tricks & Traps, Halls of the Dwarven King, and Goblin Warrens. Expansion packs can then be purchased separately as add-ons or will automatically be included in the $100 reward level.

The Hoard Chest is a KICKSTARTER EXCLUSIVE and will not be available once the Kickstarter is over. It will fit all of your tiles and dice into a custom built wooden box.

The Horde Chest is included at the $500 DELUXE Pledge Level (alongside custom dice and miniatures), but can be purchased as an add-on for $150 and added to any other pledge level. Please note that the final design will vary from the one pictured.

The following will only added if stretch goals are met:

UNLOCKED: Collector's Tiles Set #1: Crypt of the Undying 

Please add $12 to your pledge level.

30 undead-themed expansion tiles and new rules:

  • 24 crypt tiles
  • 2 new-rule reference tiles
  • 2 new class tiles
  • 2 new race tiles

UNLOCKED: Collector's Tiles Set #2: Tricks & Traps

Please add $12 to your pledge level.

30 Tricks & Traps themed expansion cards and new rules:

  • 24 Tricks & Traps tiles to turn your core Dice Crawl into a deathtrap for the unwary!
  • 2 new-rule reference tiles
  • 2 new class tiles
  • 2 new race tiles

UNLOCKED: Collector's Tiles Set #3: Halls of the Dwarven Lords

Please add $12 to your pledge level.

30 dwarven hall-themed expansion tiles and new rules:

  • 24 dwarven hall tiles
  • 2 new-rule reference tiles
  • 2 new class tiles
  • 2 new race tiles

Collector's Tiles Set #4: The Goblin Warrens

30 goblin warren-themed expansion tiles and new rules:

  • 24 goblin warren tiles
  • 2 new-rule reference tiles
  • 2 new class tiles
  • 2 new race tiles

 The Dice Crawl 24" x 24" non-slip play mat.

Please add $35 to you pledge level (includes shipping). For more about the GripMat, please visit their Kickstarter page here: http://www.kickstarter.com/projects/bfrgames/gripmat-get-a-grip-on-your-game

Risks and challenges Learn about accountability on Kickstarter

We recognize that all Kickstarter project have an inherent risk: will you get your backed project on time, do they have the skills to deliver what they have advertised?

jim pinto and Alyssa Faden are both Kickstarter veterans and both have already gone through the trials and tribulations of pulling together a project, understanding the risks, and making things happen.

Costs, production times, shipping (production to warehouse facility), fulfillment, and shipping (to you) have been accommodated for, together with a healthy level of padding for "just in case there is a problem."

We are using suppliers who are industry-proven, thus no risk has been introduced for the manufacturing and printing process.

FAQ

  • Asked by: Matt Krantz

    @Matt great questions man, seriously, great questions. So you see the dice pips on each ability? To unlock that ability you have to place matching dice on it, and you have to do it with one throw. Each turn you throw 5 dice (your "army") and you use them to take over center tiles OR unlock abilities.
    Having more MATCHING abilities on your class or race (or across the two) can be useful in two ways: it can allow you to have more options for unlocking that ability (for example the barbarian needs 3's, 4's or 5's to be rolled and he gets to unlock onslaught, that makes it much easier for him to get that skill going during the game).
    Secondly if you unlocked the same skill multiple times, then you could use it multiple times during a turn (normally it's once per turn).
    The catch is that if you unlock too many skills, you end up being unable to effectively take over tiles (each of which needs a majority of your dice on it to own it), or to finish tiles (which then reveals a neighboring tile). You end up effectively being unable to progress in the game, which hinders the only way to actually score points ... so you end up losing. You have to balance skills, which ones to unlock, how many, and tile acquisition.

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