Switch and Other Stuff!
As we transition from a "Kickstarter game" into full release, be sure to check our community for the most up to date information going forward!
Working with Unity we’ve made some significant breakthroughs and are now confident we’ll have a build ready to submit to Nintendo very soon. Performance is looking good and many significant bugs have been resolved. The light is at the end of the tunnel!
We know many of you are anticipating this version of the game the most, so we’ll try and be as transparent as we can regarding the process to launch. Here’s how it’ll go:
- The build goes through THQNordic QA testing to prep for submission. We’re close to starting this process.
- Once approved internally, the build will go to Nintendo for certification. This step can take about 10 days.
- After approval by Nintendo, the game goes “gold” and THQNordic begins manufacturing and distributing the game. This is the longest phase, since it involves making the physical copies and getting them to store shelves for launch, and can take 6 weeks. We must release both physical and digital on the same day – so as soon as we can get it on the shelf, it’ll be fully launched.
Waiting is no fun, but the silver lining is that this version of the game will have numerous balance tweaks, bug fixes and general polish items incorporated right from the start. Many of these are live on the shipped platforms, but a few more important changes are planned that’ll be in for Switch launch (and the other platforms). Here are some of those:
- Further tweaking of the difficulty curve to reduce the need for grinding
- Elimination of level requirements on items: if you find it or make it, you can use it (this is a big one)
- Significant increase in NG+ difficulty
- The early game is being made slightly more challenging
- Many elite creatures are being rebalanced to address difficulty spikes
- Gold penalty for death is being rebalanced so it’s less punitive early on when gold is scarce, and more punitive late game when gold is plentiful
- …to name a few.
For those who are opting to wait for the Switch version (which wasn’t a part of the original campaign), remember you aren’t locked in. You can choose any time to get the game now on one of the platforms the Kickstarter campaign was based on.
Our #1 priority is making sure the Switch version is of top quality and worth the wait. We promise the second we have an exact release date, we’ll shout it from the mountain top.
We’re very grateful for our community’s support and patience! Thank you.
We have a lot of stuff to get printed and designed: the art book, the cloth map, a few t-shirts, prints... those are all in process and will be shipped out in one big chunk.
Joe is also drawing a huge pile of sketchies for those in the sketchy tier... they're looking pretty fresh.
We'll push out another update as soon as everything is ready.
We've had a lot cool reviews for the game, but we're most proud of how YOU, our players, have reacted to it. We recently went over the 1,000 review mark on Steam and have been out long enough to have a "Recent Reviews" score, which currently sits at Overwhelmingly Positive and 95%.
Here's the thing: for those of us who have shipped titles before, working through Kickstarter was intimidating. Games generally have a silent, closed-door development cycle, with visibility only coming through direct and controlled marketing... typically well into production.
Laying the process bare and sharing it every step of the way was a hell of a lot different. Knowing that we had people who put money on the line so early to see it through was humbling, motivating, and also - as we said - intimidating.
It hasn't been perfect, as few things in life (or game development) are. But knowing the vast majority of you seem happy with the risk you've taken has made the effort well worth it. And the work continues.