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Funding Canceled
Funding for this project was canceled by the project creator on Aug 21 2013
Scott GriffinBy Scott Griffin
First created
Scott GriffinBy Scott Griffin
First created
$4,066
pledged of $15,000pledged of $15,000 goal
58
backers
0seconds to go
Funding Canceled
Funding for this project was canceled by the project creator on Aug 21 2013

About

Every model, piece, and card here in this demonstration version will be in the full game at release.  At the left are all of the British and French troops, while at the right are all of the German and Austro-Hungarian.
Every model, piece, and card here in this demonstration version will be in the full game at release. At the left are all of the British and French troops, while at the right are all of the German and Austro-Hungarian.

What comes in the box:

Each copy of Trenches of the Great War will include:

  • 1 game board
  • 1 rule book
  • 1 deck of 5 custom designed suits, 65 cards total
  • 40 stat cards describing the different common and unique units
  • 128 soldier pieces total for the four nations including per faction:
  •        1 lieutenant
  •        2 sergeants
  •        1 medic
  •        1 flamethrower crew
  •        3 machine gunners
  •        3 snipers
  •        4 national unique troops (Gurkhas, Stormtroopers, Foreign                   Legionnaires, Dragoons)
  •       15 riflemen
  • 128 plastic stands for soldiers
  • 1 artillery bombardment template
  • 1 grenade bombardment template
  • Tokens for equipping grenades, artillery rounds for high-explosive, poison gas, and flares, and counting soldier health


Game Description:

    Trenches of the Great War is a strategy board game set during the grind of trench warfare in World War One. Two-to-four players are pitted against one another as one of the four main powers on the Western Front. You will command both common and specialist troops from the armies of Britain and France or Germany and Austria-Hungary, including soldiers unique to each.

    Every play-through will be different. Hazards are deployed before the start of each match, including barbed wire and craters. The mechanics for every weapon is distinctly different. The machine guns will chew an arc across the board. Snipers will pick off single targets daring or foolish enough to step up to the edge of their trench. Riflemen will make their slow, bolt-action attacks or grapple in melee combat with bayonets and hand-to-hand weapons until one comes out the survivor.

    Combat outcomes, be they melee or ranged, will be decided with alterable randomness. The default chances to hit are decided between the unit’s skill and cards drawn from the deck. Each player is dealt a new hand of cards at the start of each of the eight turns. These cards can be used to influence the outcome of game actions, but hand size is limited and they must be used wisely.

    Adding to the replay potential are the missions that players will be issued to complete. Players could be tasked to capture and hold locations in the dangerous No Man’s Land, to make hazardous excursions to retrieve pilots and the film from downed biplanes, or even going Over the Top to seize the enemy’s trench. It will take more than firepower to live through the day. Each commander will need cunning, thoughtfulness, and a patience to time their attacks and defenses to best effect.


If you would like to watch two full turns follow this link to our Youtube channel.

Stretch goals:

$16,000 - Die cut templates - a higher quality version of the grenade, artillery, and scatter templates will be included.

$18,000 - The Yanks are coming - We will add the American faction with their special unit, the US Marine, to the fight Over There.

$20,000 - Trench builder -  a Kickstarter exclusive bonus map-pack which adds further customization to the game's setup. 

$30,000 - Eastern Front - The war's brutal Eastern Front is opened, pitting a new theater for your forces.  Two new factions will be added to the game: the Russian Empire with the Allies and the Ottoman Empire with the Central Powers.

Pyrrhic Games:

    Welcome to Pyrrhic Games’ first Kickstarter campaign.  We’re proud to announce that we’ve completed the development of our first war game, Trenches of the Great War.  We’ve worked hard to create the best in war gaming for you.  Now that the game is finished, Pyrrhic is readying to start production and bring a new, unique board gaming experience to you, but, as all Kickstarters have encountered, we’ve reached the limit of where our finances alone can take Trenches.  We’ve designed the game over the past year-and-a-half: its rules and instructions, the units you’ll fight with, an artistic style that will define your experience in the Great War, and a flexibility of game-play that will ensure no two matches are identical.  We at Pyrrhic have done a lot, but we can’t finish this alone.  It’s you, the player, that can take the final step to make Trenches of the Great War a reality.  We need you, the future commander of the Triple Entente and Central Powers to make the game come to life.  You can do that by helping to fund the production and release of Trenches, and, in return, at every level of commitment you’ll receive rewards for your contribution.  We hope you’ll take the leap of faith in us, as soldiers along No Man’s Land would for their fellow soldier, and join us both in the drive to victory in the Great War and in our Kickstarter funding campaign.

What it is:

    Trenches of the Great War is a two-to-four player table-top war game that brings a detailed tactical experience set in the First World War.  Players will take on the role of commander of a detachment of soldiers in a segment of trenches on the Western Front from the main alliances of the conflict.  The player can choose to fight for either the Triple Entente (as the British Empire and French Republic) or the Central Powers (the German Empire and Austro-Hungarian Empire).  Your forces will take their place at the front line with a unit assembled by you with a diverse range of troops, equipment, machine guns, artillery, and more.  Each commander is issued objectives to accomplish, such as seizing positions in No Man’s Land. rescuing downed pilots, and taking the enemy’s trench line.  Just as in that World War, Trenches of the Great War holds no punches and does not offer an easy road to victory.

From bottom left to right are tokens for gas canisters, HE rounds, flares for night turns, and blood counters to measure the dwindling health of injured soldiers.  At center are barbed wire and craters, deployed during setup.
From bottom left to right are tokens for gas canisters, HE rounds, flares for night turns, and blood counters to measure the dwindling health of injured soldiers. At center are barbed wire and craters, deployed during setup.
At center are cards for determining player initiative and bonuses. At the right is the template for determining where a grenade will fall, at the left is the damage template. At the bottom are three crater terrain modifiers.
At center are cards for determining player initiative and bonuses. At the right is the template for determining where a grenade will fall, at the left is the damage template. At the bottom are three crater terrain modifiers.

The setting 'Over There':

    No world war starts without willing participants and, in this great mash-up of Europe, each country marched to fight with expectations of a swift and decisive victory. Each nation was in the conundrum of the modern era: machine guns and artillery had made the cost of defense low. A handful of soldiers with fixed Maxim and Vickers guns could stop waves of thousands. Yet, the tool used to break through the lines was still massed movements of soldiers, a tactic that cost tens of thousands in every battle. The technological breakthroughs that would make trenches obsolete were still years away. Armies depended on skilled leaders to find their way through the impasse. Every day of delay cost lives.

A flame thrower squad, ready for combat.  These teams can be employed by any nation.
A flame thrower squad, ready for combat. These teams can be employed by any nation.

Your men:

    All squads at your command can field the mainstay riflemen of the era, wielding bolt-action arms and melee weapons. All sides will also have a variety of specialist units, equipped with grenades to shred their foe with shrapnel, flamethrowers to incinerate swaths of terrain, wire-breaking gear to clear a way for themselves and comrades, and med kits to save the life of their wounded brothers-in-arms.  Your soldiers will face an opponent who has access to the best defensive weapons of the day.  Fixed positions can bristle with machine guns, roaring waves of bullets at soldiers foolish enough to march openly across No Man’s Land.  Artillery kept behind the lines have the option of launching traditional high explosive shells to blast the enemy into giblets or the day’s newest scourge: poison gas to choke your foe's lungs with acid, condemning those too slow to don their protective gear to a final few minutes of wretched agony.  Your men will depend on you to survive the deadly grind of World War where only keen, creative leaders and those who brought thoughtful leadership could keep their soldiers alive and win the day.

The alliances and their unique units:

The Allies:

Great Britain

    Britain entered the Great War as the dominant global power, fielding a navy that controlled the seas in every ocean and colonies around the globe. Yet, the horror of this Great War was barely seen on water or in their colonial possessions. The venues of violence were almost exclusively in Continental Europe, far from the reach of their mighty dreadnoughts.

Gurkha

A Gurkha soldier with his Kukri blade on his hip.
A Gurkha soldier with his Kukri blade on his hip.

    As a vast colonial empire, Great Britain entered the war with perhaps the widest range of ethnicities and cultures within its reach. Most feared among them were the Gurkhas, a short statured people from the Nepalese region of the India colony. While diminutive in size, their bravery and skill in combat earned them respect from their peers and fear from their enemies.  While armed with rifles like other British units, they also bore the distinctive Kukri blade, a forward-bent utility and combat knife distinct to their service.

Allied players who deploy Gurkha soldiers will benefit from their unique stealth ability. For every pair deployed at the start of the game, the player will have the opportunity to make one attack on a soldier kept in the opponent’s reserve. These preempts gas attacks and has the potential to start pushing the balance of power early.

French Republic

    The French Armée de Terre is the first and last line of defense against the swift offensives launched by the Central Powers. With the embarrassment of the Franco-Prussian War still in their national consciousness, the French Army managed to stop the enemy's incursion into their lands early in the war.  

Foreign Legion

A legionnaire of France, their ranks were volunteers from all over the world.
A legionnaire of France, their ranks were volunteers from all over the world.

    By the outbreak of war, most major powers boasted a branch of their military open to foreign service. Most renowned was the French Foreign Legion, a collection of soldiers enlisted from other nations. Inclusive of an array of nationalities and ethnic groups, the Legion was assembled from around the world. Legionnaires hailed from regions of Africa including Morocco, the United States, and even, at the outbreak of fighting, the Central Powers.

    The volunteerism and variety of populations that participated in France’s Foreign Legion brings play benefits to a player that deploys them. They are able to jump the order of a player’s reserve units, allowing them to be brought into the trenches sooner than other soldiers. Also, those that are killed while still in the reserves do not count negatively towards a player's score and are replaced automatically.

Central Powers:

Austria-Hungary Empire

    Austria-Hungary was one of the oldest nations in Europe at the outbreak of war, forged as a royal alliance between the emperor of Austria and king of Hungary and encompassing several peoples and ethnic groups. One of the most cosmopolitan nations in Europe at the time, diverse ethnicities lived together under a common government and common currency. The spark that ignited Europe in this Great War was struck in their city of Sarajevo with the assassination of the heir to the empire's throne, Franz Ferdinand, by a member of a pro-Serbia group.  Insulted by such a grievous act, Austria-Hungary issued demands to the government of Serbia, of which they were only partially accepted. Invasion soon came as they sought to pacify their neighbor, but this act of ostensible self-defense spurred the Russian Empire to mobilize their armies in defense of their fellow Slavs.

Dragoon

For the Austrian Dragoon, mobility was critical, even with skis.
For the Austrian Dragoon, mobility was critical, even with skis.

    While segments of the Austro-Hungarian government and military were inefficient due to internal competitions, not all units suffered. Dragoons had traditionally been mounted infantry, able to move more swiftly about the battlefield than foot-soldiers. This enabled them to outmaneuver a formation moving on foot. In the setting of trench warfare, the Dragoons discarded their mounts and operated on foot.

    In game you’ll find the Austrian Dragoons’ excellent tactical mobility reflected in play. They sport the unique ability to expend a single action point to make a simultaneous movement and attack. Other units, both of Austria-Hungary and other nations must make either one movement or one attack per action point.

German Empire

    Germany entered the Great War with arguably the strongest military tradition in Continental Europe. Germany boasted one of the best rail networks in Europe, granting quick movement of assets and personnel. This mobility and good training made their second quality possible: good planning. The Schlieffen Plan was a set of military operations intended to allow Germany to successfully engage both France and Russia, a daunting task to be engaged on two-fronts. However, because Germany could mobilize their troops faster than the other nations and move them across central Europe efficiently, they planned to engage their enemies one at a time. Time was critical in the Schlieffen Plan. Every day that passed lead to a stronger France and a readying Russia in the east. After finally working through Belgium, Germany’s weaker eastern side found itself facing uncertain battles against Russia, forcing them to redirect soldiers from the west, weakening their offensives with the French at the critical juncture when France was just coming up to strength. Germany’s plan depended on mobility and the focusing of overwhelming force. After the first few months of war in 1914, when their forces had been effectively split between two fronts and their opponents had mustered to their full capacity, the German offensives ground to a halt.

Stormtrooper

The German Stormtrooper was often armed for fast trench combat with the MP-18.
The German Stormtrooper was often armed for fast trench combat with the MP-18.

    Years of war left their mark on every army locked in the bloodletting embrace of the Western Front. Throughout the war Germany’s army demonstrated thoughtfulness in developing new tactics. Their army would engage in a heavy bombardment of the enemy’s support trenches to discourage reinforcements and then have small units of Sturmtruppen race out across No Man’s Land. Armed with some of the earliest man-portable automatic weapons, such as the MP-18, they were well equipped to clear trenches of enemy troops. These Stormtroopers would not directly engage the enemy where they were strongest, but instead determine where the enemy’s defenses were weakest and pierce there.

    As the only unit bearing a machine pistol, players who deploy Stormtroopers will have some of the best firepower during combat inside trenches. Also, unlike other the infantry units, these soldiers are able to go Over the Top and out of their trench without needing an officer to declare a charge or a sortie event. A large force of Stormtroopers could be a deadly obstacle for an Entente player.

 

Updates: 

    Every contributor will have their name memorialized in the game’s manual. Your level of contribution will be reflected with a rank from Private to Brigadier General, depending on the tier you aid us. At the end of the drive, each contributor will receive a follow-up email where we’ll ask which nation you’d like your name to be associated with for the memorial. In additional to deciding if you’ll be remembered as a soldier for Britain, France, Germany, or Austro-Hungary, the poll will also determine what the limit-edition artwork will be. Which ever nation wins the poll will have their leader rendered for our community. The options will be King George V for the British Empire, President Raymond Poincaré for the French Republic, Kaiser Wilhelm II for the German Empire, or Franz Joseph I for Austro-Hungary.

Rule Book:Click here for the current rules doc. The actual manual is being worked on and laid out this week.

Update: Wednesday, August 7

    Thank you to everyone who has supported our campaign thus far. We’re thrilled that we’ve brought in as much attention as we have, yet we’re not done. If you’ve taken an interest in Trenches of the Great War and have been kind enough to pledge, please talk to your friends, your family, and your gaming buddies.  We at Pyrrhic are doing everything we can to get the word about us out to the world, but we rely on you, too.  A version of the game rules as been posted to the Kickstarter page, plus a demo video of the game in action.

Thank you again for everyone’s support.

Risks and challenges

We at Pyrrhic Games look forward to bringing you the fruits of your pledge on-time, but it would be naïve on our part to pretend that we are well known or well established in the public’s eye. Therefore, we do acknowledge that there are always the chances for setbacks and delays in fulfilling our orders. Both of our developers, when not working on Trenches, have families and work full-time to support themselves and those they love. We have built into our release and shipping schedule enough breathing-room so that ordinary obligations will not be a concern.

As with the production of any physical product, there are manufacturers and shipping to contend with. We have looked for the best printers to suit our needs, but there is always the chance for delays either in their production or in their transit to the United States for final distribution. We’ve made a point of working together with Amazon.com to be involved with a responsible and well known vendor.

Learn about accountability on Kickstarter

Questions about this project? Check out the FAQ

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    TRENCH RAT - Receive a heartfelt thank you email for Pyrrhic's devs and your name on the Memorial Wall in our manual as a Private (you'll choose your nation in the follow-up email)

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    OVER THERE - a limited-edition postcard print of original artwork, your name on the Memorial Wall in our manual as a Corporal (you'll choose your nation in the follow-up email), and an email of thanks

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    THE EUROPEAN WAR – a cinch backpack with the Pyrrhic Games logo, a limited-edition postcard print of original artwork, your name on the Memorial Wall in our manual as a Sergeant (you'll choose your nation in the follow-up email), and an email of thanks

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    IS THERE NO BEAUTY IN WAR? – art book collection of box art, models, and game board designs from the devs, a limited-edition postcard print of original artwork, your name on the Memorial Wall in our manual as a Company Sergeant Major (you'll choose your nation in the follow-up email), and an email of thanks.

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    FIRST TO FIGHT! – an early-bird opportunity to purchase TRENCHES OF THE GREAT WAR, a limited-edition postcard print of original artwork, your name on the Memorial Wall in our manual as a Regimental Sergeant Major (you'll choose your nation in the follow-up email), and an email of thanks (normally priced $60)

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    SECOND TO FIGHT! – an early-bird opportunity to purchase TRENCHES OF THE GREAT WAR, a limited-edition postcard print of original artwork, your name on the Memorial Wall in our manual as a Second Lieutenant (you'll choose your nation in the follow-up email), and the email of thanks (normally priced $60)

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    THE GREAT WAR – a copy of TRENCHES OF THE GREAT WAR, a limited-edition postcard print of original artwork, your name on the Memorial Wall in our manual as a Lieutenant (you'll choose your nation in the follow-up email), and an email of thanks

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    WORLD AT WAR - International Shipping - Identical to the other $60 tier with a copy of TRENCHES OF THE GREAT WAR, a limited-edition postcard print of original artwork, your name on the Memorial Wall in our manual as a Lieutenant (you'll choose your nation in the follow-up email), and an email of thanks.

    In order for us to fulfill your order, please make sure you've added the appropriate amount to you contribution.
    Canada: $0 extra! Yes, zero extra dollars to our northern friends.
    European Union: Add $25 for shipping.
    All other nations, regions, territories, & colonies, add $45 for shipping.

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    TRENCH SWEEPER – a copy of TRENCHES OF THE GREAT WAR, the backpack, a limited-edition postcard print of original artwork, your name on the Memorial Wall in our manual as a Captain (you'll choose your nation in the follow-up email), and an email of thanks

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    MAXIM GUNNER – a copy of TRENCHES OF THE GREAT WAR, the backpack, the art book, a limited-edition postcard print of original artwork, your name on the Memorial Wall in our manual as a Major (you'll choose your nation in the follow-up email) and the email of thanks

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    LEARN FROM THE MAKERS – devs from Pyrrhic come to you with a copy of TRENCHES OF THE GREAT WAR and a pizza and teach you how to play (limited to inside a 2hr driving radius of Hackettstown, NJ and later scheduling needed). Also receive the backpack, the art book, a limited-edition postcard print of original artwork, your name on the Memorial Wall in our manual as a Lieutenant Colonel (you'll choose your nation in the follow-up email), and an email of thanks.

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    YOU’LL NEVER FIGHT ALONE – Retail Pack - 5 copies of TRENCHES OF THE GREAT WAR, your name on the Memorial Wall in our manual as a Colonel (you'll choose your nation in the follow-up email), and an email of thanks.

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    ROLL CALL – You get to name one the Lieutenants. Choice of nationality on a first come basis. Immortalize yourself, an ancestor, or loved one. This will be included in every copy printed. Also receive the backpack, the art book, a limited-edition postcard print of original artwork, your name on the Memorial Wall in our manual as a Colonel (you'll choose your nation in the follow-up email), and an email of thanks.(subject to review)

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    THE ART OF WAR – get one of the original one-of-a-kind hand drawings, framed copy of unit artwork from TRENCHES OF THE GREAT WAR, plus the game, art book, backpack, a limited-edition postcard print of original artwork, your name on the Memorial Wall in our manual as a Brigadier General (you'll choose your nation in the follow-up email), an email of thanks. IF you're in the 2hr driving area around Hackettstown, NJ, you'll also get hand delivery of your purchases, pizza delivered, and a lesson on how to play.

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    ENLIST TODAY! - You get to join the trenches and have your likeness and name added to the Sergeant pieces. This will be included in all copies of the game. We have two openings for each faction and faction choice will be first come first served. You also get the original signed custom artwork, plus the game, art book, backpack, a limited-edition postcard print of original artwork, your name on the Memorial Wall in our manual as a Field Marshall (you'll choose your nation in the follow-up email), an email of thanks. (subject to review)

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Funding period

- (30 days)