Digital Rhapsody combines tactics based combat with social simulation where you play as a college dropout who is hooked on a new game.
Digital Rhapsody combines tactics based combat with social simulation where you play as a college dropout who is hooked on a new game. Read more
Digital Rhapsody is a turn based strategic role playing game combined with social simulation elements. Players take on the role of Lucas, a college dropout, at he becomes engrossed in a popular online game, Initial Reality Online. The player is able to play in both Initial Reality Online and the real world outside it.
The core gameplay is heavily inspired by both Disgaea and Persona 3/4 where Lucas is able to nurture (or neglect!) relationships and face the consequences while the battle system is turn based on a grid where the player controls various units that are either premade or player-created. The fictional world of Initial Reality Online serves as a faux online game that is a bit satirical of gaming and pop culture in general while also offering a lot of depth to character customization via this theme.
Kicking it Forward
This project pledges to give 5% of its profits back into the Kickstarter community as mentioned at http://kickingitforward.org/
Who am I?
I am a rising senior in the Game Design & Development program at the Rochester Institute of Technology. I have several years of experience making games in a variety of languages and want to make a game that I hope can be enjoyed by a lot of people in a style of games I love to play.
As part of my degree program, I am required to have 3 blocks of 3 month long work experiences. For my second of these blocks, I have decided to really dive down and try something rather unique for my department. I'm going to be spending these 3 months almost purely dedicated to working on my game, Digital Rhapsody.
I am starting this Kickstarter now, towards the beginning of development, to generate interest and acquire some income to help support the project. I also hope to respond to input to help ensure this game is as enjoyable as possible.
Where are the funds going?
As of now, all of the tools I am using (Flash, Photoshop, web servers / hosting, etc) have all been out of pocket. With $5,000, I hope to:
- Hire artist(s).
- Hire composer(s).
- Get rewards to the awesome backers!
- Buy any necessary software, tools, etc as needed.
- Not starve! (Only half-joking ;) )
Right now, I only have a single real piece of concept art, drawn by a special guest artist! There should be a bit more over time, as well.
You said something about rewards?
Of course! I am offering copies of the game, digital representations, collaboration potential, and physical rewards and more!
Going that extra mile.
To show my dedication and be as transparent as possible, I have launched www.digitalrhapsodygame.com to serve as a regularly updated development blog. I will also be taking time lapse videos of my computer screen during development to show the development process.
- (30 days)