Mongrel - 2D action platformer with metroidvania elements
Action-platformer about the world saving, tongue gripping, gun slingin goof called Finch.
Mongrel is a 2D Action-Platformer currently in development for Windows, Mac and Linux. Taking inspiration from Conker's Bad Fur Day, The Legend of Zelda and Metroidvania-style games.
- Action-platformer with metroidvania elements.
- Characters fully voiced by voice actors.
- Incredibly dynamic main character.
- Available for Windows, Linux and Mac.
- Vast world with many contrasting regions.
- Countless secrets and weapons.
Meet the clumsy hero, Finch!
Finch is a half human, half frog - a mongrel! This gives him mysterious powers. As quick as a hawk and strong as a bear Finch faces danger without fear!
Mongrel has an emphasis on action and exploration. We've included a very diverse arsenal of weapons. These items will never feel restricted to a certain dungeon or area since the world was built around their mechanics.
We want to challenge the player through intense combat sections and mindbending puzzles.
The world in Mongrel is vast and has huge contrasts. From the troll jungle, the icy cold island where the dead rest to the underworld where all the banished creatures dwell.
We got to show you some of the world in the trailer, but here are some concepts for areas we haven't started working on in-game.
This is a concept from the main human town in the overworld. With three levels that separate the different social classes of the comunity, the town will be the center of the world.
To the far west there's a jungle where trolls live up in the tall trees. This is to protect themselves from the evil that corrupts the ground-level.
Deep underground is where all the banished creatures live. This is a concept for the underworld dungeon where Finch finds a new friend.
Inside of the volcano there's a chamber that the trolls use as a garbage dump. It stinks! But to reach his goal Finch has to dig through worse things than used toilet paper!
This is the Hollow Mountain, where Finch might find a new bird friend!
We also would like to show off some of the races and different cultures found in the game. There's lots of content we haven't started working on yet. Have a look!
In the east there's an icy island filled with freezing cold enemies! Some of them are already dead but haunt the island.
A closer look at the trolls from the troll jungle! As you can tell they love eating eggs.
The human race, they're a huge pack of goofs!
A collection of creature concepts for the jungle area.
As the game begins our hero Finch sets out on an adventure to retrieve 4 stolen artifacts. Not with the intention of saving the world, but to find his father. After the artifacts were stolen by evil the world has been corrupted. If retrieved and placed in a magical wheel these artifacts will let Finch communicate with the Gods and in turn he will find his lost father.
But there's a twist. Finch wants to find his father mainly so he can buy a toy he's not old enough to buy himself. Having a main character who's selfish and accidentally stumbles into situations where he does good deeds gives us a great angle for the more comedic moments in the game. It also gives us a great opportunity to make fun of the usual clichés in games like this.
Jonathan Geer has already made 5 beautiful themes that adds an amazing atmosphere to the game. We've put together this video to give you a taste of the soundtrack, enjoy!
We also want a good sounding sound design. We've had Jordan Fehr help us a bit, and we've done some ourself (hint: the good sounds were made by Jordan). We will have a stretch goal that helps us get more professionally made sounds.
We formed a company last fall called Fischmell. This is the first title we're working on together. The team consists of long-time friends and we couldn't be more happy to be working on this together!
Roar studied animation in Hamar, Norway. He loves to add a goofy element to almost everything he makes which gives the game a special kind of charm!
Favorite games: Zelda: Wind Waker, Cave Story and Yoshi's island
Håkon studied game design at NITH in Oslo and loves making games. Before Mongrel Håkon used to make games just to torture his friends.
Favorite games: Zelda Ocarina of Time, Dark Souls, Super Metroid and Conker's Bad Fur Day.
Rasmus Gorset Berg
Rasmus also studied game design at NITH in Oslo. He loves to write and create lore. He also goes crazy at parties and loves orange cookies.
Favorite games: Final Fantasy 7, Buck Bumble and Pokemon Stadium (mainly the mini games).
Domen has done some incredible work for us. Making a great foundation for us to build a visual style on. We've been very lucky to have Domen work for us. He's currently working on many exciting projects. Check out his website at http://www.domen-art.com/ to see more of his incredible work!
Another person we're very lucky to have working for us is Jonathan Geer. We've been fans of his work for a long time. He's composed music for games like Hearth Forth Alicia, Owlboy, Neon Chrome, Wanderer, and many more! Listen to samples from the work he's done in the sound section. Check out his site at http://jonathangeer.com/ if you want to listen to more of his stuff!
This kickstarter is set up mainly to fund our external costs, not paychecks for the team. So we've set up this budget as the absolute minimum to make this project possible.
We really appreciate help of any kind. Sharing the campaign on social media really makes a difference and would make us dance the happy-dance!
Risks and challenges
We wont deny that there are risks, but those risks are not related to a lack of motivation, or a lack of desire to finish this project. The risks are related to one of our core members dying in a car crash or some other far fetched scenario.
But the team already failed to get funded in 2015. Despite this, we had a burning passion that kept us going even when it meant spending all our free time working. Never was it considered to drop the project. We've worked on Mongrel for a long time. We've grown as developers working on each iteration and we really want to complete it!
As long as the members of the team stay alive we will finish this. If we encounter any major issues we will be as transparent for the backers as we possibly can. Game development is difficult to plan, with so many obstacles to overcome that you don't see coming. But it's part of the fun.Learn about accountability on Kickstarter
- (30 days)