About this project
After an alleged attack by the Chepakwik Indians, the people of Bronco County are on the brink of war. Only a farm boy who knows the truth that can stop it. Together with his three friends - a gunslinging desperado, an Indian princess, and a calamity jane - he must expose a conspiracy by bringing to justice the six outlaws of the notorious Saints-Little gang. Their journey will take them through cowtowns, Indian villages, ranches, gold mines, prisons, and into the very heart and soul of the American Wild West. But on their epic adventure to right the wrongs of the past, will they see justice done or discover an even darker secret lying in wait behind the scenes?
Take one part Final Fantasy, one part Earthbound, and one part Chrono Trigger - then dip the whole thing in spicy Wild West sauce! Boot Hill Heroes is a true retro RPG set in the American Wild West. You'll find all the trappings of a spaghetti western - gunslingers, saloons, Indians, ranches, spittoons, Mexican standoffs, heroism, villainy, and everything in between. Boot Hill Heroes has adventure, drama, and a fair helping of humor. It's just like the classic RPGs you remember from yesteryear but with an inventive new spin!
- Genre: Retro RPG, Spaghetti Western
- Players: 1-4 Local Co-op
- Full Release Target: October 2012
- Platform: Windows / Xbox 360 - Xbox Live Indie Games
- Spaghetti Western story with adventure, drama, and humor
- 4-Player Cooperative combat inspired by Final Fantasy III/VI
- Use Power Points in combat to attack as well as defend
- Wear Job Hats, learn new abilities
- Charming graphics inspired by Earthbound
Hello! We're Dave and Ben, two lifelong video game fans from Chicago who got together to create our game development studio, Experimental Gamer. Boot Hill Heroes is our first game. We've worked tirelessly for months, learned a bunch of new skills, and sacrificed a lot to get to this point. But we're proud to finally have a playable demo version of Boot Hill Heroes finished! Now we just need your help to take it to the next level.
It's pretty simple. Dave quit his job to work on Boot Hill Heroes full time and eventually used up all our budget. That's okay. Since he can survive on wood shavings and Play-Doh, he'll be just fine. But now we don't have any money left for things like music and sound effects for Boot Hill Heroes. And if you got a chance to play our alpha demo, you can see that we're pretty serious about high quality music.
Update: Thanks to everyone who helped us reach our goal by donating! While it wouldn’t be right to ask for more money when we have what we need, backers are continuing to donate in support of this project. We thought the best thing to do would be to make this graph to show everyone exactly where your money is going. However, this is a tentative budget and not set in stone or accounting for associated taxes and fees. If there are any changes we will keep everyone apprised.
Say what? A Four-Player coop turn-based RPG? That sounds like crazy talk.
Not really. The game has four characters, so we thought - Why not make it four players? The game features a team of four characters – Kid, Doc, Moon, and Rosy. A single player can control the entire party, or friends can play cooperatively by taking controlling of certain characters. Players can seamlessly drop-in and drop-out just by picking up an Xbox controller (or an input device for the Windows version). The menu system is designed so that four players can simultaneously manage their characters’ equipment and abilities.
Is this game made with RPGMaker?
No. Boot Hill Heroes is made in XNA with C#. RPGMaker is a great software tool, but in order to have all the features we wanted in the game it was easier to just to start from scratch.
What do you still need to add?
The hard part is over. We started this project not knowing much about game programming and design. But after a year of fumbling our way through code we have a complete game engine. It works. It plays. All the features we want are in there. I can't believe I can truly say this, but it is done! Now we just have to create the rest of the art, music, and sound content and work on balancing out the game play.
Terrific! We won't be looking for applicants until June/July when the game is nearer to completion. However, feel free to send a link to your website portfolio to firstname.lastname@example.org and I will bookmark it for later. No need to write about your background and experience at this time as we'll have a more formal application process later.
Microsoft allows us to give away 50 free copies of the Xbox version. So upon request we can give you the Xbox version instead of Windows, but there is a limit of 50. However, if there is substantial interest in this, we will look into other ways we can provide the xbox version to backers.
Check out our budget goals in the chart above.
Probably not. Our company and reputation would need to grow before we would be allowed to develop for those platforms. It's in the cards, but it could take years.
It's our goal and the goal of probably every indie developer to have their game released on Steam. We will definitely pursue it, but Valve makes the decision.
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