Parkitect has left Early Access! Campaign is out!
Hey everyone! As of today, Parkitect is no longer in Early Access and has launched as a complete game with a 26-level campaign mode!
So go check it out, you... Read more
Release Date for Campaign and end of Early Access
Hey everyone, it's been some time! We've spent the last while quiet (except for the devlog) and working away on the campaign mode of Parkitect. We're excited to announce that... Read more
April 2017 Update
Hey folks, it's been a while! We're sorry about our prolonged silence on Kickstarter. If you were worried about the game at all, fear not, as development has gone on... Read more
September 2016 Update
September was a little slow on the showable content side as we mostly worked on fixing bugs and adding some new things behind the scenes to help with some mechanics... Read more
August 2016 Update
It's the end of August, so let's reflect on what happened this month. For us it was a busy but simple month, with majority of the work going towards the... Read more
July 2016 Update
Hey everyone! July's come and and gone, so let's look at what was done during the month. We made some significant progress in the optimization front, and added a few... Read more
June 2016 Update
Hello folks! It's the end of June, so let's check out what happened. We made some usability changes for various things, which should improve ease-of-use a fair bit. We also... Read more
May 2016 Update
Hey again, we're back with another update! As you all probably know, Parkitect launched into Steam Early Access earlier this month, and we're really happy with the response so far.... Read more
Parkitect Launch Day & How to get your Key
Hey backers! It's Parkitect's Steam Early Access launch day, how exciting!
This is just a quick update to let you all know how to find your Steam keys. We're distributing... Read more
April 2016 Update
Hey folks! We're back again for another monthly update. It's getting pretty exciting around here with our Steam Early Access release next month. We've been working hard on bug fixes... Read more
Parkitect is Coming to Steam!
That's right, Parkitect is headed to Steam Early Access on May 5th! The Steam Store page is already live so go check it out and put it on your wishlist... Read more
March 2016 Update
Hey everyone! We're a little late on the draw here, but that's ok. We've been a bit swamped the past month making sure a bunch of things come together. Less... Read more
February 2016 Update
Hey folks! Time for another update. We had a really good February and added a bunch of new stuff to the game. We also spent some time working on balance... Read more
January 2016 Update
Greetings folks! Hope your 2016 is off to a good start. We've had a good, though slightly more compact month due to last months update being a week late. We... Read more
December 2015 Update
Hey everyone, it's the last update of 2015! It's been a great year for us and we're excited for what will come in 2016. This month we did a bunch... Read more
November 2015 Update
Time for another monthly Parkitect update! We ended up changing our focus for this month from resources and more gameplay-focused things to basic modding support. We noticed a lot of... Read more
October 2015 Update
Hey folks! It's time for another monthly update, the second since our public pre-alpha launch. We did some interesting things this month, including a seasonal scenery set, new music and... Read more
September 2015 Update (1 Year!)
Hey backers! This month marks the 1 year anniversary of Parkitect being funded! Again, thanks so much to all of you for making this possible. We'd never have gotten this... Read more
Parkitect Pre-Alpha Now Available for All
Good news everyone!
The pre-alpha is now available for all backers, and those who pre-ordered off of our website via Humble. Head on over to your Humble account page to... Read more
New Ride Art Stream This Friday!
Hey backers! Just a tiny update to let you know Garret will be streaming the art of a new ride on Friday the 21st, 12pm PST - 2pm PST approximately.... Read more
That's it! The campaign is over, and we're successfully funded. 127%even! Thank you all so much, we couldn't have done it without you! Seriously, it was all you. We'll... Read more
The Final Day!
Just a day remains in the Parkitect Kickstarter, and we're just over 120%funded! Thank you all so much in your support and kind words. It's so motivating... Read more
New Payment Options!
Just a tiny update this evening to let you all know we finally have alternate payment options. If you head over to our website you'll find some super... Read more
4 Days Remain!
Hey all! Just a small update today, as there's a couple things we want to share. First off, there's only 4 days left in the campaign! Just a few days... Read more
Devlog Update 10, $100 Pledge Info, and Poster!
Hey everyone! We're at the end of another week and that means another devlog update. This time it's about the new flat ride, roller coaster brake segments, and a... Read more
Hey all! We did it! Parkitect is funded, and we can make this awesome game a reality. We really couldn't have done it without you, and let's be honest, it... Read more
Devlog Mini Update
Hey everyone! Sebastian posted an update to the devlog today about coaster collisions. It's slightly more technical than most posts, but he figured it would be interesting to show all... Read more
Stream Footage Mini Update
Hey all! We did a Twitch stream yesterday where Garret built a new ride for the game. It went really well! Today we edited it and added some tunes courtesy... Read more
Post PAX Update!
Hey all! PAX is over and we're returning to relative normalcy over here. Almost everyone we talked to there had heard of Parkitect in some form, which was quite surprising... Read more
The First 5 Days
Hey everyone! It's been an incredible first 5 days! We hit 50% funding, with almost 1000 backers. We're overwhelmed by the support we've received for Parkitect. We're working through all... Read more
The First 24 Hours
Wow! It's been an awesome 24 hours, thank you so much! We hit 10% funding just after we passed the 12 hour mark last night and we're going steady. There's... Read more